hotfix
Skill1 starsChanged 2 months agoMITView on GitHub
Ship an urgent production fix without the full process overhead but without cutting the dangerous corners — smallest possible change, branch from the released tag, cherry-pick, expedited review, deploy with extra watching, then backport to main. Use when prod is broken or degraded and the normal release cadence is too slow.
29 other projects use a version of this.
Adopted by
Most recently taken up by
- cyrilichti/agent-workflowstheir own version, first seen Nov 8, 2026
- jacksnxly/keryxtheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- florian101010/awesome-agentic-AI-coding-templatetheir own version, first seen Nov 1, 2026
- azmainadel/devloop-skillstheir own version, first seen Nov 1, 2026
- dmzoneill/skillstheir own version, first seen Oct 24, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions29 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 29
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- microsoft/roosterjs★ 1.3ksame name
- nudgebee/nudgebee★ 520same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- Aurealibe/claude-config★ 68same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
19 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository73 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 2 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 27 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Smallest change that stops the bleeding: Not the "proper" fix, not a refactor, not "while I'm in here".
- Very specific: line 15
If you can mitigate without code (flag off, config, scale up, rate-limit the bad path) — do that first (deployment/rollback), it's faster …
- Distinctive: line 31
Run CI (tests, security-audit).
“Common” is measured: kept by at least 6 in 10 of the 27 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Hotfix
The goal: minimum change, minimum delay, without skipping the checks that stop the hotfix from making things worse.
Scope
- Smallest change that stops the bleeding. Not the "proper" fix, not a refactor, not "while I'm in here". One concern.
- If you can mitigate without code (flag off, config, scale up, rate-limit the
bad path) — do that first (
deployment/rollback), it's faster and safer.
Branch & build
- Branch from the currently released tag, not from
main(mainmay have unreleased changes you don't want in prod).git checkout -b bugfix/<slug> <last-release-tag>. - Make the fix. Add a regression test — even under pressure, the test is what stops the recurrence and proves the fix.
- Conventional commit:
fix: <what>.
Review & ship
- Still reviewed — a second pair of eyes, expedited. A blocking-only review
(
../pr-review/): does it fix the thing, does it break anything, is it minimal. - Run CI (tests, security-audit). Don't skip it — a hotfix that fails a test is not a hotfix.
- Deploy with the canary + watch from
deployment/deploy-service, and watch longer than usual. - Tag it — a patch release (
deployment/cut-release): afix:since the last tag → patch bumpvX.Y.Z+1.
After
- Backport to
mainimmediately (cherry-pick or a forward PR) so the next release doesn't regress the fix. - Postmortem (
incident/postmortem) — the hotfix bought time; the real fix and prevention still need to happen.
Anti-patterns
- ❌ Branching from
mainand dragging unreleased changes into prod. - ❌ Skipping review or CI "because it's urgent".
- ❌ No regression test.
- ❌ Bundling the "real" fix or cleanup into the hotfix.
- ❌ Forgetting to backport → next release reintroduces the bug.
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