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prinxprinx/agents/skills/ui-ux/SKILL.md

ui-ux

Skill0 starsChanged 4 months agoMITView on GitHub

Fallback for user-facing interface work when frontend-design is unavailable; keep UI clear, accessible, responsive, and intentional without unnecessary design-system work.

10 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 7 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this skill only when a skill named frontend-design is not available.

    line 8
  2. Distinctive:

    No AI-generated-looking UI.

    line 18
  3. Distinctive:

    No boring centered hero landing pages.

    line 20
  4. Distinctive:

    Do not invent a design system, add decorative complexity, or expand scope with unrelated screens, states, or abstractions.

    line 25

“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

UI/UX Fallback

Use this skill only when a skill named frontend-design is not available. Read core/standards/ui-design.md for the project's design preferences before starting any UI work.

Preserve the existing application's visual and interaction conventions. A simple UI can still be polished and intentional: build the smallest interface that satisfies the approved feature with clear hierarchy, understandable labels and feedback, semantic HTML, keyboard access, visible focus, sufficient contrast, and responsive behavior at relevant sizes. Reuse existing components and styles before creating new ones.

Follow emotional design at three levels (visceral, behavioral, reflective):

  • Visceral: clean, airy, intentional at first glance. No jarring colors, no clutter.
  • Behavioral: smooth interactions, responsive feedback, effortless navigation. Buttons feel satisfying, forms are frictionless, loading states are intentional.
  • Reflective: moments of delight that build brand loyalty. Thoughtful microcopy, satisfying completion states, a design the user would recommend.

Key design directions (see core/standards/ui-design.md for full detail):

  • No AI-generated-looking UI. No dark purple, no ugly borders.
  • Fonts should be inspired by the target domain of the app (music → score-like fonts, architecture → blueprint lettering, etc.)
  • No boring centered hero landing pages. Be creative with layout — asymmetric, split, staggered, narrative-driven.
  • White or white-variant dominated for light mode. Dark mode follows the brand.
  • Google-level simplicity: straightforward, well-organized, hides complexity.
  • Mobile-first. Dribbble quality bar, but unique per project.

Do not invent a design system, add decorative complexity, or expand scope with unrelated screens, states, or abstractions. Cover only the loading, empty, error, and success states the feature actually needs. If conventions are missing, choose a simple reversible presentation and note it briefly.

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