prototype
Skill4 starsChanged 3 months agoApache-2.0View on GitHub
Build throwaway code to answer one concrete design question, then preserve only the useful conclusion.
194 other projects use a version of this, 45 of them edited.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configedited, first seen Nov 8, 2026
- domengabrovsek/claudeedited, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 45
- GreyDGL/PentestGPT★ 16k12% same
- epicenter-md/epicenter★ 4.8k12% same
- EpicenterHQ/epicenter★ 4.8k12% same
- nodetool-ai/nodetool★ 61510% same
- victorgarciaesgi/regle★ 50811% same
- Tiberriver256/mcp-server-azure-devops★ 39912% same
- ninehills/skills★ 28012% same
- InditexTech/weavejs★ 26611% same
- loulanyue/skills★ 23113% same
- sammcj/agentic-coding★ 16911% same
35 more not listed
Wrote their own version · 149
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
- nightly-labs/openbot★ 6.3ksame name
139 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository51 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-remediationSkill
- attentionSkill
- classify-docSkill
- codebase-designSkill
- codebase-memory-mcpSkill
- codegraphSkill
- coding-standardsSkill
- contract-ledgerSkill
- conventional-commitsSkill
- database-migrationsSkill
- deduplicate-codeSkill
- diagnosing-bugsSkill
- domain-modelingSkill
- format-codeSkill
- github-issue-dependenciesSkill
- graphifySkill
- grillingSkill
- grill-meSkill
- grill-with-docsSkill
- handoffSkill
- implement-ticketSkill
- improve-codebase-architectureSkill
- project-delivery-managementSkill
- project-trackingSkill
- repowiseSkill
- researchSkill
- resolving-merge-conflictsSkill
- review-architectureSkill
- review-specSkill
- setup-matt-pocock-skillsSkill
- spec-contractSkill
- spec-merge-cleanupSkill
- tddSkill
- teachSkill
- to-adr-docSkill
- to-docSkill
- to-specsSkill
- to-ticketsSkill
- triageSkill
- verify-architectureSkill
- verify-codeSkill
- verify-spec-closureSkill
- verify-specSkill
- verify-ticket-closureSkill
- verify-ticket-decompositionSkill
- wayfinderSkill
- wiki-lintSkill
- wiki-syncSkill
- wiki-synthesizeSkill
- writing-great-skillsSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
15 rules. 0 are common, 9 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
9
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
If the question is genuinely ambiguous and cannot be resolved from context, ask.
- Distinctive: line 24
Throwaway from day one: Keep the prototype close to the code it explores, but name it clearly as a prototype.
- Distinctive: line 25
One command to run: Use the project's existing tooling.
- Distinctive: line 26
No persistence by default: Use memory unless persistence itself is the question.
- Distinctive: line 27
Skip production polish: No abstractions, broad test suite, production observability, or generalized error handling beyond what is needed to …
- Distinctive: line 28
Surface the state: After each logic action or UI variant switch, expose the relevant resulting state.
- Distinctive: line 29
Test only the question: Do not mistake incidental prototype choices—single-file structure, no DI, in-memory storage, etc.—for validated …
- Distinctive: line 41
Do not treat the prototype as production implementation.
- Very specific: line 43
If the user wants the idea implemented, hand it to the normal implementation workflow.
- Very specific: line 51
If the failure represents a durable architectural rejection and the Living Entity Wiki exists, use $wiki-sync to record it as a Rejected …
- Distinctive: line 55
Do not record ordinary prototype bugs, environment failures, temporary priorities, or unsupported agent judgment as architectural rejection.
- Very specific: line 57
If the result warrants an ADR under $to-adr-doc, use that lifecycle instead.
- Very specific: line 65
If the experiment changes or clarifies canonical domain meaning, use $domain-modeling.
- Very specific: line 67
Do not put implementation details into CONTEXT.md.
- Very specific: line 73
If preserved, keep it out of normal production history and respect any parent workflow's branch guard.
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototype
A prototype is throwaway code that answers a question. The question decides the shape.
Pick a branch
Identify which question is being answered:
- "Does this logic / state model feel right?" →
LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper. - "What should this look like?" →
UI.md. Generate several meaningfully different UI variations on a single route using the project's existing routing conventions.
If the question is genuinely ambiguous and cannot be resolved from context, ask. Otherwise choose the branch that best matches the surrounding work and state the assumption.
Before building, if the Living Entity Wiki exists, use wiki/index.md to read the relevant entity's Rejected Approaches. If the same approach was already rejected, do not silently retry it. Surface the prior reasoning; re-prototype only when circumstances have materially changed or a Reconsider when: condition may now apply.
Rules
- Throwaway from day one. Keep the prototype close to the code it explores, but name it clearly as a prototype.
- One command to run. Use the project's existing tooling; do not introduce a new runner.
- No persistence by default. Use memory unless persistence itself is the question. Any scratch persistence must be isolated and disposable.
- Skip production polish. No abstractions, broad test suite, production observability, or generalized error handling beyond what is needed to answer the question reliably.
- Surface the state. After each logic action or UI variant switch, expose the relevant resulting state.
- Test only the question. Do not mistake incidental prototype choices—single-file structure, no DI, in-memory storage, etc.—for validated production architecture.
Verdict
Classify the result as:
- Validated — the tested idea is worth carrying forward.
- Invalidated — the experiment produced concrete evidence against the approach.
- Inconclusive — the experiment did not answer the question reliably.
Validated
Do not treat the prototype as production implementation.
If the user wants the idea implemented, hand it to the normal implementation workflow. Production changes still require their normal $wiki-sync, $coding-standards, $tdd, $database-migrations, and $verify-code handling as applicable.
A successful prototype is not itself a wiki write trigger.
Invalidated
Capture the question and failure reason in the relevant issue or ticket.
If the failure represents a durable architectural rejection and the Living Entity Wiki exists, use $wiki-sync to record it as a Rejected Approach with:
source: session experiment, undocumented
Do not record ordinary prototype bugs, environment failures, temporary priorities, or unsupported agent judgment as architectural rejection.
If the result warrants an ADR under $to-adr-doc, use that lifecycle instead.
Inconclusive
Report what was learned and what remains unknown. Do not manufacture an accepted or rejected conclusion.
Domain discoveries
If the experiment changes or clarifies canonical domain meaning, use $domain-modeling.
Do not put implementation details into CONTEXT.md.
Cleanup
Prototype code is disposable. Remove it once its useful knowledge has been captured unless the user explicitly wants the experiment preserved.
If preserved, keep it out of normal production history and respect any parent workflow's branch guard; never switch branches behind $implement-ticket.
Handoff
Report:
- question tested;
- prototype path and run command;
- scenarios or variants exercised;
- verdict and evidence;
- whether the prototype was removed or preserved;
- any
$domain-modeling,$to-adr-doc, or$wiki-syncoutcome.
Clearly distinguish prototype validated from production implementation completed.
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Your trail
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