generic-design-system
travisjneuman/.claude/skills/generic-design-system/SKILL.md
Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
Skill99 starsChanged 7 months ago
What's in it
- Generic Design System
- Research First for New Systems
- When to Use This Skill
- Design System Architecture
- When to Build vs Reference
- Token Organization
- Consistency Decision Tree
- Color System
- Contrast Requirements
- Typography
- Font Stack
- Type Scale
- Spacing System
- Animation
- GPU-Accelerated Only
- Duration
- Timing
- Components
- Component States
- Touch Targets
- Buttons
- Form Inputs
- Modals
- Responsive Breakpoints
- Dark Mode
- See Also
---
name: generic-design-system
description: Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
---
# Generic Design System
Design system reference adapting to any project's visual language.
## Research First for New Systems
When creating a NEW design system (not following an existing one):
```
Skill(ui-research) # Research modern patterns first
```
**References:**
- [UI Inspiration Sources](../_shared/UI_INSPIRATION_SOURCES.md) - Research sources
- [Design Patterns](../_shared/DESIGN_PATTERNS.md) - Visual tokens
## When to Use This Skill
**Use for:**
- Implementing UI components
- Choosing colors or typography
- Creating animations or transitions
- Ensuring visual consistency
- Setting up design tokens
- Reviewing design system compliance
**Don't use when:**
- UX flow design → use `generic-ux-designer`
- Feature architecture → use `generic-feature-developer`
- Code quality review → use `generic-code-reviewer`
## Design System Architecture
### When to Build vs Reference
| Situation | Action |
| ---------------------- | --------------------------------------- |
| Existing design system | Follow it strictly |
| No design system | Use this skill to establish foundations |
| Partial system | Identify gaps, extend consistently |
### Token Organization
| Layer | Example | Purpose |
| --------- | --------------------- | ---------- |
| Primitive | `--color-blue-500` | Raw values |
| Semantic | `--color-primary` | Meaning |
| Component | `--button-background` | Context |
**Decision:** Use semantic tokens in code, primitive tokens as foundation only.
### Consistency Decision Tree
1. **Component exists?** → Use existing pattern
2. **Similar exists?** → Adapt existing (don't create competing pattern)
3. **New category?** → Propose to user, document reasoning
## Color System
**Every project should define:**
- Primary, Secondary, Accent
- Background, Foreground, Muted
- Destructive, Success, Warning
### Contrast Requirements
| Use Case | Minimum |
| ------------- | ---------- |
| Body text | 4.5:1 (AA) |
| Large text | 3:1 (AA) |
| UI components | 3:1 (AA) |
## Typography
### Font Stack
```css
--font-sans: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
--font-mono: "SF Mono", Monaco, "Courier New", monospace;
```
### Type Scale
| Name | Size | Use |
| ---- | ---- | --------------- |
| sm | 14px | Secondary text |
| base | 16px | Body text |
| lg | 18px | Lead paragraphs |
| xl | 20px | Section headers |
| 2xl | 24px | Page headers |
## Spacing System
**Base unit:** 4px or 8px
| Token | 4px Base | Use |
| ----- | -------- | ------------- |
| 1 | 4px | Tight spacing |
| 2 | 8px | Default gap |
| 4 | 16px | Card padding |
| 6 | 24px | Page margins |
## Animation
### GPU-Accelerated Only
**DO animate:** `transform`, `opacity`
**AVOID:** `width`, `height`, `top`, `left`, `margin`, `padding`
### Duration
| Token | Duration | Use |
| ------- | -------- | ------------------ |
| fast | 100ms | Micro-interactions |
| DEFAULT | 200ms | Most transitions |
| slow | 300ms | Complex animations |
### Timing
```css
--ease-default: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.68, -0.55, 0.265, 1.55);
```
## Components
### Component States
| State | Visual Treatment | Example |
| -------- | ----------------- | ----------------------- |
| Default | Base styling | Normal button |
| Hover | Subtle feedback | Lighter/darker bg |
| Active | Pressed state | Scaled down slightly |
| Focus | Visible outline | 2px ring, offset |
| Disabled | Reduced opacity | 50% opacity, no pointer |
| Loading | Spinner/skeleton | Button with spinner |
| Error | Destructive color | Red border/text |
### Touch Targets
- **Minimum:** 44x44px (WCAG 2.1 AAA)
- **Spacing:** 8px between adjacent targets
- **Mobile:** Consider 48x48px for primary actions
### Buttons
| Variant | Use | Min Size |
| ----------- | ------------------- | -------- |
| Primary | Main actions | 44x44px |
| Secondary | Alternative actions | 44x44px |
| Ghost | Subtle actions | 44x44px |
| Destructive | Delete actions | 44x44px |
### Form Inputs
- Clear focus states (2px visible ring)
- Error states with messages
- Label always visible
- Required indicator
### Modals
- Focus trapped inside
- Escape to close
- Dark overlay (50-70% opacity)
## Responsive Breakpoints
| Token | Min Width |
| ----- | --------- |
| sm | 640px |
| md | 768px |
| lg | 1024px |
| xl | 1280px |
## Dark Mode
```css
:root {
--background: #ffffff;
--foreground: #000000;
}
[data-theme="dark"] {
--background: #000000;
--foreground: #ffffff;
}
```
## See Also
- [Design Patterns](./../_shared/DESIGN_PATTERNS.md) - Atomic Design, tokens, component docs
- [Code Review Standards](./../_shared/CODE_REVIEW_STANDARDS.md) - Accessibility checks
- `generic-ux-designer` - For UX flow and research decisions
- Project `CLAUDE.md` - Project-specific design constraints
**READ references when:**
- Setting up new design system → DESIGN_PATTERNS.md (full structure)
- Complex component patterns → DESIGN_PATTERNS.md (Atomic Design section)
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