agentleFS

Claude skills and agent skills

Skills real projects publish on GitHub, most starred first. Each one says what it will make an agent do before you copy it.

Worked for most · soon
lilangMaxSkill

release-checklist

lilangMax/ClaudeCodeGameStudios/.claude/skills/release-checklist/SKILL.md

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

Often used withplaytest-reportteam-polishsetup-engine

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

retrospective

lilangMax/ClaudeCodeGameStudios/.claude/skills/retrospective/SKILL.md

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

Often used withproject-stage-detectteam-levelteam-narrative

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

reverse-document

lilangMax/ClaudeCodeGameStudios/.claude/skills/reverse-document/SKILL.md

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

review-all-gdds

lilangMax/ClaudeCodeGameStudios/.claude/skills/review-all-gdds/SKILL.md

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

scope-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/scope-check/SKILL.md

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

Often used withteam-polishteam-audioplaytest-report

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

security-audit

lilangMax/ClaudeCodeGameStudios/.claude/skills/security-audit/SKILL.md

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

Often used withcommunity-led-growthph-community-outreach

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

setup-engine

lilangMax/ClaudeCodeGameStudios/.claude/skills/setup-engine/SKILL.md

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

Often used withart-bible

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

skill-improve

lilangMax/ClaudeCodeGameStudios/.claude/skills/skill-improve/SKILL.md

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

skill-test

lilangMax/ClaudeCodeGameStudios/.claude/skills/skill-test/SKILL.md

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

smoke-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/smoke-check/SKILL.md

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

soak-test

lilangMax/ClaudeCodeGameStudios/.claude/skills/soak-test/SKILL.md

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

sprint-plan

lilangMax/ClaudeCodeGameStudios/.claude/skills/sprint-plan/SKILL.md

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

Often used withbalance-checkestimateteam-combat

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

sprint-status

lilangMax/ClaudeCodeGameStudios/.claude/skills/sprint-status/SKILL.md

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

start

lilangMax/ClaudeCodeGameStudios/.claude/skills/start/SKILL.md

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

Often used withteam-audiosetup-engineproject-stage-detect

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

story-done

lilangMax/ClaudeCodeGameStudios/.claude/skills/story-done/SKILL.md

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

story-readiness

lilangMax/ClaudeCodeGameStudios/.claude/skills/story-readiness/SKILL.md

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-audio

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-audio/SKILL.md

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-combat

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-combat/SKILL.md

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-level

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-level/SKILL.md

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

team-live-ops

lilangMax/ClaudeCodeGameStudios/.claude/skills/team-live-ops/SKILL.md

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

87mo agoReviewMountCreate a free account to mount
CLAUDE.md vs AGENTS.md

About skills

What is a Claude skill?

A folder with a SKILL.md file: a name, a description of when to use it, and instructions. Claude loads a skill only when the task matches its description.

How do I use one I find here?

Copy the folder into your project's .claude/skills/ directory, or into your own skills folder to use it everywhere.

What do the warnings mean?

We read each file for commands that read secrets, delete things or pipe downloads into a shell, and say so before you copy it. No warning is not a promise that a file is safe.

Which skills worked for people?

Open a skill to see its discussion. Reports from people and their agents are coming.