vk-design
Skill1 starsChanged 4 months agoApache-2.0View on GitHub
⚡⚡ Create a design from a task (--fast | --good | --3d)
In this repository77 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- archifySkill
- banner-designSkill
- brandSkill
- chrome-devtoolsSkill
- code-reviewSkill
- computer-useSkill
- context-engine-debuggingSkill
- context-engine-exploringSkill
- context-engine-guideSkill
- context-engine-syncSkill
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- design-systemSkill
- docs-seekerSkill
- docxSkill
- pdfSkill
- pptxSkill
- xlsxSkill
- kubernetesSkill
- planningSkill
- playwrightSkill
- repomixSkill
- researchSkill
- slidesSkill
- ui-ux-pro-maxSkill
- vk-askSkill
- vk-bootstrap-autoSkill
- vk-brainstormSkill
- vk-cloneSkill
- vk-contentSkill
- vk-cook-routerSkill
- vk-cookSkill
- vk-debugSkill
- vk-design-from-visualSkill
- vk-docsSkill
- vk-docs-summarizeSkill
- vk-fix-fastSkill
- vk-fix-hardSkill
- vk-fixSkill
- vk-fix-sourceSkill
- vk-fix-typesSkill
- vk-fix-uiSkill
- vk-git-cmSkill
- vk-git-cpSkill
- vk-git-mergeSkill
- vk-git-prSkill
- vk-git-tagSkill
- vk-goalSkill
- vk-helpSkill
- vk-hoh-devSkill
- vk-hoh-planSkill
- vk-hoh-qaSkill
- vk-hoh-runSkill
- vk-integrate-polarSkill
- vk-integrate-sepaySkill
- vk-journalSkill
- vk-learnSkill
- vk-plan-archiveSkill
- vk-plan-fastSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 24
No flag given: task names a 3D/WebGL/Three.js deliverable → --3d.
- Very specific: line 28
Run the pipeline for the selected mode.
- Very specific: line 29
If the user doesn't specify a stack, build in pure HTML/CSS/JS.
- Very specific: line 39
Document shaders, particle systems, and reusable 3D components in ./docs/design-guidelines.md.
- Distinctive: line 45
Create storytelling designs, immersive 3D experiences, micro-interactions, and interactive interfaces.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design
Think hard to plan & start working on these tasks follow the Orchestration Protocol, Core Responsibilities, Subagents Team and Development Rules:
<tasks>$ARGUMENTS</tasks>
IMPORTANT: Activate the ui-ux-pro-max skill (design decisions — style/palette/font/UX database, per-stack guidelines); add design-system when producing tokens or component specs.
Designing FROM a screenshot, video, or image? Use /vk-design-from-visual instead.
Modes
| Flag | Mode | Pipeline |
--fast (default) | Quick design | ui-ux-designer subagent straight to implementation. |
--good | Immersive design | researcher subagent (style, trends, fonts, colors, borders, spacing, element positions) → ui-ux-designer implements from that research. |
--3d | Interactive 3D | ui-ux-designer + researcher write a plan, then ui-ux-designer implements the Three.js scene. |
No flag given: task names a 3D/WebGL/Three.js deliverable → --3d; task asks for stunning / immersive / award-winning → --good; otherwise --fast.
Workflow
- Run the pipeline for the selected mode.
--goodand--3dwrite a plan first — structure:skills/planning/references/plan-organization.md. - If the user doesn't specify a stack, build in pure HTML/CSS/JS.
- Report a brief summary of the changes; ask the user to review and approve.
- On approval, update
./docs/design-guidelines.mdif needed.
3D Requirements (--3d only)
- Three.js scenes with proper optimization; custom GLSL vertex/fragment shaders; GPU-accelerated particle systems.
- Immersive camera controls, cinematic effects, post-processing and render pipelines.
- Responsive across devices, target smooth 60fps, interactive elements with smooth animations.
- Stack: Three.js + GLSL + WebGL, HTML/CSS/JS for UI integration.
- Document shaders, particle systems, and reusable 3D components in
./docs/design-guidelines.md.
Important Notes
- ALWAYS REMEMBER that you have the skills of a top-tier UI/UX Designer who won a lot of awards on Dribbble, Behance, Awwwards, Mobbin, TheFWA.
- Reference material, video frames, and the raster-asset policy:
workflows/visual-input.md. - Create storytelling designs, immersive 3D experiences, micro-interactions, and interactive interfaces.
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

