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orrrrliorrrrli/ai-engineering-stack/skills/ui/swiftui-motion/SKILL.md

swiftui-motion

Skill2 starsChanged 7 days agoNo licenceView on GitHub

Build motion in a SwiftUI app (iOS 17+), making the decisions in the order that decides whether it feels right — should it animate at all, what purpose, which API, which spring, how it interrupts, how a drag hands off to the animation, which haptic, and how it degrades under Reduce Motion. Writes the implementation with stock SwiftUI only. Use when animating a view, adding a transition, press feedback, a custom drag or swipe, a haptic, or when motion feels sluggish, bouncy or disconnected. For static screen design use apple-design.

6 other projects use a version of this.

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The file

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4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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