video-production
Skill19 starsChanged 30 days agoMITView on GitHub
Use when actually producing a short-form video end to end — running the interview, storyboarding, sourcing, previewing, rendering and quality-checking in order — or when a run has stalled and you need to know which step comes next and who owns it.
- Installs packages
23 other projects use a version of this.
Adopted by
Most recently taken up by
- holon-run/holontheir own version, first seen Nov 8, 2026
- pa001024/dna-buildertheir own version, first seen Nov 2, 2026
- its-ash/skillstheir own version, first seen Nov 1, 2026
- JuankCadavid/akili-specstheir own version, first seen Nov 1, 2026
- astDeniss/business-skillstheir own version, first seen Nov 1, 2026
- konradre/video-production-skillstheir own version, first seen Oct 26, 2026
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Other versions23 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 23
- ZJU-REAL/Easel★ 4.5ksame name
- ffroliva/gflow-cli★ 367same name
- holon-run/holon★ 194same name
- pa001024/dna-builder★ 155same name
- travisjneuman/.claude★ 106same name
- Galbaz1/video-research-mcp★ 23same name
- Aaryan-Kapoor/video-production-skill★ 16same name
- JuankCadavid/akili-specs★ 10same name
- Littlpinguin/marketing-cockpit-template★ 9same name
- astDeniss/business-skills★ 8same name
13 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository23 other files it gives its agents.
- agent-interviewSkill
- audio-acquisitionSkill
- brand-kitSkill
- content-autopsySkill
- edit-handoffSkill
- editor-beat-syncSkill
- editor-camera-directingSkill
- editor-captionsSkill
- editor-motion-graphicsSkill
- editor-plan-and-checkSkill
- editor-sfx-sparseSkill
- editor-soundtrackSkill
- editor-versionsSkill
- hook-anatomySkill
- media-acquisitionSkill
- platform-fluencySkill
- read-the-roomSkill
- repurpose-engineSkill
- studio-setupSkill
- subject-compositingSkill
- trend-radarSkill
- video-formatsSkill
- voice-matchingSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 79
Narrating a clean bill of health at step 0: If nothing is missing, say nothing and get on with it.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Video Production
You are the pipeline. There are no stages, checkpoints or event streams: you sequence the scripts, ask the user at decision points, and gate the output. Every other video skill owns one step; this one owns the order they run in, and the rules that only make sense across a whole run.
Requires
Four scripts ship with this skill: scripts/doctor.py (step 0's status report), scripts/normalize_audio.py (step 7's loudness fix), scripts/qc_render.py (step 8's gate) and scripts/poster.py (step 9's thumbnail shortlist). All stdlib-only; all want ffmpeg/ffprobe.
The rest of the sequence needs pip install 'video-studio-engine @ https://github.com/scrollmark/social-skills/archive/refs/heads/master.tar.gz' — video-studio setup (step 0's install plan), build_props (steps 5 and 7), studio (the preview editor) and preflight (the render gate) — plus render, which drives one of two backends. The default is the Scrollmark editor's scrollmark build + scrollmark render, installed by npx @scrollmark/cli — no licence, and the package carries the editor, so there is nothing to clone and no Studio to start first. --backend remotion still reaches the composer, which needs Node and a separate licence, and which renders three effects and the per-word caption emphasis the editor does not. Sourcing, voice and export belong to the step skills named below and carry their own install lines.
Skip the pip install and this skill still is not standalone — it drives the whole engine. There is no props document, no preview and no preflight, so the sequence has nothing to sequence. What survives is the shape: which decision must precede which, and where money and silence enter a run.
The Pipeline
| # | Step | Owned by |
| 0 | Check the machine; offer to fix it; ask before installing | studio-setup |
| 1 | Enumerate formats/*.md, present as a choice, load only the chosen one | video-formats |
| 2 | Run that format's interview, ≤4 questions a round | agent-interview |
| 3 | Elicit sourcing — footage and audio in the same round | media-acquisition, audio-acquisition |
| 4 | Build the storyboard from the format's grammar | video-formats |
| 5 | video-studio build_props --placeholders, open the editor, re-read props.json | here |
| 6 | Resolve sources — TTS first, then footage; then video-studio verify_clips | audio-acquisition, media-acquisition |
| 7 | video-studio build_props (no flag) → video-studio preflight → video-studio render → scripts/normalize_audio.py | here |
| 8 | scripts/qc_render.py — the render against its plan — then pull frames and look at them | here |
| 9 | scripts/poster.py — pick the thumbnail, and open the candidate sheet | here |
A brand kit (brand-kit) is applied at step 4. An export to a human editor (edit-handoff) and a composited subject (subject-compositing) are branches off steps 7 and 6, not extra steps. Per-step mechanics and the exact invocations are in references/run-mechanics.md.
Sequencing Rules
scripts/doctor.pyruns before sourcing is offered, at step 3. Offering a source with no key wastes the user's turn and makes the cost estimate wrong.- Placeholder preview is the default before any spend. Step 5 is free and catches layout mistakes while they still are.
--placeholdersappears there and nowhere else in the run. The user's edits toprops.jsonare authoritative — re-read it after they finish. - Quote total cost before the first paid call and again after the last.
- Rebuild props immediately before every render, and never skip preflight. Both belong to the Remotion backend; the editor backend has no props file and no preflight, and its gate is
scrollmark buildrefusing a storyboard whose sources do not resolve. - Never declare a render done without viewing frames from it. "It rendered" and "it is correct" are different claims; only one of them is in the log.
The Two Contracts
Sources. Record the chosen source per layer in the storyboard as prompt: (generate) / find: (licensed search) / url: (user link) / file: (user path). A single video routinely mixes all four.
Paths. Each of those resolves from exactly one place — project/clips/<sceneId>-<layerId>.<ext> — the only path build_props reads, and it copies into composer/public/ itself. Hand-placing a file into composer/public/clips/ does not work; build_props never looks there and will placeholder or error.
One Machine, Several Agents
Projects cannot collide on content — each owns its props file, its media directory, and registers its own composition. They do share a port. Always open the editor with video-studio studio --project <dir>, never directly, or a second agent silently attaches to the first agent's editor and both then see one project. Hand the user the printed url verbatim: it ends in the composition id, and a bare localhost:<port> opens whichever composition the generated registry lists first — alphabetically, so the same one every time. Claim, --status and --release --port mechanics are in references/run-mechanics.md.
Read Before Rendering
references/hard-rules.md — the rules learned the expensive way: the placeholder-render trap, the clock rule, the cost table, and the render-side composer landmines. Do not start step 7 without it.
Step 8: what the gate does and does not cover
scripts/qc_render.py --video <render> --plan project/plan.json checks the file
against the plan build_props wrote: duration, the plan's own consistency, a
black tail, a frozen ending, and with --storyboard, resolution and fps.
Non-zero exit, so it can gate. It decodes no frames — run it on every render.
The heavier gate does decode. video-studio qc_analyze --video <render>
--project <dir> adds blur, off-palette colour, cut placement and caption
timing, plus planned-subject checks with the model extras. Needs [qc]. Reach
for it when a render surprises you, or before anything ships to a client.
Neither judges whether the video was worth making. The gate is two moves: run a
checker, then scripts/poster.py and open the contact sheet — say which. To
report a day's output, video-studio daily_digest turns git log and a
runs/<date>/ tree into chat-sized plain text.
Anti-patterns
- Sourcing before layout is approved. Step 5 is free and step 6 is not.
- Rendering a placeholdered build. It looks finished. It is coloured boxes.
- Skipping preflight because the last build was fine. It is checking a global file that another project may have overwritten since.
- Narrating a clean bill of health at step 0. If nothing is missing, say nothing and get on with it.
- Reporting a regression as a footnote. A worse result than the previous version is a finding. Offer one fix-and-rerender loop, then stop.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

