changelog
Skill2 starsChanged 39 days agoBSD-3-ClauseView on GitHub
Writes changelog fragments (changelog.d/) following Keep a Changelog format, and assembles CHANGELOG.md from them at release time. Use when adding changelog entries, documenting changes, updating release notes, or preparing for a release. Triggers on terms like "changelog", "changelog fragment", "document changes", "release notes", "what changed".
165 other projects use a version of this.
Adopted by
Most recently taken up by
- lengrufeng2008/dsh-skill-librarytheir own version, first seen Nov 15, 2026
- Kuan-AI-com/agent-skillstheir own version, first seen Nov 15, 2026
- chuanglibs/Claude-Code-Game-Studios-Codextheir own version, first seen Nov 15, 2026
- 5uck1ess/devkittheir own version, first seen Nov 15, 2026
- theopenco/llmgatewaytheir own version, first seen Nov 15, 2026
- codeaholicguy/ai-devkittheir own version, first seen Nov 12, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions165 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 165
- meteor/meteor★ 45ksame name
- Donchitos/Claude-Code-Game-Studios★ 39ksame name
- MaaAssistantArknights/MaaAssistantArknights★ 24ksame name
- pipecat-ai/pipecat★ 17ksame name
- elie222/inbox-zero★ 13ksame name
- hashicorp/terraform-provider-aws★ 11ksame name
- JetBrains/ideavim★ 10ksame name
- BuilderIO/agent-native★ 7.6ksame name
- UnigramDev/Unigram★ 5.5ksame name
- entireio/cli★ 5.3ksame name
155 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- changelogSkill
- commit-twiddleSkill
- format-tableSkill
- releaseSkill
- update-adr-inventorySkill
- update-snapshotsSkill
- version-bumpSkill
- commit-twiddleSkill
- format-tableSkill
- releaseSkill
- update-adr-inventorySkill
- update-snapshotsSkill
- version-bumpSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 154 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
Create one file per entry:
“Common” is measured: kept by at least 6 in 10 of the 154 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Changelog Management Skill
Pull requests never edit CHANGELOG.md or editors/vscode/CHANGELOG.md. Each
one adds a fragment file, and the release assembles the fragments into the
changelog with scripts/changelog.py collect (#2213, ADR-0097). The full
contributor guide is changelog.d/README.md.
Adding an entry
Create one file per entry:
| Change to | File |
| the crate | changelog.d/<id>.<type>[.<n>].md |
| the VS Code extension | changelog.d/vscode/<id>.<type>[.<n>].md |
<id>: the issue number, or+<slug>for a pull request with no issue.<type>: the section the entry goes in.<n>: optional, for a second entry with the same id and type (2213.fixed.2.md).
| Type | Section | Use for |
added | Added | New features |
changed | Changed | Changes in existing functionality |
deprecated | Deprecated | Soon-to-be removed features |
removed | Removed | Now removed features |
fixed | Fixed | Bug fixes |
security | Security | Vulnerability fixes |
ci | CI/CD | Workflow, release and build-pipeline changes |
docs | Documentation | Documentation-only changes worth announcing |
A change to both the crate and the extension adds one fragment to each
directory. A user-visible change under editors/vscode/ must have a fragment in
changelog.d/vscode/.
Entry format
The file body is the entry exactly as it reads in the changelog: one bullet with a bold lead-in, the issue link, then the prose. Continuation lines and nested bullets are indented two spaces. No heading (the type is the section) and no blank lines.
- **`worktrees push` no longer offers a force-push on a guessed verdict** ([#2175](https://github.com/rust-works/omni-dev/issues/2175)): in a shallow clone ...Bad:
### Fixed
- fixed pushTo correct an entry that has not been released yet, edit that pull request's fragment rather than adding another.
Checking
python3 scripts/changelog.py check # every fragment is valid
python3 scripts/changelog.py check-pr --base origin/main # this branch carries what CI requiresThe Changelog CI check runs both. A change with no user-visible effect (docs,
CI, a refactor) carries a Changelog: none <reason> commit trailer instead of a
fragment. Correcting an already published section is the one direct edit to a
changelog, and needs a Changelog: amend-released <reason> trailer. Trailers go
in the last paragraph of a commit message.
Releasing
python3 scripts/changelog.py collect --component crate --version X.Y.Z --dry-run
python3 scripts/changelog.py collect --component crate --version X.Y.Z
python3 scripts/changelog.py collect --component vscode --version A.B.Ccollect writes ## [X.Y.Z] - <today> with the sections in the order above and
entries by issue number, updates the crate changelog's compare links, carries any
legacy text under [Unreleased] into the section verbatim, and deletes the
fragments it consumed. Reconcile the fragments against the log first:
git log --oneline $(git describe --tags --abbrev=0 --match 'v[0-9]*')..origin/main
ls changelog.d/ changelog.d/vscode/See docs/RELEASE.md for the whole release flow.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

