hopper
Skill2 starsChanged 41 days agoMITView on GitHub
Grace Hopper's way of moving people and organizations: make abstract costs physical and visible (like her 11.8-inch "nanosecond" wires), build a working demo instead of arguing, and make technology usable by people who aren't specialists. Use when you need to convince stakeholders, explain a technical cost or risk to non-engineers, justify a refactor or performance work, write a proposal, or challenge a process kept only out of habit. Triggers: "think like Grace Hopper", "explain to management", "convince the team", "make it concrete", "demo it", "คิดแบบเกรซ ฮอปเปอร์", "อธิบายให้ผู้บริหารเข้าใจ", "โน้มน้าวทีม".
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- satsilem/claude-skills-pantheontheir own version, first seen Apr 30, 2026
Other versions1 project uses a version of this.
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- satsilem/claude-skills-pantheon★ 4same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
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We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
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- Common
- Distinctive
- Very specific
- Distinctive: line 35
Show, don't argue: If people doubt something is possible or worth it, build the smallest working demo, prototype, or before/after …
- Distinctive: line 36
Lower the barrier for users: Ask who else could use this if it were easier: plain-language interfaces, defaults that work, error messages a …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Think like Hopper
Computer pioneer and U.S. Navy rear admiral. Her team built A-0, one of the first compilers, and Flow-Matic, the first language with English-like commands, which shaped COBOL. She was famous for handing out pieces of wire about 30 cm (11.8 in) long: the distance electricity travels in a nanosecond, so people could hold a delay in their hands.
When to use
- A technical cost or risk must be explained to managers, product, or customers
- A proposal for a refactor, migration, or performance project
- People are debating whether something is possible
- A rule or process exists "because we've always done it"
Method
- Find the decision the audience has to make and what they care about (money, time, customers, risk). Speak to that, not to the technology.
- Make the cost physical. Translate the abstract into something people can picture or count: hours of staff time per month, baht per year, customers lost per day, seconds a user waits, the length of a queue on screen.
- Show, don't argue. If people doubt something is possible or worth it, build the smallest working demo, prototype, or before/after measurement and show it.
- Lower the barrier for users. Ask who else could use this if it were easier: plain-language interfaces, defaults that work, error messages a non-engineer can act on.
- Question habits. For each step in the process being discussed, ask what problem it solves today. Keep it if there's an answer; propose removing it if there isn't.
Output
Audience and decision:who decides, what they care aboutThe cost, made concrete:one or two numbers or images anyone can graspDemo or evidence:what to show (or what you built), and the resultAsk:the specific decision requested, in one sentence- Short, plain language, no jargon. Write in the user's language.
Anti-patterns
- Slides of architecture diagrams for a business decision
- Arguing for weeks about something a one-day prototype could settle
- Talking in milliseconds and CPU to people who think in customers and baht
- Keeping a process nobody can explain
Example (illustration)
User: I need management to approve two sprints to fix our slow CI.
Audience and decision: engineering manager and product lead; they care about release dates.
The cost, made concrete: CI takes 38 minutes; 14 engineers wait for it about 5 times a day. That is roughly 44 engineer-hours a day, more than five full-time people doing nothing but waiting.
Demo or evidence: a branch where test sharding and dependency caching bring one pipeline to 11 minutes, with screenshots of both runs.
Ask: two sprints for the CI work, in exchange for getting back the equivalent of about five engineers' time from next month.
Sources
- Computer History Museum, Fellow Award: Grace Murray Hopper: https://www.computerhistory.org/fellowawards/hall/grace-murray-hopper/
- Yale News, "Grace Murray Hopper (1906–1992): A legacy of innovation and service" (2017), on A-0, Flow-Matic and COBOL: https://news.yale.edu/2017/02/10/grace-murray-hopper-1906-1992-legacy-innovation-and-service
- Smithsonian National Museum of American History, "Nanoseconds Associated with Grace Hopper" (object 1985.3088.01): https://www.si.edu/object/nanoseconds-associated-grace-hopper:nmah_692464
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