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robgallardofrobgallardof/blender-forge/.agents/skills/blender-forge/SKILL.md

blender-forge

Skill0 starsChanged 18 days agoMITView on GitHub

Drive Blender through the blender-forge MCP server - connect, build scenes, review renders, save and export safely. Load before any task that touches Blender (modeling, materials, lighting, render, animation, import/export).

1 other project uses a version of this.

Adopted by

Most recently taken up by

  • Other versions1 project uses a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    Wrote their own version · 1

    1. tdimino/claude-code-minoan★ 41same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository4 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Never assume the scene is empty: read scene_info first.

    line 11
  2. Very specific:

    Every error has code, message and sometimes hint.

    line 40

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

blender-forge

Connect

  1. forge_status. If it reports BRIDGE_OFFLINE: call start_headless (no window, good for renders and exports), or ask the user to open Blender; the extension starts the bridge with Blender.
  2. Never assume the scene is empty: read scene_info first. Use new_scene(confirm=true) only when the user asked for a fresh scene.

Conventions

  • Z is up, units are metres, rotations are degrees, colours are #RRGGBB (sRGB).
  • Primitives are centred on their origin: a cube of size 2 spans -1..1. A 0.75 m high desk top sits at z = 0.75; legs go at half their height.
  • Names are how you refer to things later; give every object and material a clear name.

Workflow

  1. Plan the pieces and real-world sizes (see blender-modeling for references).
  2. Build in one go with build_scene (validated first: nothing is created if the spec is wrong), or step by step with create_object, create_mesh, add_modifier, material, add_light, add_camera.
  3. Look before you say it is done: look returns a contact sheet (front, right, top, iso). Check proportions, floating or intersecting parts, missing pieces. Fix with transform and look again.
  4. Light and frame: light_rig for three-point light, frame_camera to fit the subject.
  5. Final image: render_settings (eevee for speed, cycles for quality), then render_still; check the returned image.
  6. Deliver: save(path=...) writes a copy; export_file for .glb (web), .fbx (Unity/Unreal), .usd, .obj, .stl (3D printing).

Safety

  • delete and new_scene need confirm=true; ask the user before removing their work.
  • save never overwrites the open file unless overwrite=true.
  • run_python is disabled unless the user enabled it. Prefer the dedicated tools; if you need Python, say what the script will do first.
  • Assets from search_assets / import_asset are Poly Haven CC0; the credit is stored on the objects.

Errors

Every error has code, message and sometimes hint. NOT_FOUND: check names with scene_info. BAD_ARGUMENTS: the message names the field. CONFIRM_REQUIRED: ask the user, then retry with confirm.

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Your trail

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