prototype
Skill0 starsChanged 6 months agoMITView on GitHub
在承诺实现前构建 throwaway prototype 来充实设计。会在两个分支之间路由:用于 state/business-logic 问题的可运行 terminal app,或在单一路由中可切换的多个激进不同 UI variations。当用户想 prototype、sanity-check data model 或 state machine、mock up UI、探索 design options,或说 "prototype this"、"let me play with it"、"try a few designs" 时使用。
194 other projects use a version of this, 1 of them edited.
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Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- vinvcn/mattpocock-skills-zh-CN★ 5.5k14% same
Wrote their own version · 193
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
183 more not listed
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In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- design-an-interfaceSkill
- qaSkill
- request-refactor-planSkill
- ubiquitous-languageSkill
- diagnoseSkill
- grill-with-docsSkill
- improve-codebase-architectureSkill
- setup-matt-pocock-skillsSkill
- tddSkill
- to-issuesSkill
- to-prdSkill
- triageSkill
- zoom-outSkill
- reviewSkill
- writing-beatsSkill
- writing-fragmentsSkill
- writing-shapeSkill
- git-guardrails-claude-codeSkill
- migrate-to-shoehornSkill
- scaffold-exercisesSkill
- setup-pre-commitSkill
- edit-articleSkill
- obsidian-vaultSkill
- cavemanSkill
- grill-meSkill
- handoffSkill
- write-a-skillSkill
The file
Files
Prototype
Prototype 是回答一个问题的一次性代码。问题决定形状。
Pick a branch
识别正在回答的问题:来自用户 prompt、周围 code,或在用户在线时询问:
- "Does this logic / state model feel right?" → LOGIC.md。构建一个小型 interactive terminal app,把 state machine 推过那些纸面上难以推理的 cases。
- "What should this look like?" → UI.md。在单一路由上生成多个激进不同的 UI variations,并通过 URL search param 和 floating bottom bar 切换。
两个分支会产出非常不同的 artifacts;选错会浪费整个 prototype。如果问题确实模糊且用户不可达,默认选择更匹配周围 code 的分支(backend module → logic;page 或 component → UI),并在 prototype 顶部说明 assumption。
Rules that apply to both
- 从第一天起就是 throwaway,并清晰标记。 把 prototype code 放在它实际会被使用的位置附近(靠近它要 prototype 的 module 或 page),让 context 明显;但命名要让 casual reader 看出它是 prototype,不是 production。对 throwaway UI routes,遵守项目已有 routing convention,不要发明新的 top-level structure。
- 一个命令即可运行。 使用项目现有 task runner 支持的形式:
pnpm <name>、python <path>、bun <path>等。用户必须不用思考就能启动它。 - 默认无 persistence。 State 存在 memory 中。Persistence 是 prototype 要_检查_的东西,不是它应该依赖的东西。如果问题明确涉及 database,使用 scratch DB 或带清晰 "PROTOTYPE — wipe me" 名称的 local file。
- 跳过 polish。 不写 tests,不做超出让 prototype runnable 所需的 error handling,不做 abstractions。重点是快速学到东西,然后删除。
- 展示 state。 每个 action(logic)后或每次 variant switch(UI)时,print 或 render 完整相关 state,让用户看到变化。
- 完成后删除或吸收。 当 prototype 已回答问题,要么删除它,要么把验证过的 decision 折入真实 code。不要让它在 repo 中腐烂。
When done
Prototype 中唯一值得保留的是_答案_。把答案和它回答的问题一起捕获到 durable 位置(commit message、ADR、issue,或 prototype 旁边的 NOTES.md)。如果用户在线,这个捕获是一次快速对话;如果不在线,留下 placeholder,让他们(或下一次的你)在删除 prototype 前填入 verdict。
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