idea-validation
Skill0 starsChanged 2 days agoMITView on GitHub
Turn a business idea into testable assumptions (desirability, viability, feasibility), rank them by risk, and design cheap experiments whose success and stop criteria are decided before they run. Use when someone has an idea and asks whether it is good, wants to validate it, or is about to build before testing. Triggers: "validate my idea", "is this a good idea", "test my idea", "experiment", "smoke test", "valider mon idée", "tester une idée", "hypothèses", "expérimentation", "validar mi idea", "probar una idea", "experimento".
7 other projects use a version of this.
Adopted by
Most recently taken up by
- AdeyStudios/skillstheir own version, first seen Nov 1, 2026
- kiku-jw/codex-skillstheir own version, first seen Jul 28, 2026
- RefoundAI/lenny-skillstheir own version, first seen Jul 15, 2026
- samuelcastro/startup-skillstheir own version, first seen Jun 10, 2026
- EmersonBraun/skillstheir own version, first seen Apr 6, 2026
- Yusong-Enceladus/claude-skillstheir own version, first seen Mar 18, 2026
Other versions7 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 7
- RefoundAI/lenny-skills★ 1.3ksame name
- Yusong-Enceladus/claude-skills★ 8same name
- EmersonBraun/skills★ 4same name
- AdeyStudios/skills★ 1same name
- samuelcastro/startup-skills★ 1same name
- kiku-jw/codex-skills★ 0same name
- walternate/skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- brand-identitySkill
- competitor-teardownSkill
- customer-interviewsSkill
- desk-researchSkill
- financial-forecastSkill
- first-customersSkill
- funding-optionsSkill
- landing-pageSkill
- legal-setupSkill
- mvp-scopingSkill
- pitch-deckSkill
- prototype-testingSkill
- startup-roadmapSkill
- support-programsSkill
- survey-designSkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 4 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 19
Before building anything, and again before each big investment of time or money.
- Very specific: line 20
After customer-interviews, to turn what was heard into experiments.
- Distinctive: line 21
Not to judge an idea by opinion: the skill never says "good idea" or "bad idea" without data.
- Distinctive: line 57
Every assumption can be proven false.
- Distinctive: line 60
No verdict on the idea without evidence.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Idea validation
Most new products fail because not enough people want them, not because they are badly built. This skill tests the beliefs behind an idea with small experiments before the founder spends months building.
When to use
- Before building anything, and again before each big investment of time or money.
- After
customer-interviews, to turn what was heard into experiments. - Not to judge an idea by opinion: the skill never says "good idea" or "bad idea" without data.
Inputs
- The idea: target customer, problem, solution, how it makes money.
- What is already known (interviews, data, competitors) and what is only believed.
- Budget and time available for testing.
Method
- List the assumptions in three families: desirability (customers want it), viability (it can make money), feasibility (it can be built and delivered). Write each one as a sentence that can be proven false: "Independent bakers will pay a monthly fee to take orders online."
- Map them on two axes: importance (does the idea die if this is false?) and evidence (do we have proof?). Test first the important assumptions with the least evidence.
- Design one experiment per top assumption, the cheapest one that gives a real signal:
- Behavior beats opinion: a sign-up, a pre-order, a deposit or a letter of intent counts more than "I would buy it".
- Options: problem interviews (
customer-interviews), a landing page with a sign-up button (landing-page), a concierge test (deliver the service by hand to a few customers), a Wizard of Oz test (the product looks automated, people do the work), a pre-sale, a clickable prototype (prototype-testing).
- Write the prediction before running the test, in Savoia's form: "At least X% of Y will Z" (for example, "at least 10% of 200 visitors from the bakers' forum will leave their email within 14 days"). The target comes from a cited benchmark or is labeled as the founder's own guess.
- Run it, then decide with the criteria set in advance: persevere, change one element (pivot), or stop. Write down what was learned, even when the test fails.
- Watch for false positives: friends and family, compliments, answers about the future, tiny samples, and traffic that is not the target.
Output
### Assumptions
| # | Assumption (can be proven false) | Family | Importance | Evidence today |
|---|---|---|---|---|
### Experiments, riskiest first
| Assumption | Experiment | Prediction (at least X% of Y will Z) | Cost | Duration |
|---|---|---|---|---|
### Decision rule
Persevere if … · Pivot if … · Stop if …Quality bar
- Every assumption can be proven false.
- Each experiment measures behavior, not opinions, whenever possible.
- Predictions, samples and durations are set before the test; targets come from a cited source or are labeled as guesses.
- No verdict on the idea without evidence.
- Written in the user's language, with the terms below.
Terminology
| English | Français | Español |
| Assumption, hypothesis | Hypothèse | Hipótesis |
| Experiment | Expérimentation, test | Experimento |
| Smoke test | Smoke test (test de la « fausse porte ») | Prueba de humo |
| Pre-sale | Prévente | Preventa |
| Letter of intent | Lettre d'intention | Carta de intención |
| Desirability, viability, feasibility | Désirabilité, viabilité, faisabilité | Deseabilidad, viabilidad, factibilidad |
Sources
- Ries, E. (2011). The Lean Startup. Crown Business.
- Bland, D. J., & Osterwalder, A. (2019). Testing Business Ideas. Wiley.
- Savoia, A. (2019). The Right It: Why So Many Ideas Fail and How to Make Sure Yours Succeed. HarperOne.
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