content-pipeline
Skill0 starsChanged 5 months agoMITView on GitHub
Orchestrate a content project's production pipeline — read state, report each item's stage, add new items, and advance an item through its stage graph by dispatching to per-stage skills. Use when running or resuming a content project scaffolded with content-pipeline-init (has project.md + pipeline.md), checking pipeline status, or advancing a content item to its next stage.
17 other projects use a version of this.
Adopted by
Most recently taken up by
- Kianzzz/Zhouxing-skill-publictheir own version, first seen Nov 8, 2026
- LazyIsEfficient/agentic-ostheir own version, first seen Oct 22, 2026
- claude-world/claude-world-studiotheir own version, first seen Oct 22, 2026
- Aravind7262/content-pipelinetheir own version, first seen Oct 20, 2026
- runxhq/runxtheir own version, first seen Oct 13, 2026
- pobsteta/aigoratheir own version, first seen Oct 2, 2026
Other versions17 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 17
- OrangeViolin/content-pipeline★ 217same name
- fivetaku/content-pipeline★ 100same name
- runxhq/runx★ 97same name
- claude-world/claude-world-studio★ 71same name
- coopersimson96/ai-content-system★ 17same name
- LazyIsEfficient/agentic-os★ 17same name
- zad111ak-ai/hermes-agent-skills★ 7same name
- Kianzzz/Zhouxing-skill-public★ 4same name
- PingPingE/ai-content-agents★ 2same name
- rami-maalouf/skills★ 2same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository57 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- ask-mattSkill
- cast-memberSkill
- check-feedbackSkill
- codebase-designSkill
- content-pipeline-initSkill
- data-analystSkill
- decision-mappingSkill
- diagnosing-bugsSkill
- domain-modelingSkill
- draft-asset-promptsSkill
- edit-articleSkill
- fableSkill
- game-concept-interviewSkill
- git-guardrails-claude-codeSkill
- global-guidelinesSkill
- grillingSkill
- grill-meSkill
- grill-with-docsSkill
- handoffSkill
- implementSkill
- improve-codebase-architectureSkill
- karpathy-guidelinesSkill
- launch-sessionSkill
- lesson-reviewSkill
- link-claude-skillsSkill
- loop-meSkill
- migrate-to-shoehornSkill
- obsidian-vaultSkill
- opusSkill
- prototypeSkill
- publish-metadataSkill
- resolving-merge-conflictsSkill
- retrieve-lessonsSkill
- reviewSkill
- rotate-sessionSkill
- run-buildSkill
- run-clipsSkill
- scaffold-exercisesSkill
- session-sandboxSkill
- setup-matt-pocock-skillsSkill
- setup-pre-commitSkill
- setup-status-lineSkill
- showrunner-shortSkill
- sonnetSkill
- tddSkill
- teachSkill
- to-issuesSkill
- to-prdSkill
- triageSkill
- verify-outputsSkill
- wrap-allSkill
- wrapSkill
- writing-beatsSkill
- writing-fragmentsSkill
- writing-great-skillsSkill
- writing-shapeSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
14 rules. 0 are common, 8 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 11 edited versions we read keep these.
8
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
Before acting, read in this order (later files lose on conflict):
- Distinctive: line 52
Create the item's branch and working directory per that convention.
- Very specific: line 59
Look up that stage in project.md stages: → get its skill, exec, model.
- Distinctive: line 66
Do this only for non-interactive stages.
- Distinctive: line 67
When the stage skill reports done, look at that stage's gate:
- Very specific: line 73
If the finished stage was the last in the graph, mark the item complete per project convention (e.g.
- Very specific: line 91
Ensure the item's review Issue exists: create it at the first gate (gh issue create, titled for the item).
- Very specific: line 95
Put the stage's review content in the Issue — text inline.
- Very specific: line 106
Read the Issue: gh issue view <n> --json state,comments.
- Distinctive: line 109
If this was the last gate, ship per project convention (e.g.
- Distinctive: line 113
Reject comment → revise: Read which stage to revise from (default: the gate's own stage).
- Distinctive: line 120
No gated/paid downstream work before the gate is approved.
- Very specific: line 127
After every stage transition, rewrite the item's row so a fresh session can resume from pipeline.md alone.
- Distinctive: line 133
Never skip a stage; never spend gated/paid work before its gate clears.
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
The conductor for a content project. It does not do stage work itself — it
reads the project's stage graph, dispatches each stage to the skill that owns it,
and keeps pipeline.md (the dashboard) truthful. Genre- and format-agnostic:
everything project-specific comes from project.md and context.md, never from
this skill.
Preconditions
project.md and pipeline.md must exist in the project. If either is missing,
stop and point the user at content-pipeline-init — the project isn't scaffolded
yet.
Before acting, read in this order (later files lose on conflict):
context.md— decision log + glossary; overrides everything.project.md— config + thestages:graph.pipeline.md— current state of every item.
The stage graph
project.md stages: is an ordered list of { id, skill, gate, exec, model }.
Advancement follows this order exactly — never skip a stage.
Gate values:
none— advance automatically once the stage's skill completes.issue— a human gate ends this stage. Open the gate and stop (see Gates below). Never do gated (paid) downstream work before a gate clears.
Execution (exec, optional — defaults to inline):
inline— run the stage in this session on the current model. Required for interactive stages that interview the user live (a subagent can't hold a live back-and-forth).subagent— spawn a subagent (Agent tool) to run the stage on themodel:named for that stage (haiku/sonnet/opus/fable), saving credits on mechanical, non-interactive work. The subagent returns its result; you then updatepipeline.md. Never dispatch an interactive stage as a subagent.
Modes — infer which from the user's request
Status ("where are we", "what's next")
Report every row in pipeline.md: item, current stage, gate, waiting-on, and the
concrete next action. Flag anything blocked at a gate. For "what's next," pick the
most-advanced unblocked item and name its next action.
New item
- Derive a slug for the item (ask if not obvious), following any naming
convention in
context.md/project.md. If the convention is undefined, ask. - Create the item's branch and working directory per that convention.
- Append a row to
pipeline.mdwith Stage = the first stage id in the graph; Gate and Waiting-on blank. - Report the item is ready to advance.
Advance <item>
- Find the item's row; read its current Stage.
- Look up that stage in
project.mdstages:→ get itsskill,exec,model. - Dispatch the stage's work (let the stage skill own the craft; if the named
skill doesn't exist, stop and say so — it may be unbuilt):
exec: inline(or omitted) → invoke the skill in this session, handing it the item's directory and upstream files.exec: subagent→ spawn a subagent onmodel:and tell it to run the stage skill against the item's directory. Wait for its result before continuing. Do this only for non-interactive stages.
- When the stage skill reports done, look at that stage's gate:
none→ update the row: Stage = the next stage id, clear Waiting-on. Continue automatically into the next stage unless the user asked for a single step.issue→ open/update the gate (see Gates) and stop. Do not auto-advance and do not start the next stage.
- If the finished stage was the last in the graph, mark the item complete per
project convention (e.g.
stockpiled) and update any stockpile count inpipeline.md.
Gates
A gate is a human checkpoint that ends a stage. The orchestrator opens it, records
it in pipeline.md, and stops — it resolves the gate only when the user asks
to check or resume.
One GitHub Issue per item is the review surface (not PRs). It's created at the item's first gate and carried through every gate, relabeled for the current gate stage. The user comments to approve or reject. Open Issues are the live production board; a closed Issue means the item shipped.
Opening (or updating) a gate
- Confirm the stage's review artifact exists. If not, the stage isn't really done — go back.
- Ensure the item's review Issue exists: create it at the first gate
(
gh issue create, titled for the item); otherwise reuse the same Issue. - Relabel it for the current gate stage (e.g.
gate-<stage-id>), removing the previous gate's label. - Put the stage's review content in the Issue — text inline; assets embedded or
linked per the project's hosting convention (from
project.md/context.md). Asset hosting is project plumbing, not this skill's concern: e.g. a private repo whose images won't render on mobile may mirror them to a public repo and embed raw URLs, or host a render as a Release-asset link. State in the body how to respond: comment to approve (advance) or reject (name the stage to revise from). - In
pipeline.mdset Gate =<stage-id>, Review link = Issue URL, Waiting-on =user review Issue #N. Stop.
Resolving a gate (user says "check gate" / "resume")
Read the Issue: gh issue view <n> --json state,comments.
- Approve comment → advance. Move the item to the next stage; clear Waiting-on. If this was the last gate, ship per project convention (e.g. merge the item's branch → the default branch, delete any render Release, and close the Issue). Otherwise relabel the Issue for the next gate and continue the Advance loop.
- Reject comment → revise. Read which stage to revise from (default: the gate's own stage). Set the item's Stage back to that stage, record the reason in Notes, and re-run Advance from there — this regenerates downstream artifacts and re-posts them to the same Issue.
- No decision yet. Report still waiting; change nothing.
Rules
- No gated/paid downstream work before the gate is approved.
- One review Issue per item; it lives from the first gate until ship.
- Approve/reject is signaled by comments — never by closing the Issue (closing = shipped).
Owning pipeline.md
After every stage transition, rewrite the item's row so a fresh session can resume
from pipeline.md alone. Keep the table columns fixed. Never leave a row mid-stage
without a Waiting-on note.
Rules
- Never skip a stage; never spend gated/paid work before its gate clears.
- Precedence on conflict:
context.md>project.md> this skill. - Multiple items run in flight at different stages;
pipeline.mdis the single source of truth a fresh session reads to resume.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

