cross-domain-mechanism-transfer
Skill2 starsChanged 2 months agoMITView on GitHub
Transfer mechanisms from distant domains by mapping structural similarity, limits, and failure conditions, then design a reversible experiment. Use when the problem's bottom structure is clear but local solutions are exhausted or homogeneous, or the user explicitly asks for cross-domain mechanisms. Skip loose metaphors, undefined problems, direct mature solutions, and unverifiable historical anecdotes.
In this repository9 other files it gives its agents.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Use when the bottom contradiction and failure of ordinary local fixes are already clear, local candidates are exhausted or too similar, or …
- Distinctive: line 18
Remove domain jargon and write the problem as a structure: actors, scarce resource, signal, incentive, bottleneck, feedback, or failure …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Cross-Domain Mechanism Transfer
Own structural-isomorphism mapping, mechanism translation, transfer boundaries, and a reversible experiment. Do not own open-ended metaphor writing or the truth of external cases.
Route
Use when the bottom contradiction and failure of ordinary local fixes are already clear, local candidates are exhausted or too similar, or the user asks to borrow mechanisms from distant fields and test them.
Skip undefined problems, decorative analogies, direct mature solutions with adequate evidence, and requests that require inventing historical examples. Use $socratic-problem-framing or $first-principles-rebuild first when the structure is not stable.
Procedure
- Remove domain jargon and write the problem as a structure: actors, scarce resource, signal, incentive, bottleneck, feedback, or failure isolation.
- Define similarity axes before searching: variables that must match and surface details that may differ.
- Find cases from at least three meaningfully distant domains when breadth is requested; verify material facts rather than relying on folklore.
- For each case record the original problem, mechanism, structural mapping, transferable part, boundary, and failure condition.
- Select up to three mechanisms by structural match, transfer cost, reversibility, and risk—not by how memorable the analogy is.
- Translate the best mechanism into concrete actions, resources, expected signals, and side effects.
- Propose one low-cost reversible experiment with success metric, disconfirming signal, and exit condition.
Handoffs and Boundaries
$fact-claim-auditverifies external examples.$bounded-explore-selectmay constrain search budget but does not own structural mapping.$think-one-step-furtherremains a lightweight reuse check; this skill owns deliberate distant-domain mechanism search and experiment design.
Completion Gate
Each analogy is justified by mechanism rather than surface resemblance, transfer limits are explicit, and the experiment can falsify a key assumption without committing the full system.
Source Status
Distilled from the user-supplied “跨领域借解” method card. The card proposes a transfer pattern but supplies no verified cases or comparative outcome evidence.
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