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rerun-urdf

rerun-io/rerun/skills/rerun-urdf/SKILL.md

Drive the Rerun URDF API (rerun.urdf.UrdfTree) to ingest a URDF as a Transform3D layer on a robot recording. Read when logging a robot model, running forward kinematics from joint states, composing a fixed chain for sensor extrinsics, or when the transform tree will not connect from the data alone. Builds on rerun-chunk-processing (stream/lens mechanics) and rerun-data-model (entity paths, timeline, base-vs-layer).

Skill12k starsChanged 12 days ago
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What's in it

  1. Rerun URDF ingestion
  2. Getting the URDF
  3. The API
  4. Mapping joint state to URDF joints (you supply this; the data will not)
  5. Verify joint mapping and limits
  6. Make the joint states readable first
  7. How transforms compose (reason about this before logging anything)
  8. Resolving the transform forest (the part the data cannot always give you)
  9. Logging a connection correctly
  10. Minimal shape (one robot, generic joint source)
  11. One URDF for a whole dataset (assets)
  12. Gotchas that cause real failures
  13. References

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---
name: rerun-urdf
description: Drive the Rerun URDF API (rerun.urdf.UrdfTree) to ingest a URDF as a Transform3D layer on a robot recording. Read when logging a robot model, running forward kinematics from joint states, composing a fixed chain for sensor extrinsics, or when the transform tree will not connect from the data alone. Builds on rerun-chunk-processing (stream/lens mechanics) and rerun-data-model (entity paths, timeline, base-vs-layer).
user_invocable: true
allowed-tools: Read, Grep, Bash, WebFetch
---

# Rerun URDF ingestion

A URDF gives you a robot's geometry and its kinematic tree.
Ingesting it means two API calls on one `rerun.urdf.UrdfTree`: stream the static model, then drive it with forward kinematics from joint states. The transforms it produces are derived, so they are a **layer**, never base (the `URDF + joints (computed)` row of the `rerun-data-model` table).

This skill is the `UrdfTree` API and the two judgment calls it cannot make for
you: how your joint values map to URDF joints, and how the disconnected frames
in the scene connect to one root. The stream/lens plumbing (`LazyChunkStream`,
`DeriveLens`, `Selector`, writing and optimizing RRDs) is in
`rerun-chunk-processing`; reach for it, do not re-derive it. Nothing below is
tied to a data format: where your joint names, joint values, and calibration
come from is yours to wire in.

## Getting the URDF

Datasets rarely ship one, and the robot's own repo is not always the fastest route.
In order:

- [`robot_descriptions.py`](https://github.com/robot-descriptions/robot_descriptions.py) — `pip install robot_descriptions`, then `from robot_descriptions import ur5e_description; ur5e_description.URDF_PATH`.
  It downloads and caches the upstream description and hands you a plain path with the meshes already next to it.
  Check its index first; it covers most of the table below.
- The vendor repo, when the description is newer than the package's pin or is not in it.
- [MuJoCo Menagerie](https://github.com/google-deepmind/mujoco_menagerie) — MJCF, not URDF, so it needs conversion. Worth it only when nothing else exists.

| Robot                        | Source                                                                                                                    | Notes                                                                                                   |
| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| SO-100 / SO-101 (LeRobot)    | [TheRobotStudio/SO-ARM100](https://github.com/TheRobotStudio/SO-ARM100)                                                   | `Simulation/SO100/so100.urdf`, `Simulation/SO101/so101_new_calib.urdf`; plain URDF, relative mesh paths |
| ALOHA (ViperX 300, WidowX)   | [Interbotix/interbotix_ros_manipulators](https://github.com/Interbotix/interbotix_ros_manipulators)                       | xacro                                                                                                   |
| Franka Panda / FR3           | [frankaemika/franka_description](https://github.com/frankaemika/franka_description)                                       | xacro                                                                                                   |
| Universal Robots UR3 to UR20 | [UniversalRobots/Universal_Robots_ROS2_Description](https://github.com/UniversalRobots/Universal_Robots_ROS2_Description) | xacro, arm parameters in YAML                                                                           |
| Kinova Gen3                  | [Kinovarobotics/ros2_kortex](https://github.com/Kinovarobotics/ros2_kortex)                                               | xacro                                                                                                   |
| UFactory xArm / Lite 6       | [xArm-Developer/xarm_ros2](https://github.com/xArm-Developer/xarm_ros2)                                                   | xacro                                                                                                   |
| Unitree Z1, G1, H1, Go2      | [unitreerobotics/unitree_ros](https://github.com/unitreerobotics/unitree_ros)                                             | plain URDF per robot                                                                                    |

Two things bite before FK ever runs:

- **xacro is not URDF.** First run `xacro arm.urdf.xacro > arm.urdf` (`pip install xacro`), passing whatever arguments the file requires (gripper variant, arm size).
  A xacro file handed to `UrdfTree.from_file_path` fails to parse.
- **`package://` mesh URIs.** The importer resolves them by scanning `ROS_PACKAGE_PATH` (ROS 1) and `AMENT_PREFIX_PATH` (ROS 2) for the package, and otherwise treats the rest of the URI as relative to the URDF's own directory.
  Outside a sourced ROS workspace, either export one of those variables or lay the meshes out relative to the URDF.
  Meshes that fail to resolve give you a kinematically correct but invisible robot.

## The API

```python
from rerun.urdf import UrdfTree

urdf = UrdfTree.from_file_path(
    urdf_path,
    entity_path_prefix="robot",  # links log under /robot/<link>
    frame_prefix="",  # prepended to every frame name
    static_transform_entity_path="robot/tf_static",
)
```

- `entity_path_prefix` namespaces the entity tree. One per robot instance.
- `frame_prefix` namespaces the **frame names** (`base_link` -> `arm_base_link`).
  Two robots in one recording need different prefixes or their roots collide and
  transforms cross-wire. Leave it empty for a single robot.
- `static_transform_entity_path` is where the URDF's fixed-joint transforms log
  (defaults to `/tf_static`).

The tree is also introspectable (full surface in `help(UrdfTree)`)
For one-off, non-stream use there are `joint.compute_transform(value)`, `joint.compute_transform_columns(values)` (feeds `rr.send_columns`), and `urdf.log_urdf_to_recording()` to log the whole model through the classic logging API (the `animated_urdf` example, `https://github.com/rerun-io/rerun/tree/main/examples/python/animated_urdf`, is that style).

For pipelines, a `UrdfTree` does two things.

**1. Stream the static model.** Emits the visual meshes (`Asset3D`) and the
fixed-joint transforms as chunks. This is the whole "log the URDF" step:

```python
model = (
    urdf.stream(include_joint_transforms=True).drop(  # rest-pose joint transforms too
        content="/robot/**/collision_geometries/**"
    )  # unless you need collision meshes
)
```

Recolor a robot's meshes with a `MutateLens` on `Asset3D:albedo_factor` (see `rerun-chunk-processing`).

**2. Solve forward kinematics.** Given joint names and the matching joint values, it returns one `rerun.urdf.JointTransformBatch` per input row. Each batch is a list of per-joint entries with `parent_frame`, `child_frame`, `translation`, and
`quaternion`:

```python
batches = urdf.compute_joint_transform_batches(names, values, clamp=False)
# names, values: pyarrow arrays, one list per timestamp (names aligned to values)
# clamp=True clamps out-of-limit values and warns, useful while debugging units
```

You will almost always run this inside a stream so it stays columnar and lazy,
via the two-lens pattern: derive the batch, then `scatter=True` it into
`Transform3D.descriptor_translation/quaternion/parent_frame/child_frame`. The
full shape is the "Minimal shape" section below; the `robot_data_preprocessing`
example (References) is a complete working instance. The only URDF-specific
part is the `compute_joint_transform_batches` call inside the first lens;
everything else is generic stream mechanics (`rerun-chunk-processing`).

Merge the model stream and the FK stream, `collect(optimize=OBJECT_STORE)`, and
`write_rrd(..., recording_id=<segment_id>)`. The `recording_id` must equal the
base segment id or the layer never attaches; `application_id` is discarded on
registration.

## Mapping joint state to URDF joints (you supply this; the data will not)

`compute_joint_transform_batches` is only as right as the `names`/`values` you
hand it, and the mapping is not in the URDF. Three things go wrong silently:

- **Order.** Build an explicit `names` array aligned to the `values` you read.
  Never assume your message's field order matches the URDF's `<joint>` order.
- **Count.** The URDF's non-`fixed` joint count rarely equals your reported value
  count. A gripper sent as one value is often two prismatic joints in the URDF;
  a mimic joint may be omitted from the message. Reconcile explicitly, and use
  the API to do it: iterate `urdf.joints()`, partition by `joint_type` and
  `mimic`. A joint with `mimic` set derives its value from the driver joint as
  `driver * multiplier + offset`; feed it that, not a message field. Confirm
  the count against `urdf.joints()`, not the message length.
- **Units.** URDF joints are radians (revolute) and meters (prismatic). Convert
  if your source differs.

Get any of these wrong and FK runs and writes a confident, wrong pose.

### Verify joint mapping and limits

Joint values in the source data aren't guaranteed to be within URDF joint limits.
This can happen with any format (MCAP, Parquet, etc).
It is therefore useful to check whether joint values in the data match the URDF model's limits.
Out-of-range values can indicate issues like wrong indexing or model mismatch and should be clarified before calculating the forward kinematics.

To get limits of a URDF model:

```python
limits = {joint.name: (joint.limit_lower, joint.limit_upper) for joint in urdf.joints() if joint.joint_type != "fixed"}
# then compare each column's min/max against its joint's range
```

`scripts/check_joint_mapping.py` is that check worked out for one source shape — a LeRobot-style parquet column of per-frame joint values.
Read it as the example to copy and adapt for your own format, and run it directly if your data is already a LeRobot-style parquet file:

```bash
uv run scripts/check_joint_mapping.py <urdf> <values.parquet> --column observation.state --degrees
```

**Important:** this is a validation meant to be done before full processing — don't run this for _every_ file in a larger dataset.
Select a single representative file or a small subset for this verification.

For each joint it tries the usual candidate corrections (identity, negate, `% 360`, ±90°/±180° offsets, and their combinations) and reports which ones land inside that joint's limits.
It reports the fit, not the answer: a joint with two surviving candidates is **ambiguous**, and no amount of range-checking will separate them.
Validate ambiguous mappings against known poses or geometry for the dataset.

**Read the failures by shape.**
A whole column outside its range means a wrong sign, unit, or offset — a bug, and the pose will be confidently wrong.
A few frames a few degrees past a limit is calibration slack — expected, and `clamp=True` is the fix, not a workaround.
`clamp=True` warns once per offending row, so run it while working out the mapping: a flood of warnings is a mapping smell, and a thin trickle at the extremes of one joint is a healthy recording.

## Make the joint states readable first

Where the joint values come from is not this skill's problem, but a dead joint
source produces an empty FK layer **with no error**: a source path that
matched nothing, a decoder that yielded zero rows, or a reader that dropped the
message silently. Whatever the source, confirm the joint-state stream yields
rows before debugging FK. The importer skill for your source format covers its
own empty-stream failure modes.

## How transforms compose (reason about this before logging anything)

Rerun resolves a pose by chaining transforms from a frame up to a root. There
are two ways an edge in that chain gets defined, and a URDF ingest mixes both:

- **By entity-path hierarchy.** A `Transform3D` on `/a/b` with no frame names is
  the transform of `/a/b` relative to its parent path `/a`. Composition follows
  the entity tree.
- **By explicit frame graph.** A `Transform3D` that carries `parent_frame` and
  `child_frame` defines an edge between two **named frames**, independent of
  where in the entity tree it is logged. URDF FK uses this: every joint
  transform names its parent and child link frames.

So a URDF ingest is a graph of named frames. An edge exists only if some
`Transform3D` names that exact `parent_frame -> child_frame` pair. A frame with
no incoming edge is a root. The viewer renders every root at the world origin,
which is why two unconnected robots silently overlap instead of erroring.

## Resolving the transform forest (the part the data cannot always give you)

A URDF is **one tree rooted at its base link**. FK and fixed joints supply every
edge inside that tree. A real scene is a **forest** of roots the URDF never
connects: a world or scene frame, each robot's base, every camera or sensor
frame. The edges that join those roots come from calibration (extrinsics in a
sidecar, a TF static publisher, a hand-eye result), not from the URDF, and some
are simply absent. A single connected tree is not always solvable. Resolve it
deliberately:

1. **Enumerate every frame.** Iterate `urdf.joints()` and collect the
   `parent_link`/`child_link` pairs (the in-tree edges, frame-prefixed);
   `urdf.root_link()` is that URDF's root. Add every sensor/world frame the
   scene needs (from the `rerun-data-model` table). Decide the one intended
   root.
2. **Classify each edge by source.** In-URDF edges (FK joints, `fixed` joints)
   come from the URDF plus joint values. Inter-root edges (root to each robot
   base, root to each fixed sensor, an arm link to a wrist-mounted camera) come
   from calibration and you must log them yourself.
3. **Compose fixed chains from the URDF** when you need the transform between two
   links joined only by `fixed` joints (a camera bracket, a tool mount): walk
   parent links across `fixed` joints via `urdf.joints()`, turning each joint's
   `origin_xyz`/`origin_rpy` into a homogeneous matrix and multiplying along
   the chain. If the walk cannot reach
   the target link, **stop and say so** ("no fixed chain from A to B; stuck at
   C"). A broken chain is a wrong pose, not a missing one.
4. **Build the edge set and find the roots.** Collect every `parent_frame ->
child_frame` pair you will log (URDF + calibration). Walk parents from each
   frame; any frame that does not reach the intended root is an unconnected root
   and names a **missing edge**. This is a pure graph check you can run before
   writing the RRD.
5. **Resolve every missing edge, or fail loudly.** For each one:
    - If calibration supplies the transform, log it (next section).
    - If the data does not, the tree is unsolvable. Do **not** leave the frame
      disconnected (it collapses onto the origin and reads as one merged scene).
      Either abort and name the missing edge, or log identity and emit a loud
      warning naming the assumed edge. State which you did.
6. **Match frame names across sources.** FK-derived `parent_frame`/`child_frame`
   must equal the names `urdf.stream()` emits for the static geometry, and your
   calibration edges must use those same names, or links float off the mesh. The
   `frame_prefix` is what keeps them identical; reuse it everywhere.

A correct ingest has exactly one root, and a path from every frame to it.

## Logging a connection correctly

A connecting edge is a **static** `Transform3D` carrying the bridging frame
names. Static (no time index) so it holds for the whole recording; the frame
names, not the entity path, are what create the graph edge. This
`Chunk.from_columns` is the rare **sidecar exception** — a calibration transform
no reader or FK lens can produce; do not generalize it to transforms a reader
emits (a `frame_transforms` topic → `Transform3D`) or that FK derives:

```python
import rerun as rr
from rerun.chunk import Chunk, LazyChunkStream

# world -> this robot's base, from your calibration (translation + xyzw quaternion)
edge = Chunk.from_columns(
    "/world/robot_base",  # any sensible bridging entity path
    indexes=[],  # no index == static
    columns=rr.Transform3D.columns(
        translation=[translation],
        quaternion=[quaternion_xyzw],
        parent_frame=["world"],  # must match the root frame name
        child_frame=["arm_base_link"],  # must match the URDF root frame (prefixed)
    ),
)
edges = LazyChunkStream.from_iter([edge])  # merge alongside model + FK streams
```

Log a fixed-chain result (step 3) the same way, with `parent_frame` and
`child_frame` set to the two link frames the chain spans. Merge all edge chunks
into the same recording as the model and FK streams so they share the graph.

## Minimal shape (one robot, generic joint source)

```python
import rerun as rr
from rerun.chunk import DeriveLens, LazyChunkStream, OptimizationProfile, Selector
from rerun.urdf import UrdfTree

urdf = UrdfTree.from_file_path(urdf_path, entity_path_prefix="robot", static_transform_entity_path="robot/tf_static")
model = urdf.stream(include_joint_transforms=True).drop(content="/robot/**/collision_geometries/**")

joints = source_joint_state_stream()  # your reader; one message column of names+values
fk = (
    joints
    .lenses(
        DeriveLens(JOINT_MSG_COMPONENT, output_entity="/tmp/batches").to_component(
            "rerun.urdf.JointTransformBatch",
            Selector(".").pipe(lambda msgs: urdf.compute_joint_transform_batches(read_names(msgs), read_values(msgs))),
        ),
        content=JOINT_SOURCE_PATH,
        output_mode="forward_all",
    )
    .lenses(
        DeriveLens("rerun.urdf.JointTransformBatch", output_entity="/robot/transforms", scatter=True)
        .to_component(rr.Transform3D.descriptor_translation(), Selector("[].translation"))
        .to_component(rr.Transform3D.descriptor_quaternion(), Selector("[].quaternion"))
        .to_component(rr.Transform3D.descriptor_parent_frame(), Selector("[].parent_frame"))
        .to_component(rr.Transform3D.descriptor_child_frame(), Selector("[].child_frame")),
        content="/tmp/batches",
        output_mode="drop_unmatched",
    )
    .filter(content="/robot/transforms")
)

LazyChunkStream.merge(model, fk).collect(optimize=OptimizationProfile.OBJECT_STORE).write_rrd(
    out_path,
    application_id="urdf",
    recording_id=segment_id,
)
```

`read_names`, `read_values`, `JOINT_MSG_COMPONENT`, and `JOINT_SOURCE_PATH` are
the only data-specific pieces, and the mapping section above is what makes them
correct.

## One URDF for a whole dataset (assets)

`urdf.stream()` emits only static chunks — meshes and fixed-joint transforms, with no time index.
The model does not belong in a per-episode layer, where every segment pays for the same meshes.
Register it once as a dataset **asset**:

```python
urdf.stream().collect(optimize=OptimizationProfile.OBJECT_STORE).write_rrd(
    model_rrd, application_id="urdf", recording_id="so100_model"
)
asset_id = dataset.register_asset("s3://bucket/so100_model.rrd")  # uri must be readable by the server
```

The split is along static vs temporal: the **model** is an asset, and the **FK transforms** stay a per-segment layer keyed by `recording_id`.
Keeping `include_joint_transforms=True` in the asset costs nothing and gives the rest pose for segments or time ranges the FK layer does not cover.

- The viewer loads a dataset's assets alongside any segment it opens, and caches them across segments.
- `dataset.segment_store(segment_id)` includes assets; pass `include_assets=False` to skip the extra manifest request per asset.
- Dataframe queries never see assets — they stay on the dataset's own segments.

Without a catalog, the same split still pays: write the model RRD once and open it next to whichever episode you are looking at, rather than copying it into each one.

## Gotchas that cause real failures

1. Empty layer, no error: dead joint-state source (decoded to zero rows; see the importer skill for your format) or wrong `JOINT_SOURCE_PATH`/component name.
2. Confident wrong pose: joint count, order, or units wrong.
3. Layer writes but never attaches: `recording_id != segment_id`.
4. Frames collide: two robots sharing a `frame_prefix`.
5. Scene looks merged at the origin: unconnected roots logged as identity without a calibration edge.
6. Catalog ingest rejects or misorders chunks: `OBJECT_STORE` optimization skipped.
7. Layer opened in a running viewer never merges: opening an `.rrd` **by path** registers it as its own dataset and replaces its `application_id`, so it lands beside the segment instead of on it.
   To eyeball a layer locally, either merge model + FK + base into one RRD, or send both through a `RecordingStream(application_id, recording_id=segment_id)` pointed at the viewer with `rec.connect_grpc(url="rerun+http://127.0.0.1:9876/proxy")`, which keeps the IDs and merges the stores.
8. Robot invisible but transforms correct: meshes failed to resolve (see "Getting the URDF").
9. No 3D view after adding a URDF to an existing recording: the auto-layout does not necessarily rebuild for the new entities. Send an explicit blueprint with `rrb.Spatial3DView(origin="/robot")` (see `rerun-blueprint`).

## References

- `https://github.com/rerun-io/rerun/tree/main/examples/python/robot_data_preprocessing` (FK two-lens pattern, two robots + scene URDFs, prefixes, recoloring, calibration offsets)
- `https://github.com/rerun-io/rerun/tree/main/examples/python/animated_urdf` (classic logging API: `log_urdf_to_recording`, per-joint `compute_transform`)
- [Catalog object model: assets](https://rerun.io/docs/concepts/query-and-transform/catalog-object-model#assets) (`register_asset`, the limits, and how assets are read back)
- `rerun-data-model` (the mapping table this skill consumes)
- the importer skill for your joint-state source format (making the source readable)
- `rerun-chunk-processing` (lens/stream, write/optimize mechanics)

More agent context in rerun-io/rerun

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AGENTS.md

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