flutter-animation
Skill16 starsChanged 2 months agoBSD-3-ClauseView on GitHub
Implement or diagnose Flutter motion with implicit, explicit, route, Hero, staggered, and physics-based animations. Use when timing, transition, or motion behavior is requested or broken; route optical materials, shaders, general layout, and performance profiling to their specialists.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- thiennc-tesoglobal/flutter-skillsword for word, first seen Aug 30, 2026
Other versions1 project uses a version of this.
Word for word · 1
- thiennc-tesoglobal/flutter-skills★ 16100% same
Edited · 0
None found.
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository39 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- dart-concurrencySkill
- dart-languageSkill
- flutter-accessibilitySkill
- flutter-ai-integrationSkill
- flutter-app-workflowSkill
- flutter-architectureSkill
- flutter-authenticationSkill
- flutter-background-executionSkill
- flutter-build-releaseSkill
- flutter-ci-cdSkill
- flutter-code-reviewSkill
- flutter-dependency-upgradesSkill
- flutter-device-testingSkill
- flutter-figma-workflowSkill
- flutter-in-app-purchasesSkill
- flutter-localizationSkill
- flutter-mediaSkill
- flutter-navigationSkill
- flutter-networkingSkill
- flutter-notificationsSkill
- flutter-observabilitySkill
- flutter-openapi-clientSkill
- flutter-package-developmentSkill
- flutter-performanceSkill
- flutter-persistenceSkill
- flutter-platform-integrationSkill
- flutter-product-analyticsSkill
- flutter-responsive-layoutSkill
- flutter-runtime-debuggingSkill
- flutter-securitySkill
- flutter-state-managementSkill
- flutter-testingSkill
- flutter-text-renderingSkill
- flutter-ui-designSkill
- flutter-ui-patternsSkill
- flutter-visual-effectsSkill
- flutter-webviewSkill
The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 7 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use motion to explain state change, hierarchy, or continuity.
- Distinctive: line 14
Use implicit animation for a small number of property changes controlled by state.
- Very specific: line 15
Use an AnimationController when timing, sequencing, repetition, interruption, or multiple values require explicit ownership.
- Very specific: line 16
Use Hero only when the same conceptual element persists across routes and tags remain unique.
- Distinctive: line 17
Use custom painters or lower-level animation only when widget composition cannot express the result efficiently.
- Distinctive: line 20
Do not animate layout-heavy properties across large subtrees without profiling.
- Distinctive: line 24
Read platform accessibility preferences through the project-compatible Flutter API.
- Distinctive: line 28
Test initial, in-progress, completed, reversed, interrupted, and reduced-motion states where relevant.
- Distinctive: line 30
When motion patterns or reduced motion is in scope, follow the motion patterns and reduced motion reference.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Flutter Animation
Use motion to explain state change, hierarchy, or continuity. Keep it interruptible and accessible.
Own timing, interpolation, sequencing, stable identity, and interruption. Route blur, glass, refraction, shader uniforms, and optical layer composition to flutter-visual-effects; when both apply, animation state drives the effect rather than duplicating controller ownership inside the renderer.
Choose the mechanism
- Use implicit animation for a small number of property changes controlled by state.
- Use an
AnimationControllerwhen timing, sequencing, repetition, interruption, or multiple values require explicit ownership. - Use
Heroonly when the same conceptual element persists across routes and tags remain unique. - Use custom painters or lower-level animation only when widget composition cannot express the result efficiently.
- Preserve animation controllers in the state lifecycle that owns them and dispose them correctly.
Do not animate layout-heavy properties across large subtrees without profiling. Avoid stacking unrelated implicit animations that make timing hard to reason about.
Reduced motion
Read platform accessibility preferences through the project-compatible Flutter API. Replace nonessential motion with an immediate or low-motion transition while preserving meaning and task completion.
Verification
Test initial, in-progress, completed, reversed, interrupted, and reduced-motion states where relevant. Check for ticker leaks and profile complex motion in profile mode on a representative device.
When motion patterns or reduced motion is in scope, follow the motion patterns and reduced motion reference.
Sources
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