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p5js

Skill0 starsChanged 4 days agoMITView on GitHub

p5.js sketches: gen art, shaders, interactive, 3D.

17 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 16 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Stack: Default is p5.js 1.11.3 (CDN).

    line 51

“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

P5js

Production pipeline for interactive and generative visual art using p5.js. Creates browser-based sketches, generative art, data visualizations, interactive experiences, 3D scenes, audio-reactive visuals, and motion graphics — exported as HTML, PNG, GIF, MP4, or SVG. Every project is a single self-contained HTML file (no build step), and every project follows one ordered pipeline:

CONCEPT → DESIGN → CODE → PREVIEW → EXPORT → VERIFY

Global rules

  • Creative standard. This is visual art rendered in the browser; the canvas is the medium, the algorithm is the brush. Before writing code, articulate the creative concept: what the piece communicates, and what separates it from a tutorial example. First-render excellence is non-negotiable — if it looks like a p5.js tutorial exercise or "AI-generated creative coding," rethink before shipping.
  • Invention. Go beyond the reference vocabulary: catalogs are starting palettes; combine, layer, and invent. Every delivered sketch includes at least one of a custom palette, a novel noise field, a unique particle behavior, a novel interaction, or a compositional technique, plus at least one visual detail the user didn't ask for but will appreciate.
  • Coherence. Dense, layered, considered. Never flat white backgrounds; always compositional hierarchy, intentional color, and micro-detail. All elements serve a unified visual language — a sketch with ten unrelated effects is worse than three that belong together. Parameters should expose the algorithm's character, not be a generic menu.
  • Non-negotiable implementation rules (every sketch): disable FES and set pixelDensity(1); seed randomSeed()/noiseSeed(); use colorMode(HSB, 360, 100, 100, 100); layer with createGraphics(); use noLoop() for headless capture. Full code examples for these and every other rule live in references/implementation-notes.md.
  • Stack. Default is p5.js 1.11.3 (CDN); WebGL mode for 3D/shaders; p5.sound.js for audio; optional CCapture.js, Puppeteer + ffmpeg, p5.js-svg, p5.brush, p5.grain. Details: references/stack.md.
  • Verification. The output must match the concept and be sharp at the target display size; hold 60fps at export resolution (30fps minimum for animations); survive canvas edges, resize, and 10 minutes of runtime. Check in Chrome DevTools before declaring done.

Routing

StepReferencePurpose
Mode selectionreferences/modes.mdMatch the request to one of 7 modes (generative, data-viz, interactive, animation, 3D, image processing, audio-reactive) and its deep-dive reference.
Concept / design / creative directionreferences/aesthetic-dimensions.mdColor system, noise, particles, shape language, motion, typography, shaders, composition, interaction, blend modes, layering, texture — plus per-project variation rules and invention prompts.
Coding the sketchreferences/implementation-notes.mdHTML skeleton (CONCEPT → CONFIG → PALETTE → globals → preload() → setup() → draw() → helpers → classes → event handlers), full code examples for every non-negotiable rule, performance targets and budgets.
Preview & iteratereferences/preview-and-export.mdBrowser + local server preview workflow, 60fps DevTools check, iteration loop against the concept.
Exportreferences/export-pipeline.mdPNG / GIF / frame-sequence / headless MP4 / SVG / high-res export methods, key bindings, ffmpeg capture, _p5Ready + noLoop() capture.
Verificationreferences/preview-and-export.md § VerifyQuality gate: concept match, sharpness, performance, edge cases.
Topic deep-divesreferences/core-api.md, shapes-and-geometry.md, visual-effects.md, animation.md, typography.md, color-systems.md, webgl-and-3d.md, interaction.md, troubleshooting.mdLoad the matching file for a pipeline step; modes.md maps mode → topic.
Templates & scriptstemplates/viewer.html, scripts/serve.sh, scripts/export-frames.js, scripts/render.sh, scripts/setup.shInteractive viewer template (seed nav, sliders, PNG download) for generative art; headless export and preview tooling.

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