prototype
Skill1 starsChanged 3 months agoMITView on GitHub
Create small, reversible demonstrations that reduce uncertainty before a larger implementation. Use for experience concepts, workflow experiments, content tests, interface proofs, and technical spikes that need a defined hypothesis, safe data boundary, measurement, and handoff decision.
194 other projects use a version of this.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
184 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository5 other files it gives its agents.
- builderSkill
- growerSkill
- maintainerSkill
- sweeperSkill
- ux-ui-cx-market-intelligenceSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use this skill to test an important uncertainty before committing to a full build.
- Distinctive: line 17
Use synthetic, public, or explicitly authorized data only.
- Distinctive: line 28
Do not present a prototype as a live product, gather private data by default, expose secrets, claim performance not observed, bypass …
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototype
Use this skill to test an important uncertainty before committing to a full build. A prototype is an instrument of learning, not a production release, safety certification, or substitute for accessibility, security, or operational review.
Intake
Record the question, property, intended participant, decision owner, success measure, maximum scope, data classification, permitted data, rollback path, and review date. If any item is unknown, reduce scope or ask before exposing the prototype.
Workflow
- State the uncertainty and the smallest artifact capable of testing it.
- Use synthetic, public, or explicitly authorized data only. Make the prototype reversible and separate from production systems.
- Define observations before exposing the prototype: task success, confusion signals, accessibility risks, error paths, and exit conditions.
- Record what worked, failed, confused participants, or created risk. Distinguish observations from interpretation.
- Decide whether to retire, revise, run a follow-up test, or hand off a reviewed specification to Builder.
Deliverable
Provide the prototype, a concise experiment brief, an observation log, a decision recommendation, and a removal or archive plan. State the artifact location, validation limits, accountable owner, and next role.
Boundaries
Do not present a prototype as a live product, gather private data by default, expose secrets, claim performance not observed, bypass accessibility review, or release externally without named approval.
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