agentleFS
rust-worksrust-works/omni-dev/.agents/skills/changelog/SKILL.md

changelog

Skill2 starsChanged 39 days agoBSD-3-ClauseView on GitHub

Writes changelog fragments (changelog.d/) following Keep a Changelog format, and assembles CHANGELOG.md from them at release time. Use when adding changelog entries, documenting changes, updating release notes, or preparing for a release. Triggers on terms like "changelog", "changelog fragment", "document changes", "release notes", "what changed".

165 other projects use a version of this.

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Used with

Projects with it also use playtest-report, soak-test and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

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    Also in 12 projects that use this

  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 9 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 9 projects that use this

  • CoralGameSkill

    team-polish

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    Also in 14 projects that use this

  • +5 more from lilangMax
  • +3 more from CoralGame

The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 154 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create one file per entry:

    line 15

“Common” is measured: kept by at least 6 in 10 of the 154 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Changelog Management Skill

Pull requests never edit CHANGELOG.md or editors/vscode/CHANGELOG.md. Each one adds a fragment file, and the release assembles the fragments into the changelog with scripts/changelog.py collect (#2213, ADR-0097). The full contributor guide is changelog.d/README.md.

Adding an entry

Create one file per entry:

Change toFile
the cratechangelog.d/<id>.<type>[.<n>].md
the VS Code extensionchangelog.d/vscode/<id>.<type>[.<n>].md
  • <id>: the issue number, or +<slug> for a pull request with no issue.
  • <type>: the section the entry goes in.
  • <n>: optional, for a second entry with the same id and type (2213.fixed.2.md).
TypeSectionUse for
addedAddedNew features
changedChangedChanges in existing functionality
deprecatedDeprecatedSoon-to-be removed features
removedRemovedNow removed features
fixedFixedBug fixes
securitySecurityVulnerability fixes
ciCI/CDWorkflow, release and build-pipeline changes
docsDocumentationDocumentation-only changes worth announcing

A change to both the crate and the extension adds one fragment to each directory. A user-visible change under editors/vscode/ must have a fragment in changelog.d/vscode/.

Entry format

The file body is the entry exactly as it reads in the changelog: one bullet with a bold lead-in, the issue link, then the prose. Continuation lines and nested bullets are indented two spaces. No heading (the type is the section) and no blank lines.

- **`worktrees push` no longer offers a force-push on a guessed verdict** ([#2175](https://github.com/rust-works/omni-dev/issues/2175)): in a shallow clone ...

Bad:

### Fixed
- fixed push

To correct an entry that has not been released yet, edit that pull request's fragment rather than adding another.

Checking

python3 scripts/changelog.py check                          # every fragment is valid
python3 scripts/changelog.py check-pr --base origin/main    # this branch carries what CI requires

The Changelog CI check runs both. A change with no user-visible effect (docs, CI, a refactor) carries a Changelog: none <reason> commit trailer instead of a fragment. Correcting an already published section is the one direct edit to a changelog, and needs a Changelog: amend-released <reason> trailer. Trailers go in the last paragraph of a commit message.

Releasing

python3 scripts/changelog.py collect --component crate  --version X.Y.Z --dry-run
python3 scripts/changelog.py collect --component crate  --version X.Y.Z
python3 scripts/changelog.py collect --component vscode --version A.B.C

collect writes ## [X.Y.Z] - <today> with the sections in the order above and entries by issue number, updates the crate changelog's compare links, carries any legacy text under [Unreleased] into the section verbatim, and deletes the fragments it consumed. Reconcile the fragments against the log first:

git log --oneline $(git describe --tags --abbrev=0 --match 'v[0-9]*')..origin/main
ls changelog.d/ changelog.d/vscode/

See docs/RELEASE.md for the whole release flow.

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