p5js
Skill0 starsChanged 4 days agoMITView on GitHub
p5.js sketches: gen art, shaders, interactive, 3D.
17 other projects use a version of this.
Adopted by
Most recently taken up by
- delorenj/skillstheir own version, first seen Nov 7, 2026
- Stuko0/alice-agenttheir own version, first seen Oct 13, 2026
- nobodyohm-web/Thottheir own version, first seen Oct 13, 2026
- Tommy-yw/RunbookHermestheir own version, first seen Oct 8, 2026
- barzzly/BarzzLyp_Agent_Skillstheir own version, first seen Oct 8, 2026
- NousResearch/hermes-agenttheir own version, first seen Oct 2, 2026
Used with
Projects with it also use touchdesigner-mcp, teams-meeting-pipeline and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
john-data-chenSkilltouchdesigner-mcp
Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools.
Also in 7 projects that use this
john-data-chenSkillteams-meeting-pipeline
Operate the Teams meeting summary pipeline via Hermes CLI — summarize meetings, inspect pipeline status, replay jobs, manage Microsoft Graph subscriptions.
Also in 10 projects that use this
Tommy-ywSkillsongwriting-and-ai-music
Songwriting craft, AI music generation prompts (Suno focus), parody/adaptation techniques, phonetic tricks, and lessons learned. These are tools and ideas, not rules. Break any of them when the art calls for it.
Also in 12 projects that use this
aivrarSkillblocked-page-recovery
Recover blocked/paywalled/WAF'd pages via fallbacks.
Also in 6 projects that use this
math-incSkillfindmy
Track Apple devices and AirTags via FindMy.app on macOS using AppleScript and screen capture.
Also in 13 projects that use this
aivrarSkilldocument-to-action-items
Extract cited obligations, deadlines, tasks from documents.
Also in 6 projects that use this
- +1 more from aivrar
Other versions17 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 17
- NousResearch/hermes-agent★ 262ksame name
- Tommy-yw/RunbookHermes★ 546same name
- aivrar/portable-hermes-agent★ 239same name
- wundercorp/loki★ 28same name
- delorenj/skills★ 17same name
- Samin12/skills★ 8same name
- VisionaireLabs/Visionaire★ 4same name
- Martin-Hausleitner/martins-awesome-skills★ 3same name
- john-data-chen/hermes-agent-backup★ 2same name
- rmusser01/tldw-stuff★ 2same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository75 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/skill-authoring/tools/AGENTS.mdAGENTS.md
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 51
Stack: Default is p5.js 1.11.3 (CDN).
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
P5js
Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Every project is a single self-contained HTML file (no build step), and every project follows one ordered pipeline:
CONCEPT → DESIGN → CODE → PREVIEW → EXPORT → VERIFYGlobal rules
- Creative standard. This is visual art rendered in the browser; the canvas is the medium, the algorithm is the brush. Before writing code, articulate the creative concept: what the piece communicates, and what separates it from a tutorial example. First-render excellence is non-negotiable — if it looks like a p5.js tutorial exercise or "AI-generated creative coding," rethink before shipping.
- Invention. Go beyond the reference vocabulary: catalogs are starting palettes; combine, layer, and invent. Every delivered sketch includes at least one of a custom palette, a novel noise field, a unique particle behavior, a novel interaction, or a compositional technique, plus at least one visual detail the user didn't ask for but will appreciate.
- Coherence. Dense, layered, considered. Never flat white backgrounds; always compositional hierarchy, intentional color, and micro-detail. All elements serve a unified visual language — a sketch with ten unrelated effects is worse than three that belong together. Parameters should expose the algorithm's character, not be a generic menu.
- Non-negotiable implementation rules (every sketch): disable FES and set
pixelDensity(1); seedrandomSeed()/noiseSeed(); usecolorMode(HSB, 360, 100, 100, 100); layer withcreateGraphics(); usenoLoop()for headless capture. Full code examples for these and every other rule live inreferences/implementation-notes.md. - Stack. Default is p5.js 1.11.3 (CDN); WebGL mode for 3D/shaders;
p5.sound.js for audio; optional CCapture.js, Puppeteer + ffmpeg, p5.js-svg,
p5.brush, p5.grain. Details:
references/stack.md. - Verification. The output must match the concept and be sharp at the target display size; hold 60fps at export resolution (30fps minimum for animations); survive canvas edges, resize, and 10 minutes of runtime. Check in Chrome DevTools before declaring done.
Routing
| Step | Reference | Purpose |
| Mode selection | references/modes.md | Match the request to one of 7 modes (generative, data-viz, interactive, animation, 3D, image processing, audio-reactive) and its deep-dive reference. |
| Concept / design / creative direction | references/aesthetic-dimensions.md | Color system, noise, particles, shape language, motion, typography, shaders, composition, interaction, blend modes, layering, texture — plus per-project variation rules and invention prompts. |
| Coding the sketch | references/implementation-notes.md | HTML skeleton (CONCEPT → CONFIG → PALETTE → globals → preload() → setup() → draw() → helpers → classes → event handlers), full code examples for every non-negotiable rule, performance targets and budgets. |
| Preview & iterate | references/preview-and-export.md | Browser + local server preview workflow, 60fps DevTools check, iteration loop against the concept. |
| Export | references/export-pipeline.md | PNG / GIF / frame-sequence / headless MP4 / SVG / high-res export methods, key bindings, ffmpeg capture, _p5Ready + noLoop() capture. |
| Verification | references/preview-and-export.md § Verify | Quality gate: concept match, sharpness, performance, edge cases. |
| Topic deep-dives | references/core-api.md, shapes-and-geometry.md, visual-effects.md, animation.md, typography.md, color-systems.md, webgl-and-3d.md, interaction.md, troubleshooting.md | Load the matching file for a pipeline step; modes.md maps mode → topic. |
| Templates & scripts | templates/viewer.html, scripts/serve.sh, scripts/export-frames.js, scripts/render.sh, scripts/setup.sh | Interactive viewer template (seed nav, sliders, PNG download) for generative art; headless export and preview tooling. |
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

