qa-plan
Skill2 starsChanged 46 days agoMITView on GitHub
Risk-based test plan — what a senior QA team writes BEFORE testing. Recon the app, score each area by RISK (impact × likelihood), rank into P0/P1/P2 deterministically, define the acceptance ("done") per area, and emit a test charter (Markdown) that also seeds qa-explore's areas in priority order so the expensive exploration attacks the riskiest surface first. Use when asked to "write a test plan", "what should we test", "risk assessment", "test strategy", "prioritize testing", or "QA plan for this release".
22 other projects use a version of this.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Myriambs/argus-qatheir own version, first seen Nov 1, 2026
- matthull/my-skillstheir own version, first seen Oct 20, 2026
- RafaelFerSilva/refinement-agent-skillstheir own version, first seen Oct 20, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
Used with
Projects with it also use create-stories, story-done and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +10 more from lilangMax
Other versions22 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 22
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- striderZA/OpenCodeGameStudios★ 118same name
- cenconq25/claude-code-app-studio★ 40same name
- dawn840705/codex-code-studios★ 17same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- hongyuanc/codex-game-studios★ 5same name
- BenjaminG/ai-skills★ 4same name
- gonimar/claude-web-studio★ 4same name
- limoaCatherine/game-studio-harness★ 4same name
- RafaelFerSilva/refinement-agent-skills★ 2same name
12 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 40
Feed it to execution: Run qa-explore with the approved plan.areas (already priority-ordered missions) so the riskiest surface is explored …
- Very specific: line 49
Honest tail: If a budget/maxAreas cap means P2 areas won't be explored, the plan says so explicitly — "not planned this run" is not "safe".
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
qa-plan
Top QA teams don't test everything equally — they test by risk. qa-plan is the upfront half of the process: it decides what to test and in what order before a single expensive explore agent runs, so effort lands on the surface where a bug would hurt most and is most likely.
recon the app → per area: IMPACT (blast radius if it breaks) × LIKELIHOOD (how fragile / how changed)
→ risk score (deterministic) → rank P0 / P1 / P2
→ acceptance ("done") per area
charter OUT → test-plan.md (the plan a lead reviews) [GATE: you approve/re-rank]
→ seeds qa-explore `areas` in PRIORITY ORDER (riskiest first)🔒 The priority is deterministic
An agent judges impact and likelihood (1–5 each, with a written rationale) — but the risk score and P0/P1/P2 band are computed by rules (impact × likelihood), so the ranking is consistent and defensible, not a vibe. Same judgements → same plan. (Same principle as qa-gate: the model assesses, the rules rank.)
The default risk rubric (configurable in plan)
- impact 1–5: blast radius if this area is broken — money/data/security/legal at the top, cosmetic at the bottom.
- likelihood 1–5: how likely it is broken — new/changed code, complex flows, past-bug hotspots, many integrations rank high.
- risk = impact × likelihood (1–25). Bands (defaults): P0 ≥ 15, P1 8–14, P2 < 8.
- Each area gets an acceptance line ("done" = the concrete happy path + the key negative/edge case that must hold) so the explore pass and the gate share one definition of success.
Engine (invoke via the Workflow tool; do not inline)
${CLAUDE_PLUGIN_ROOT}/skills/qa-plan/engine/qa-plan.workflow.js
(If $CLAUDE_PLUGIN_ROOT is unset, the skill is at ~/.claude/skills/qa-plan — resolve the engine path relative to this SKILL.md.)
Prerequisites
- The same
qa.config.jsonqa-explore uses (baseUrl,login, etc.). Optionalplanblock:bands(P0/P1 thresholds),outFile(defaulttest-plan.md),changed(a list/paths of what changed this release, to raise likelihood on touched areas),releaselabel.
How to run
- Resolve config. Load
qa.config.json. If the user named what changed this release (files/areas/PR), pass it asargs.plan.changedso touched areas score higher on likelihood. - Run the engine.
Workflow({ scriptPath: "<engine>/qa-plan.workflow.js", args: { ...config, plan: {...} } }). It recons (or uses suppliedareas), an agent scores impact×likelihood per area with rationale, the engine computes risk + P0/P1/P2, and writestest-plan.md. - Review the plan (GATE). Show the ranked charter; let the user re-rank / add / drop before it drives anything. A test plan the lead didn't approve isn't a plan.
- Feed it to execution. Run
qa-explorewith the approvedplan.areas(already priority-ordered missions) so the riskiest surface is explored first — and, if budget is capped, the P2 tail is what gets dropped, on purpose and logged. - Close the loop with the gate. The acceptance lines defined here are the same bar
qa-gatesigns off against at the end.
Where it fits
qa-plan (what/риск, before) → qa-explore (find) → qa-heal (keep honest) → qa-fix (fix) → qa-gate (ship?, after). The two bookends — plan and gate — are the QA-lead process around the execution engine.
Notes
- Model assesses, rules rank. Impact/likelihood are judged; the score and priority band are computed.
- Change-aware. Point
plan.changedat the diff/areas of the release and touched areas rise in likelihood — risk-based testing for this release, not in the abstract. - Honest tail. If a budget/
maxAreascap means P2 areas won't be explored, the plan says so explicitly — "not planned this run" is not "safe". - Cadence: at the start of a release / on the PR that cuts it, then hand the ranked areas to qa-explore.
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