ux-prototyping
Skill2 starsChanged 9 months agoMITView on GitHub
Use after designing a UI feature when the design involves novel interactions, complex multi-step flows, or layouts where visual balance matters — to build a throwaway HTML prototype for user validation before implementation
In this repository11 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- architecture-decision-recordsSkill
- boy-scout-ruleSkill
- domain-driven-designSkill
- functional-core-imperative-shellSkill
- git-commit-messageSkill
- react-best-practicesSkill
- revise-for-claritySkill
- ux-design-principlesSkill
- ux-visual-evaluationSkill
- visual-feedback-loopSkill
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 5 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
After design, before implementation: build a quick throwaway prototype to validate the design visually with the user.
- Distinctive: line 12
After the design phase completes and the design doc is written, check — does any of the following apply?
- Distinctive: line 19
If yes → suggest prototyping.
- Distinctive: line 33
4. Converge or go back: When the user is satisfied:
- Distinctive: line 36
Delete the HTML file — nothing carries into production code
- Very specific: line 38
If the user isn't satisfied after several iterations, the requirements need more design work, not more prototyping.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UX Prototyping — Validate Before You Build
After design, before implementation: build a quick throwaway prototype to validate the design visually with the user. Catches layout and hierarchy problems before they become production code.
Threshold Gate
After the design phase completes and the design doc is written, check — does any of the following apply?
- Novel interaction pattern the user hasn't seen before
- Complex multi-step flow (wizard, onboarding, multi-page form)
- Layout where visual balance and hierarchy are central to success
- The user expressed uncertainty about how the design will look or feel
If yes → suggest prototyping. If none apply → proceed to implementation. The user can always request or decline a prototype.
Design (ux-design-principles) → PROTOTYPE (this skill) → Plan → ImplementThe Loop
1. Build a throwaway HTML file. Single .html file with inline CSS. No framework, no build step, no JavaScript unless essential. Use placeholder content, approximate colors, rough layout. Speed over quality — this is not production code.
2. Screenshot and show the user. Open the file in the browser with available browser tools. Take a screenshot and present it. Explain what you're showing and what feedback you need: "Here's the rough layout for step 2. Does this hierarchy feel right?"
3. Iterate on feedback. User responds in natural language. Update the HTML, re-screenshot, present again. Change one or two things per iteration, not a full redesign.
4. Converge or go back. When the user is satisfied:
- Capture key design decisions in the design document
- Save screenshots of the accepted prototype to
docs/plans/alongside the design doc - Delete the HTML file — nothing carries into production code
If the user isn't satisfied after several iterations, the requirements need more design work, not more prototyping. Go back to ux-design-principles.
What the Prototype Should Capture
- Layout and spatial relationships
- Visual hierarchy (what stands out)
- Flow structure (what comes first, second, third)
What the Prototype Should NOT Capture
- Final styling (exact colors, fonts, pixel-perfect spacing)
- Real data or API integration
- Interactive behavior beyond basic structure
- Design system components — that's implementation work
Related Skills
- Prerequisite:
ux-design-principles(design thinking must precede prototyping) - Next: implementation planning →
visual-feedback-loop(verify the production implementation matches the approved prototype)
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