blender-modeling
Skill0 starsChanged 18 days agoMITView on GitHub
Model objects with blender-forge from primitives, modifiers and raw meshes - blockout, real-world proportions, modifier recipes, low-poly and hard-surface style. Use when asked to create or model anything in Blender.
6 other projects use a version of this.
Adopted by
Most recently taken up by
- hwy-miaomiao/blender-modelingtheir own version, first seen Oct 25, 2026
- TraX22/HydraOps-Skillstheir own version, first seen Oct 6, 2026
- sixtysevenlf/dsh-skill-blender-modelingtheir own version, first seen Oct 4, 2026
- haw2fregel-lab/claude-in-blendertheir own version, first seen Aug 24, 2026
- poorvith-mp/skills-gamedevtheir own version, first seen Aug 19, 2026
- keysforthewin/thisofficetheir own version, first seen Jul 24, 2026
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- sixtysevenlf/dsh-skill-blender-modeling★ 21same name
- poorvith-mp/skills-gamedev★ 4same name
- haw2fregel-lab/claude-in-blender★ 2same name
- TraX22/HydraOps-Skills★ 1same name
- hwy-miaomiao/blender-modeling★ 0same name
- keysforthewin/thisoffice★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository4 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- blender-forgeSkill
- blender-render-reviewSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Only then materials and light.
- Distinctive: line 46
No parts poke through each other (check the front and right views).
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Modeling with blender-forge
Method
- Blockout: big shapes first, with primitives at real sizes. Look.
- Shape: modifiers before raw geometry. Look.
- Detail: bevels, small parts, smoothing. Look.
- Only then materials and light.
Real-world sizes (metres)
| Thing | Size |
| Person | 1.75 tall |
| Door | 0.9 x 2.0 |
| Desk / table top | 0.72-0.76 high, 1.2-1.6 x 0.6-0.8 |
| Chair seat | 0.45 high, 0.45 x 0.45 |
| Sofa | 0.85 high, seat 0.42 |
| Mug | 0.09 high, 0.04 radius |
| Room | 2.5-2.8 ceiling |
| Car | 4.5 x 1.8 x 1.45 |
Modifier recipes (add_modifier settings use Blender property names)
- Soft edges on hard surfaces:
bevel {"width": 0.01-0.03, "segments": 3}. - Organic and smooth:
subdivision {"levels": 2, "render_levels": 2}plusshadesmooth. - Repeats (shelves, fence, stairs):
array {"count": 8, "relative_offset_displace": [1.1, 0, 0]}. - Symmetry: model half, then
mirror {"use_axis": [true, false, false]}. - Holes and cuts: make a cutter object,
boolean {"operation": "DIFFERENCE", "object": "Cutter"}, thenapply_modifiersand remove the cutter (ask first). - Thin walls (vases, shells):
solidify {"thickness": 0.01}. - Low-poly look:
decimate {"ratio": 0.3}and flat shading. - Lathe shapes (bottles, vases):
create_meshwith a profile (vertices in the X/Z plane, edges between them), thenscrew {"steps": 32, "angle": 6.283}.
Custom shapes
create_mesh(vertices, faces) builds anything: compute the coordinates, keep faces consistently ordered
(counter-clockwise seen from outside) and shade smooth when curved. join pieces that belong to one
mesh; parent pieces that should move together but stay separate.
Checks before finishing
- Nothing floats unless intended: bottoms rest at z = 0 or on their support.
- No parts poke through each other (check the front and right views).
- Proportions match the references above.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

