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orrrrliorrrrli/ai-engineering-stack/skills/ui/apple-design/SKILL.md

apple-design

Skill2 starsChanged 7 days agoNo licenceView on GitHub

Apple's design rules for iOS screens you can check in a static design file — translucent materials and depth, typography (text styles, weight, leading, Dynamic Type), accessibility variants (Reduce Transparency, Increase Contrast), and Apple's eight design principles with their tactical rules (feedback, wayfinding, grouping, labels). Use when designing or reviewing an iOS screen in a design tool such as pen.dev or Figma, or when asked whether a screen "feels like iOS". For motion and gestures in code use swiftui-motion.

112 other projects use a version of this.

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Used with

Projects with it also use pick-ui-library, find-animation-opportunities and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • cal1888Skill

    pick-ui-library

    Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

    Also in 43 projects that use this

  • wxyhgkSkill

    find-animation-opportunities

    Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

    Also in 50 projects that use this

  • wxyhgkSkill

    improve-animations

    Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

    Also in 56 projects that use this

  • sanmidableSkill

    ask-sonner

    Also in 24 projects that use this

  • sanmidableSkill

    animate-expo

    Also in 21 projects that use this

  • attentiondotnetSkill

    animation-vocabulary

    Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

    Also in 57 projects that use this

  • +1 more from sanmidable

The file

We split this skill into the rules it gives an agent

7 rules. 0 are common, 7 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 104 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 104 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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