rerun-blueprint
rerun-io/rerun/skills/rerun-blueprint/SKILL.md
Design a Rerun blueprint from the data, then iterate on it from headless screenshots. Read this when laying out a recording or dataset in the viewer, designing a default blueprint, or deciding which views show which entities. Covers archetype-to-view mapping, layout reasoning, the rrb construction API, the contents grammar, and the screenshot loop.
Skill12k starsChanged 13 days ago
What's in it
- Rerun blueprint
- 1. Read the data
- 2. Map archetype to view
- 3. Group entities into views
- 4. Construct it
- 5. Iterate from screenshots
- Gotchas
- See also
Tools it asks for
- Read
- Grep
- Bash
- WebFetch
---
name: rerun-blueprint
description: Design a Rerun blueprint from the data, then iterate on it from headless screenshots. Read this when laying out a recording or dataset in the viewer, designing a default blueprint, or deciding which views show which entities. Covers archetype-to-view mapping, layout reasoning, the rrb construction API, the contents grammar, and the screenshot loop.
user_invocable: true
allowed-tools: Read, Grep, Bash, WebFetch
---
# Rerun blueprint
A blueprint decides how a recording is shown; the recording decides what exists.
Read the data, design a first layout, then **iterate from screenshots** until it
reads at a glance. The constructors are discoverable (`dir(rrb)`,
`help(rrb.Spatial3DView)`); this skill covers what you can't guess. Import as
`import rerun.blueprint as rrb`.
## 1. Read the data
Enumerate every `(entity_path, archetype)` pair first — the archetype picks the
view, the entity path scopes it. For a dataset (see `rerun-catalog-queries`):
```python
for c in dataset.schema().component_columns():
print(c.entity_path, c.archetype, c.component_name)
```
For a local recording, stream it with `RrdReader` and read `entity_path` and
the archetype off each chunk (see `rerun-chunk-processing`).
## 2. Map archetype to view
| Archetype family | View |
| ------------------------------------------------------------------------------------- | --------------------------------------------------- |
| `Points2D`, `Image`, `EncodedImage`, `Boxes2D`, `LineStrips2D`, `Pinhole` projections | `Spatial2DView` |
| `Points3D`, `Mesh3D`, `Boxes3D`, `LineStrips3D`, `Transform3D`, `Asset3D` | `Spatial3DView` |
| `Scalars`, `SeriesLines`, `SeriesPoints` | `TimeSeriesView` |
| `TextLog` / `TextDocument` / `BarChart` | `TextLogView` / `TextDocumentView` / `BarChartView` |
| `Tensor`, `DepthImage` (heatmap) | `TensorView` |
| `GeoPoints`, `GeoLineStrings` | `MapView` |
| `GraphNodes`, `GraphEdges` | `GraphView` |
| tabular / catalog data | `DataframeView` |
## 3. Group entities into views
This step is just deciding which entities share a view. Sizing and placement are
mechanics you tune by eye in the screenshot loop, not rules to settle up front.
- **Group by shared path prefix.** Entities under a common prefix usually belong
in one view. Don't give every entity its own pane: dozens of raw message
entities go in one `DataframeView`, or get left out, rather than a pane each.
- **One spatial frame per spatial view.** A whole `Transform3D` tree goes in one
`Spatial3DView` at the common ancestor; a `Pinhole` camera gets its own
`Spatial2DView` rooted at the camera so images inherit the projection.
- **Collapse scalars.** Many `Scalars` under a prefix → one `TimeSeriesView` over
the prefix, not one each. Split only when value ranges clash.
- **`column_shares`/`row_shares` are relative weights** on a container's
children, equal by default. Tune them from the screenshots.
## 4. Construct it
Containers (`Grid`, `Horizontal`, `Vertical`, `Tabs`) hold views. Default a flat
set to `Grid`; use the others for a deliberate split, `Tabs` for alternatives
competing for one slot (left/right/depth cameras). **Always set an explicit
`origin` and `name`** — `origin` defaults to `/`, which dumps the whole tree into
one view (the usual cause of an unreadable blob).
```python
blueprint = rrb.Blueprint(
rrb.Horizontal(
rrb.Spatial3DView(origin="/world", name="Scene"),
rrb.Vertical(
rrb.Spatial2DView(origin="/world/camera", name="Camera"),
rrb.TimeSeriesView(origin="/sensors", name="Sensors"),
),
column_shares=[3, 2],
),
rrb.TextLogView(origin="/logs", name="Logs"),
collapse_panels=True,
)
```
`contents` defaults to `"$origin/**"`. Scope a view with include/exclude rules,
e.g. `contents=["+ $origin/**", "- $origin/internal/**"]`. A bare line is an
include; `/**` is the only wildcard (matches a subtree). Most-specific rule wins,
ties go to the last, unmatched paths are excluded.
**Coordinate frames.** A spatial view only renders entities it can place relative
to its target frame. `Transform3D`/`Pinhole` logged on entities compose down the
tree, so `origin` is enough. But **named frames** (`CoordinateFrame(frame=...)`,
common in ROS/MCAP) live in a separate frame graph — point the view at a frame
the data occupies via `spatial_information=rrb.SpatialInformation(target_frame="<frame>")`.
The tell is an empty 3D view with "No transform path from `<frame>`…" errors:
`origin="/"` targets the root `tf#/`, which connects to nothing if the tf tree
was never materialized. Read the `CoordinateFrame:frame` values, target the one
the main 3D content sits in, and exclude entities in unconnected frames.
## 5. Iterate from screenshots
Spawn the viewer and load the recording once, then re-send blueprints into the
same viewer; each send + screenshot is one cheap iteration. Render, look, revise.
The blueprint binds to the data by store identity, **both application id and
recording id**. A loaded `.rrd` keeps its own identity, so build the stream from
the rrd's values (set both; `recording_id` otherwise defaults to a random one).
Mismatch either and the viewer keeps blueprint and data as separate recordings
and never applies the blueprint.
```python
import time
import rerun as rr
import rerun.blueprint as rrb
from rerun.chunk import RrdReader
from rerun.experimental import ViewerClient
store = RrdReader("segment.rrd").recordings()[0] # the rrd's application id + recording id
with ViewerClient.spawn(headless=True, port=9879) as viewer:
rec = rr.RecordingStream(store.application_id, recording_id=store.recording_id)
rec.connect_grpc(url=viewer.url)
rec.log_file_from_path("segment.rrd")
def shot(blueprint, path):
rec.send_blueprint(blueprint, make_active=True, make_default=True)
time.sleep(2) # let the import finish and a frame render; bump if a view is blank
viewer.save_screenshot(path) # view_id=view.id for a single view
shot(blueprint_v1, "bp_v1.png")
# Read bp_v1.png, revise, send the next one into the same viewer.
shot(blueprint_v2, "bp_v2.png")
```
To bake a finished blueprint in instead, pass `default_blueprint=` to `rr.init` /
`spawn` / `connect_grpc` / `save`, or `blueprint=` to `notebook_show`.
## Gotchas
- A `DataframeView` shows "Unknown timeline" without a query:
`query=rrb.archetypes.DataframeQuery(timeline="<timeline>", apply_latest_at=True)`.
- A view back blank? The importer may not have finished (bump the settle) or the
cursor sits before the data (add `rrb.TimePanel(play_state=rrb.components.PlayState.Following)`).
- `rrb` views and `ViewerClient` (`rerun.experimental`) are unstable. Check
`help()` if a constructor argument is rejected.
## See also
- `rerun-data-model` — entities, archetypes, timelines.
- `rerun-catalog-queries` — enumerate entities in a dataset.
More agent context in rerun-io/rerun
14 other files this repository gives its agents.
AGENTS.md
CLAUDE.md
Skill
- assemble-changelogskills/assemble-changelog/SKILL.md
- investigate-puffinskills/investigate-puffin/SKILL.md
- rerun-catalog-queriesskills/rerun-catalog-queries/SKILL.md
- rerun-chunk-processingskills/rerun-chunk-processing/SKILL.md
- rerun-data-modelskills/rerun-data-model/SKILL.md
- rerun-dataset-conversionskills/rerun-dataset-conversion/SKILL.md
- rerun-docsskills/rerun-docs/SKILL.md
- rerun-lerobotskills/rerun-lerobot/SKILL.md
- rerun-mcapskills/rerun-mcap/SKILL.md
- rerun-mp4skills/rerun-mp4/SKILL.md
- rerun-parquetskills/rerun-parquet/SKILL.md
- rerun-urdfskills/rerun-urdf/SKILL.md
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