design-system
Skill0 starsChanged 26 days agoMITView on GitHub
Extend or maintain design-system infrastructure including semantic tokens, primitives, variants, editable variables, catalog metadata, interactive previews, inspector support, and visual-regression coverage.
192 other projects use a version of this.
Adopted by
Most recently taken up by
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- caidanw/skillstheir own version, first seen Nov 8, 2026
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- darkweb19/skillstheir own version, first seen Nov 8, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
Used with
Projects with it also use setup-engine, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +2 more from CoralGame
- +6 more from lilangMax
Other versions192 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 192
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- getsentry/sentry★ 46ksame name
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ethereum/ethereum-org-website★ 6ksame name
- langwatch/langwatch★ 5ksame name
- joye61/pic-smaller★ 2.9ksame name
- daveebbelaar/bama★ 1.7ksame name
- reatom/reatom★ 1.4ksame name
- microsoft/power-platform-skills★ 1.1ksame name
182 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository20 other files it gives its agents.
- AGENTS.mdAGENTS.md
- android-native-appSkill
- architecture-buildingSkill
- automated-product-engineerSkill
- claude-design-to-appSkill
- codebase-onboardingSkill
- codebase-upgradeSkill
- code-reviewSkill
- design-polishSkill
- expo-native-appSkill
- figma-to-app-featureSkill
- frontend-api-dbSkill
- ios-native-appSkill
- kotlin-multiplatform-appSkill
- manual-ui-qaSkill
- parallel-platform-developmentSkill
- pr-reviewSkill
- pr-workflowSkill
- responsive-designSkill
- security-reviewSkill
The file
We split this skill into the rules it gives an agent
11 rules. 0 are common, 9 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 175 edited versions we read keep these.
9
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
Use this skill when a visual rule should become shared infrastructure.
- Distinctive: line 10
Read references/system-extension.md for the token-to-component pipeline, catalog and inspector contracts, migration sequencing, and …
- Very specific: line 14
Use governed-component-contract in ../codebase-upgrade/references/pattern-atlas.md to connect component work to a repeated product …
- Distinctive: line 37
If the repository supports editable variables or an inspector, keep code tokens, editor controls, metadata, and preview rendering …
- Distinctive: line 42
Use deterministic fixtures for default, interactive, disabled, loading, error, dense, and responsive states that materially affect the …
- Distinctive: line 43
Keep preview controls, labels, and inspectable values derived from the same metadata when possible.
- Distinctive: line 44
Avoid preview wrappers that alter the production component's layout participation or measurement.
- Distinctive: line 48
Test variant selection, keyboard and screen-reader behavior, token resolution, and any metadata-to-preview mapping.
- Distinctive: line 49
Add targeted visual coverage at stable dimensions and inspect diffs before approving baselines.
- Distinctive: line 51
Document migration guidance and remove superseded tokens or variants only when all consumers are accounted for.
- Very specific: line 53
Use design-polish for one product surface and responsive-design when the primary problem is fluid layout behavior.
“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design System
Use this skill when a visual rule should become shared infrastructure. Keep feature-specific data and orchestration in feature code.
Read references/system-extension.md for the token-to-component pipeline, catalog and inspector contracts, migration sequencing, and visual-baseline discipline. Read references/component-library-onboarding.md when introducing the library to a team, documenting why it matters, or planning adoption from existing product screens.
For a repository-wide assessment of repeated UI and adoption friction, start with codebase-upgrade. Use its component-infrastructure pattern to choose a real product slice before extracting tokens or components.
Use governed-component-contract in ../codebase-upgrade/references/pattern-atlas.md to connect component work to a repeated product behavior, deliberate variants, state coverage, compact pressure, accessibility, and adoption evidence.
Intake and pushback
Inspect existing tokens, primitives, variants, consumers, documentation, and visual baselines before proposing a parallel system. Establish the target consumers, semantic role, themes, accessibility requirements, supported states, extension axis, and ownership or migration expectations.
Ask one to three focused questions only when a missing decision would change the public token or component contract. If design source or governance input is missing, generate a tailored request that lists the observed foundations, the conflicting or absent decisions, and the exact token, component, state, or approval artifact required.
Establish the source of truth
- Inspect existing tokens, variables, primitives, component variants, metadata, previews, and tests before adding a parallel mechanism.
- Confirm reuse across real surfaces or a strong near-term need. Do not promote every one-off element.
- Map design values to semantic intent rather than copying raw color, spacing, or typography values into consumers.
- Preserve the project's theme, accessibility, and naming conventions.
Build by layer
- Foundations: semantic color, type, spacing, radius, shadow, motion, and responsive values.
- Primitives: small accessible elements with explicit states and variants.
- Patterns: repeatable combinations whose layout and interaction contract is stable.
- Composites: production components that accept domain-neutral inputs while leaving business behavior to callers.
If the repository supports editable variables or an inspector, keep code tokens, editor controls, metadata, and preview rendering synchronized. Metadata describes the production API; it must not invent a second component model.
Preview real behavior
- Render the production component in catalogs and workbenches rather than a preview-only imitation.
- Use deterministic fixtures for default, interactive, disabled, loading, error, dense, and responsive states that materially affect the contract.
- Keep preview controls, labels, and inspectable values derived from the same metadata when possible.
- Avoid preview wrappers that alter the production component's layout participation or measurement.
Validate
- Test variant selection, keyboard and screen-reader behavior, token resolution, and any metadata-to-preview mapping.
- Add targeted visual coverage at stable dimensions and inspect diffs before approving baselines.
- Exercise production consumers at representative widths; a catalog-only pass is insufficient.
- Document migration guidance and remove superseded tokens or variants only when all consumers are accounted for.
Use design-polish for one product surface and responsive-design when the primary problem is fluid layout behavior.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

