trueskill-simulation-competition-strategy
Skill5 starsChanged 35 days agoMITView on GitHub
Use when: (1) Competing in Kaggle simulation competitions (PTCG, Orbit Wars, etc.) where agents are rated by TrueSkill Bayesian scoring, (2) Your LB score swings ±200 points day-to-day with no code changes, (3) You're tempted to re-submit frequently to "test" improvements, (4) You see identical agents scoring 150-400 points differently. Key lessons: re-submitting resets μ to 600 (destroys convergence), only latest 2 submissions count for final, the optimal endgame strategy is "submit your best agent's duplicate copies near deadline" to high-roll the Bayesian lottery. Validated across 8+ PTCG submissions + forum consensus from rank 4-9 players.
In this repository63 other files it gives its agents.
- AGENTS.mdAGENTS.md
- adversarial-validation-kaggleSkill
- agent-nurture-frameworkSkill
- agent-session-memory-protocolSkill
- arxiv-paper-searchSkill
- autogluon-firstSkill
- autogluon-preset-strategySkill
- autogluon-timeseries-strategySkill
- catboost-first-tabularSkill
- claudeceptionSkill
- code-competition-artifact-pipelineSkill
- competition-orchestration-multimodelSkill
- context-engineeringSkill
- controlled-submission-experimentSkill
- cross-competition-feature-transferSkill
- cv-lb-gap-acknowledgmentSkill
- domain-knowledge-constraints-trapSkill
- ensemble-model-correlation-trapSkill
- feature-engineering-saturation-detectionSkill
- gpu-readiness-assessmentSkill
- gsd-loop-engineeringSkill
- kaggle-cognitive-cost-optimizationSkill
- kaggle-competition-best-practicesSkill
- kaggle-competition-type-strategySkill
- kaggle-data-format-firstSkill
- kaggle-discussion-searchSkill
- kaggle-experiment-sopSkill
- kaggle-oof-lb-validation-protocolSkill
- kaggle-optimal-blendingSkill
- kaggle-submission-format-by-metricSkill
- kaggle-top-performer-replicationSkill
- knowledge-crystallization-feedback-loopSkill
- ladder-drift-and-meta-aware-regressionSkill
- learned-value-beats-heuristic-augmentationSkill
- llm-competition-pipelineSkill
- mcts-pipeline-searchSkill
- mem0-dynamic-graph-memorySkill
- memory-hierarchy-managementSkill
- ml-sweet-spot-principleSkill
- model-ensemble-negative-weight-effectSkill
- multi-agent-rolesSkill
- multi-level-aggregation-overfittingSkill
- okf-visualize-knowledgeSkill
- onnx-minimal-network-designSkill
- per-category-modeling-backfireSkill
- progressive-verification-debuggingSkill
- ptcg-2ply-bounded-searchSkill
- ptcg-bc-large-model-submissionSkill
- retail-eda-frameworkSkill
- rmsle-zero-threshold-asymmetrySkill
- runtime-reflexionSkill
- sc-tir-mathematical-reasoningSkill
- self-evolving-skillsSkill
- skill-governance-and-automationSkill
- spatiotemporal-graph-feature-engineeringSkill
- store-sales-darts-chronos-blendSkill
- tabular-polynomial-features-breakthroughSkill
- three-layer-wisdom-extractionSkill
- time-series-walk-forward-validationSkill
- ts-day-specific-forecastingSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 29
Use this skill when:
- Distinctive: line 43
DO NOT re-submit to "test" improvements: Every re-submit resets weeks of convergence progress.
- Distinctive: line 58
Only the latest 2 submissions count for final scoring.
- Distinctive: line 61
Strategy: Ensure your latest 2 are your BEST 2 agents.
- Distinctive: line 86
Run round-robin games using the competition's engine (CPU-only, no quota cost)
- Distinctive: line 87
Test new agents BEFORE spending submission quota
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
TrueSkill Simulation Competition Strategy
Problem
Kaggle simulation competitions (Pokémon TCG AI Battle, Orbit Wars, etc.) use TrueSkill Bayesian scoring where each submission has N(μ,σ²). This creates counterintuitive dynamics that trap unwary competitors:
- LB scores swing wildly (±200 points) with no code changes
- Re-submitting to "test" destroys convergence progress
- Identical agents score 150-400 points differently (confirmed by forum)
- The latest 2 submissions are the only ones that count for final scoring
Context / Trigger Conditions
Use this skill when:
- Competing in any Kaggle Simulation Competition (not regular ML competitions)
- Your agent's LB score drops and you're tempted to debug the code
- You want to test a new agent variant by re-submitting
- You're within 2 weeks of the deadline and deciding final strategy
- You see rank swings that seem disproportionate to code changes
Solution
Lesson 1: Re-submitting Resets Convergence (Critical)
Each new submission starts at μ₀=600 (the prior). σ is high initially, causing large μ swings per game. σ decreases over time as more games are played.
DO NOT re-submit to "test" improvements. Every re-submit resets weeks of convergence progress.
Evidence (PTCG AI Battle, 2026-07):
| Submission | Submit-day score | After 3 days |
| v37 (anti-Arch) | 600.0 | 882.9 (+283) |
| v35 (anti-Psychic) | 559.0 | 847.7 (+289) |
| Nithin A (Archaludon) | 600.0 | 967.8 (+368) |
These "failed" agents weren't broken — they just hadn't converged. Re-submitting to "restore" them reset the convergence clock again.
Lesson 2: Latest 2 Rule — Final Scoring
Only the latest 2 submissions count for final scoring. All other submissions continue playing games but don't affect the final result.
Strategy: Ensure your latest 2 are your BEST 2 agents. Submit early enough for them to converge before the deadline.
Lesson 3: LB is a Bayesian Lottery (Not a Measurement)
Forum consensus from rank 4-9 players:
- djschmit (44th): identical agents scored 940.7 vs 790.8 (150-point gap)
- Shun_PI (4th): "optimal strategy = submit repeatedly, stop when high-roll"
- LagrangianLocomotive (34th): dropped from 7th to 1100th
Practical implication: A single LB read is unreliable. Trust convergence trends over 3+ days, not day-to-day fluctuations.
Lesson 4: Endgame High-Roll Strategy
Near deadline (1-2 weeks before):
- Select your single best agent (highest converged μ)
- Submit 2 duplicate copies as your final latest-2
- Each copy converges independently — keep whichever scores higher
- This is the forum-validated "cheesy but optimal" strategy
Lesson 5: Local Eval Harness (Free)
Build a CPU kernel eval harness for simulation competitions:
- Load multiple agents as modules in isolated temp directories
- Run round-robin games using the competition's engine (CPU-only, no quota cost)
- Test new agents BEFORE spending submission quota
- PTCG harness: 480 games in 31 seconds, 6000 games in 6 minutes — all free
Key: This is separate from both submission quota (5/day) and GPU quota (30h/week).
Anti-Patterns (Forbidden)
| Anti-Pattern | Why It Fails | Fix |
| Re-submit to "restore" lost score | Resets μ to 600 | Wait for convergence |
| Judge agent by submit-day score | Always misleading (μ₀=600) | Wait 3+ days |
| Chase LB numbers | They're lottery, not measurement | Trust eval panel + trends |
| Incremental param tweaks | Each re-submit costs convergence time | Only submit genuinely different agents |
Evidence
- 8+ PTCG submissions tracked over 2 weeks (2026-06-28 to 07-08)
- Eval harness: 3-panel validation (N=400/matchup), caught 2 wrong submissions
- Forum: 6+ rank 4-9 players independently confirming the same dynamics
- Real cost: 5+ wasted submissions from premature "restore" re-submits
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