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nurmdrafinurmdrafi/pi-native/skills/brainstorming/SKILL.md

brainstorming

Skill4 starsChanged 4 days agoMITView on GitHub

Use ONLY when intent is genuinely unclear — exploring a new feature DIRECTION or open-ended design. Asks one question at a time, then a design for approval. NOT for concrete bugs (→ systematic-debugging), well-specified changes, or migrations — just do those.

190 other projects use a version of this, 57 of them edited.

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The file

Show its rules and text

We split this skill into the rules it gives an agent

13 rules. 0 are common, 9 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 170 edited versions we read keep these.

  • 9

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    No implementation skill, no code, no scaffolding, no implementation action until design presented + user approved.

    line 14
  2. Distinctive:

    Create task per item, complete in order:

    line 23
  3. Very specific:

    Ask clarifying questions — one at a time.

    line 27
  4. Very specific:

    Write design doc — docs/specs/YYYY-MM-DD-<topic>-design.md, commit

    line 30
  5. Distinctive:

    Check current project state first (files, docs, recent commits)

    line 58
  6. Distinctive:

    Before detailed questions, assess scope: request describes multiple independent subsystems (e.g.

    line 59
  7. Distinctive:

    After each section: "does this look right so far?"

    line 74
  8. Distinctive:

    No unrelated refactoring. Stay on what serves current goal.

    line 89
  9. Distinctive:

    Commit design doc to git

    line 96
  10. Distinctive:

    Wait. Changes requested → make them, re-run spec review loop.

    line 115
  11. Distinctive:

    No implementing before plan exists.

    line 120
  12. Very specific:

    Never upfront. Wait until a question is genuinely clearer shown than told — real mockup/layout/diagram question, not merely a UI *topic*.

    line 128
  13. Very specific:

    Offer MUST be its own message: Only the offer — no question, summary, other content.

    line 131

“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorming Ideas Into Designs

Turn ideas into fully formed designs + specs through natural collaborative dialogue.

Understand project context first, then one question at a time; once understood, present design, get approval.

<HARD-GATE> No implementation skill, no code, no scaffolding, no implementation action until design presented + user approved. EVERY project, regardless of perceived simplicity. </HARD-GATE>

Anti-pattern: "too simple to need a design"

Skill triggers only on genuinely unclear intent — but within that scope, never shortcut the design gate because work looks simple. Todo list, single-function utility, config change with open questions: "simple" projects = where unexamined assumptions waste the most work. Design can be short (few sentences for truly simple projects), but present + get approval before implementing.

Checklist

Create task per item, complete in order:

  1. Explore project context — files, docs, recent commits
  2. Offer visual companion just-in-time — NOT upfront. First time a question is genuinely clearer shown than described, offer then (own message); on approval its browser tab opens. No visual question ever arises → never offer. See Visual Companion section.
  3. Ask clarifying questions — one at a time; purpose/constraints/success criteria
  4. Propose 2-3 approaches — trade-offs + recommendation
  5. Present design — sections scaled to complexity, user approval after each
  6. Write design doc — docs/specs/YYYY-MM-DD-<topic>-design.md, commit
  7. Spec self-review — inline check: placeholders, contradictions, ambiguity, scope (below)
  8. User reviews written spec — before proceeding
  9. Transition to implementation — create implementation plan

Process flow

digraph brainstorming {
    "Explore project context" -> "Ask clarifying questions";
    "Ask clarifying questions" -> "Propose 2-3 approaches";
    "Propose 2-3 approaches" -> "Present design sections";
    "Present design sections" -> "User approves design?";
    "User approves design?" -> "Write design doc" [label="yes"];
    "User approves design?" -> "Present design sections" [label="no, revise"];
    "Write design doc" -> "Spec self-review\n(fix inline)";
    "Spec self-review\n(fix inline)" -> "User reviews spec?";
    "User reviews spec?" -> "Write design doc" [label="changes requested"];
    "User reviews spec?" -> "Create implementation plan" [label="approved"];
}

Terminal state = approved design + written spec. No frontend-design or any implementation skill; next step = implementation plan, not code.

The process

Understanding the idea

  • Check current project state first (files, docs, recent commits)
  • Before detailed questions, assess scope: request describes multiple independent subsystems (e.g. "platform with chat, file storage, billing, analytics") → flag immediately. Don't burn questions refining details of a project needing decomposition.
  • Project too large for single spec → help decompose into sub-projects: independent pieces, relationships, build order. Then brainstorm first sub-project through normal flow. Each sub-project gets own spec → plan → implementation cycle.
  • Appropriately scoped → one question at a time; prefer multiple choice, open-ended fine too; one question per message (topic needs more → split into multiple questions); focus on purpose, constraints, success criteria

Exploring approaches

  • 2-3 approaches with trade-offs
  • Conversational, with recommendation + reasoning
  • Lead with recommended option, explain why
  • YAGNI ruthlessly — remove unnecessary features from every approach + design

Presenting the design

  • Understood → present design
  • Scale sections to complexity: few sentences if straightforward, 200-300 words if nuanced
  • After each section: "does this look right so far?"
  • Cover: architecture, components, data flow, error handling, testing
  • Ready to go back + clarify when something doesn't make sense

Design for isolation + clarity

  • Break system into smaller units: one clear purpose each, well-defined interfaces, independently understandable + testable
  • Per unit answerable: what does it do, how do you use it, what does it depend on?
  • Unit understandable without reading internals? Internals changeable without breaking consumers? No → boundaries need work.
  • Smaller well-bounded units also easier for YOU: better reasoning over code held in context, more reliable edits with focused files. File growing large = doing too much.

Existing codebases

  • Explore current structure before proposing changes. Follow existing patterns.
  • Existing problems affecting the work (oversized file, unclear boundaries, tangled responsibilities) → targeted improvements included in design, like a good developer would.
  • No unrelated refactoring. Stay on what serves current goal.

After the design

Documentation

  • Validated design (spec) → docs/specs/YYYY-MM-DD-<topic>-design.md (user preferences for spec location override default)
  • Commit design doc to git

Spec self-review

Fresh eyes after writing:

  1. Placeholder scan: "TBD", "TODO", incomplete sections, vague requirements → fix.
  2. Internal consistency: sections contradicting? Architecture matching feature descriptions?
  3. Scope check: focused enough for single implementation plan, or needs decomposition?
  4. Ambiguity check: requirement interpretable two ways → pick one, make explicit.

Fix inline. No re-review — fix, move on.

User review gate

Spec review passes → ask user:

"Spec written and committed to <path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."

Wait. Changes requested → make them, re-run spec review loop. Proceed only on approval.

Implementation

  • Detailed implementation plan from spec
  • No implementing before plan exists.

Visual Companion

Browser-based companion for mockups, diagrams, visual options during brainstorming. A tool — not a mode. Accepting = available for visual-benefit questions; NOT every question through browser.

Offering (just-in-time)

Never upfront. Wait until a question is genuinely clearer shown than told — real mockup/layout/diagram question, not merely a UI topic. First time that happens, offer then, own message:

"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."

Offer MUST be its own message. Only the offer — no question, summary, other content. Wait. Accept → start server with --open (browser opens to first screen). Decline → text-only, never offer again unless user raises it.

Per-question decision

Even after acceptance, decide per question: browser or terminal. Test: would user understand better by seeing than reading?

  • Browser for visual content — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side designs
  • Terminal for text content — requirements, conceptual choices, tradeoff lists, A/B/C/D options, scope decisions

UI topic ≠ automatically visual question. "What does personality mean here?" = conceptual → terminal. "Which wizard layout works better?" = visual → browser.

Companion accepted → read skills/brainstorming/references/visual-companion.md before proceeding.

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