threejs-web-scene
Skill4 starsChanged 3 months agoMITView on GitHub
Build a production Three.js or React Three Fiber scene for a cinematic website when live geometry, shaders, lighting, or interaction are genuinely required.
In this repository26 other files it gives its agents.
- aigentSkill
- aigent-3d-scroll-systemSkill
- aigent-asset-gallery-systemSkill
- aigent-business-sitesSkill
- aigent-designSkill
- aigent-landing-page-polishSkill
- asset-provenance-auditSkill
- cinematic-asset-gallerySkill
- cinematic-site-qaSkill
- cinematic-studioSkill
- cinematic-web-directorSkill
- creative-asset-directorSkill
- design-forensicsSkill
- design-resolverSkill
- gsap-scroll-choreographySkill
- hyperframes-videoSkill
- inspiration-originality-auditSkill
- modular-scroll-pageSkill
- publish-siteSkill
- reference-synthesisSkill
- remotion-web-assetsSkill
- spline-web-sceneSkill
- video-asset-pipelineSkill
- video-scrub-deckSkill
- visual-design-criticSkill
- web-3d-asset-pipelineSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Do not start here. Confirm model-viewer, Spline, video, or a sequence cannot satisfy the requirement.
- Distinctive: line 44
Use React Three Fiber only inside an existing React product.
- Very specific: line 48
Use GSAP or Theatre.js only when the scene has coordinated approved beats.
- Distinctive: line 52
Test low-power mobile, reduced motion, WebGL failure, lost context, slow network, high-DPI screens, tab backgrounding, and page navigation.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Three.js Web Scene
Do not start here. Confirm model-viewer, Spline, video, or a sequence cannot satisfy the requirement.
Read
integrations/threejs/README.mdcreative-production/pipelines/web-3d-assets.mdskills/web-3d-asset-pipeline/SKILL.md
Scene contract
Define:
- user interaction
- camera states
- object states
- lighting
- scroll relationship
- loading state
- error state
- reduced motion
- mobile fallback
- cleanup lifecycle
Minimum implementation
- explicit renderer size
- bounded device pixel ratio
- color management
- asset loading progress
- resize handling
- pause when offscreen
- dispose geometry, materials, textures, and renderer
- semantic content outside the canvas
- keyboard-safe controls
- poster fallback
Use React Three Fiber only inside an existing React product. Do not add React to a static page solely for the renderer.
Choreography
Use GSAP or Theatre.js only when the scene has coordinated approved beats. One system owns camera state.
Verify
Test low-power mobile, reduced motion, WebGL failure, lost context, slow network, high-DPI screens, tab backgrounding, and page navigation.
A beautiful scene that makes the page unusable is a failed implementation.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

