media-use
Skill1 starsChanged 3 months agoNo licenceView on GitHub
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Keeps search noise on disk, hands the agent one path or block. Use for any audio, image, icon, logo, voiceover, caption, color-grading, or media-asset need.
- Pipes a download into a shell
- Installs packages
31 other projects use a version of this, 25 of them edited.
Adopted by
Most recently taken up by
- cubxxw/agent-kittheir own version, first seen Nov 8, 2026
- cblain100-prog/motion-design-claude-codeedited, first seen Nov 8, 2026
- OpenMontageInc/OpenMontageedited, first seen Nov 8, 2026
- calesthio/OpenMontageedited, first seen Nov 8, 2026
- edenfunf/reelmimicedited, first seen Nov 4, 2026
- imMamdouhaboammar/motion-graphics-skillsedited, first seen Nov 1, 2026
Used with
Projects with it also use talking-head-recut, hyperframes-studio and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 8 projects that use this
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 6 projects that use this
ElyzeSolutionsSkillcaptions-overlay
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.
Also in 3 projects that use this
ElyzeSolutionsSkillmotion-doctrine
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Also in 3 projects that use this
EveryIncSkillproduct-launch-video
Build polished product launch videos in Remotion from brief → storyboard → render → multi-agent review → iterate. Designed for 15-30s social clips for product launches, feature demos, and before/after transformations. Triggers on: product video, launch video, demo video, remotion video, make a video for launch.
Also in 11 projects that use this
OpenAISkillfigma
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.
Also in 8 projects that use this
- +3 more from ElyzeSolutions
Other versions31 projects use a version of this.
Word for word · 0
None found.
Edited · 25
- calesthio/OpenMontage★ 78k27% same
- OpenMontageInc/OpenMontage★ 78k27% same
- edenfunf/reelmimic★ 1.8k30% same
- EvovexAI/EvoFlow★ 61227% same
- langchain-ai/design-agent★ 59622% same
- duyet/clickhouse-monitoring★ 30327% same
- imMamdouhaboammar/motion-graphics-skills★ 5029% same
- PinkR1ver/vibe-roast★ 4931% same
- tuan3w/herdr-mobile★ 2921% same
- cblain100-prog/motion-design-claude-code★ 1729% same
15 more not listed
Wrote their own version · 6
- heygen-com/hyperframes★ 81ksame name
- STARDUSTLC666/dsh-hyperframes★ 30same name
- zrong/skills★ 13same name
- cubxxw/agent-kit★ 2same name
- aipphilie/claude-skills★ 0same name
- Gopyr/gopyr-skills-hub★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository54 other files it gives its agents.
- AGENTS.mdAGENTS.md
- a11ySkill
- agently-mailSkill
- animateSkill
- auditSkill
- chinese-work-writingSkill
- clarifySkill
- competitive-analysisSkill
- content-repurposing-pipelineSkill
- critique-information-densitySkill
- critiqueSkill
- design-principlesSkill
- design-qa-checklistSkill
- edit-article-spineSkill
- error-handling-uxSkill
- evidence-first-product-designSkill
- form-designSkill
- frontend-designSkill
- grillingSkill
- grill-meSkill
- guizang-ppt-skillSkill
- hardenSkill
- hierarchySkill
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-keyframesSkill
- hyperframes-registrySkill
- hyperframesSkill
- image2-api-generatorSkill
- information-architectureSkill
- jobs-to-be-doneSkill
- layers-conceptual-modelSkill
- layers-domainSkill
- layers-interaction-flowSkill
- layers-introSkill
- layers-observed-behaviourSkill
- layers-orientSkill
- layers-product-strategySkill
- layers-surfaceSkill
- layers-user-needsSkill
- loading-statesSkill
- obsidian-cliSkill
- optimizeSkill
- remotion-to-hyperframesSkill
- responsive-designSkill
- search-uxSkill
- setupSkill
- state-machineSkill
- teachSkill
- usability-test-planSkill
- visual-hierarchySkill
- windows-c-drive-cleanupSkill
The file
We split this skill into the rules it gives an agent
11 rules. 0 are common, 3 are distinctive, and 8 are very specific to this project.
0
Common
Most of the 29 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
8
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 29 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

