performance-optimization
Skill2 starsChanged 7 months agoNo licenceView on GitHub
Optimizes application performance. Use when performance requirements exist, when you suspect performance regressions, or when Core Web Vitals or load times need improvement. Use when profiling reveals bottlenecks that need fixing.
We split this skill into the rules it gives an agent
4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 85 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 85 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Other versions115 projects use a version of this.
Word for word · 16
- shashankswe2020-ux/whoop-mcp★ 174100% same
- PenceZHR/stagepass★ 4100% same
- huangzida/skills★ 2100% same
- Minghou-Lei/codex-skills★ 2100% same
- Puen2001/aether-os★ 2100% same
- FuSheng-MG/Pi-Agent-skills★ 1100% same
- ZeroTokenClaw/agents-skills★ 1100% same
- danielvogler/ai-skills-library★ 0100% same
- jae-labs/skills★ 0100% same
- joshydavid/agent-j★ 0100% same
6 more not listed
Edited · 41
- addyosmani/agent-skills★ 112k34% same
- sanity-io/sanity★ 6.4k100% same
- compozy/compozy★ 2.8k35% same
- ollaya-dev/ollaya★ 1.4k46% same
- rizqinrr/viserys-agent★ 55646% same
- vinvcn/addyosmani-agent-skills-zh★ 4625% same
- jmxt3/gitscape.ai★ 3314% same
- sampleXbro/agentsmesh★ 24100% same
- jaskirat1616/grok-skills★ 2246% same
- coreplanelabs/switchboard★ 546% same
31 more not listed
Wrote their own version · 58
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
- buddy-compiler/buddy-mlir★ 769same name
- ThibautBaissac/rails_ai_agents★ 665same name
- derHaken/SuperAntigravity★ 439same name
- ukanwat/aaabench★ 399same name
- ukanwat/overtime★ 399same name
- ukanwat/selfstarter★ 399same name
- ryanthedev/code-foundations★ 381same name
- Mindrally/skills★ 275same name
- hmislk/hmis★ 236same name
48 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use constraint-driven-development, input-systems and 1 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MrCipherSmithSkillconstraint-driven-development
Use when a project needs a persistent, measurable quality bar — starting a project without documented standards, 'set up constraints', or when coverage/perf/a11y thresholds get re-debated per-PR. Produces CONSTRAINTS.md with enforceable numbers, ratchets, and a guard against silent weakening. NOT for throwaway prototypes or a one-off CI setup.
Also in 13 projects that use this
ukanwatSkillinput-systems
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Also in 4 projects that use this
HK-hubSkillobservability-and-instrumentation
Instruments code so production behavior is visible and diagnosable. Use when adding logging, metrics, tracing, or alerting. Use when shipping any feature that runs in production and you need evidence it works. Use when production issues are reported but you can't tell what happened from the available data.
Also in 26 projects that use this
In this repository169 other files it gives its agents.
- ab-test-analysisSkill
- ab-test-setupSkill
- ad-creativeSkill
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- agent-browserSkill
- ai-seoSkill
- analytics-trackingSkill
- analyze-feature-requestsSkill
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- beachhead-segmentSkill
- brainstorm-experiments-existingSkill
- brainstorm-experiments-newSkill
- brainstorm-ideas-existingSkill
- brainstorm-ideas-newSkill
- brainstormingSkill
- brainstorm-okrsSkill
- brand-guidelinesSkill
- browser-testing-with-devtoolsSkill
- business-modelSkill
- career-opsSkill
- caveman-commitSkill
- caveman-reviewSkill
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- churn-preventionSkill
- ci-cd-and-automationSkill
- code-review-and-qualitySkill
- code-simplificationSkill
- cohort-analysisSkill
- cold-emailSkill
- competitive-battlecardSkill
- competitor-alternativesSkill
- competitor-analysisSkill
- compressSkill
- content-researchSkill
- content-research-writerSkill
- content-strategySkill
- context-compressionSkill
- context-engineeringSkill
- control-centerSkill
- copy-editingSkill
- copywritingSkill
- create-prdSkill
- customer-journey-mapSkill
- data-visualizationSkill
- debugging-and-error-recoverySkill
- deprecation-and-migrationSkill
- dispatching-parallel-agentsSkill
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- dummy-datasetSkill
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- The first 60 shown.
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