agentleFS
rommelporrasrommelporras/kiro-config/skills/explain-code/SKILL.md

explain-code

Skill13 starsChanged 7 months agoMITView on GitHub

Explains code with analogies and visual diagrams. Use when the user asks how code works, wants to understand a codebase, or uses phrases like "explain", "how does this work", "walk me through".

48 other projects use a version of this.

Adopted by

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Used with

Projects with it also use explore-codebase, write-tests and 7 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • srclightSkill

    explore-codebase

    This skill should be used when the user asks to "explore this codebase", "understand this project", "give me an overview", "how does this work", "onboard me", "walk me through the architecture", "map the codebase", or any request to understand a codebase's structure, architecture, or design.

    Also in 3 projects that use this

  • SentrySkill

    write-tests

    Write tests following project conventions. Use when adding new tests or modifying existing ones.

    Also in 6 projects that use this

  • silvainfmSkill

    copy-editing

    When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.

    Also in 3 projects that use this

  • silvainfmSkill

    pricing-strategy

    When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.

    Also in 3 projects that use this

  • SentrySkill

    marketing-psychology

    When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.

    Also in 3 projects that use this

  • Google CloudSkill

    open-pr

    Commits local changes to a new Git branch and opens a GitHub pull request through the configured GitHub MCP server. Use when proposing code changes in a new pull request. Don't use for local-only commits without a remote GitHub repository.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 41 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When explaining code, always structure the response in this order:

    line 6
  2. Distinctive:

    Call out one common mistake, misconception, or edge case that trips people up with this code.

    line 29
  3. Distinctive:

    Keep the tone conversational.

    line 33

“Common” is measured: kept by at least 6 in 10 of the 41 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

When explaining code, always structure the response in this order:

1. One-sentence summary

State what the code does in plain English — no jargon.

2. Analogy

Compare it to something from everyday life. Make it concrete and relatable.

3. ASCII diagram

Draw the flow, structure, or relationships visually. Examples:

[Input] → [Transform] → [Output]

┌──────────┐      ┌──────────┐
│ Module A │────▶│ Module B │
└──────────┘      └──────────┘

4. Step-by-step walkthrough

Trace through the code as if it were executing. Reference specific line numbers when pointing to important parts.

5. The gotcha

Call out one common mistake, misconception, or edge case that trips people up with this code.


Keep the tone conversational. For very complex concepts, use two analogies — one simple, one more technical. Prioritise clarity over completeness.

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