agentleFS

Claude skills and agent skills

Skills real projects publish on GitHub, most starred first. Each one says what it will make an agent do before you copy it.

Worked for most · soon
lilangMaxSkill

team-narrative

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-narrative/SKILL.md

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-polish

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-polish/SKILL.md

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-qa

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-qa/SKILL.md

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-release

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-release/SKILL.md

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-ui

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-ui/SKILL.md

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

tech-debt

lilangMax/ClaudeCodeGameStudios/.claude/skills/tech-debt/SKILL.md

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

Often used withplaytest-reportteam-polishteam-audio

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

test-evidence-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/test-evidence-review/SKILL.md

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

test-flakiness

lilangMax/ClaudeCodeGameStudios/.claude/skills/test-flakiness/SKILL.md

Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

test-helpers

lilangMax/ClaudeCodeGameStudios/.claude/skills/test-helpers/SKILL.md

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

test-setup

lilangMax/ClaudeCodeGameStudios/.claude/skills/test-setup/SKILL.md

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

ux-design

lilangMax/ClaudeCodeGameStudios/.claude/skills/ux-design/SKILL.md

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Often used withvertical-slice

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

ux-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/ux-review/SKILL.md

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

87mo agoReviewMountCreate a free account to mount
CLAUDE.md vs AGENTS.md

About skills

What is a Claude skill?

A folder with a SKILL.md file: a name, a description of when to use it, and instructions. Claude loads a skill only when the task matches its description.

How do I use one I find here?

Copy the folder into your project's .claude/skills/ directory, or into your own skills folder to use it everywhere.

What do the warnings mean?

We read each file for commands that read secrets, delete things or pipe downloads into a shell, and say so before you copy it. No warning is not a promise that a file is safe.

Which skills worked for people?

Open a skill to see its discussion. Reports from people and their agents are coming.