roblox
Skill25 starsChanged 56 days agoMITView on GitHub
Route Roblox Luau tasks to specialist skills. Use for architecture decisions, broad development requests, or work spanning several Roblox systems.
In this repository16 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- roblox-animationSkill
- roblox-audioSkill
- roblox-coreSkill
- roblox-datastoresSkill
- roblox-gamepassesSkill
- roblox-mcpSkill
- roblox-networkingSkill
- roblox-npcsSkill
- roblox-open-cloudSkill
- roblox-physicsSkill
- roblox-rojoSkill
- roblox-teleportSkill
- roblox-testingSkill
- roblox-user-interfacesSkill
- roblox-vfxSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 2 are distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 52
Chat: Use TextChatService for modern chat.
- Very specific: line 53
MemoryStore: Use MemoryStoreService for cross-server, short-lived, or high-throughput data, not regular DataStores.
- Very specific: line 54
Parallel Luau: Use Actor instances and task.synchronize() / task.desynchronize() for compute-heavy work, with careful shared-state rules.
- Very specific: line 55
buffer type: Use the buffer Luau type for compact binary data, serialization, and bit/byte manipulation.
- Very specific: line 56
UI safe zones: Use ScreenGui.ScreenInsets and related properties to respect device notches and safe areas.
- Very specific: line 57
ConfigService: Use a centralized configuration system (commonly a custom ConfigService module or Configuration instances) for live …
- Distinctive: line 62
Follow that specialist's reference links for the feature or failure you are handling.
- Distinctive: line 64
Before handing off, report which checks passed, which need Roblox integration, and any unresolved API or policy questions.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
roblox
Engine API Reference (always the source of truth for classes/properties): https://create.roblox.com/docs/reference/engine
Full documentation indexes for agents:
- https://create.roblox.com/docs/llms.txt (start here, then route to Engine vs Open Cloud sub-indexes)
- Engine-specific: https://create.roblox.com/docs/reference/engine/llms.txt
This hub skill gives the big picture and routes to specialist SKILL.md entry points. Each specialist owns its deep references/ index so agents load only the material needed.
Specialist skills
Choose the skill matching the task. Each specialist links to its own detailed references.
<!-- catalog:specialists:start -->- roblox-core: Choose services, types, serialization, and script locations
- roblox-networking: Design remotes, validate client requests, and control replication
- roblox-datastores: Save player data, handle concurrent writes, and recover versions
- roblox-user-interfaces: Build responsive GUIs, handle input, and add UI effects
- roblox-animation: Animate rigs, configure IK, tween properties, and time marker events
- roblox-vfx: Build particles, flipbooks, beams, trails, and highlights
- roblox-audio: Build audio graphs, mix effects, and migrate legacy Sound code
- roblox-gamepasses: Handle passes, products, subscriptions, transfers, and purchase policy
- roblox-open-cloud: Automate Roblox resources through REST APIs or supported HttpService calls
- roblox-teleport: Move players between places, coordinate matchmaking, and hand off data
- roblox-rojo: Set up filesystem projects, sync with Studio, build, and export places
- roblox-mcp: Connect agents to Studio, inspect instances, edit scripts, and playtest
- roblox-physics: Build mechanisms, choose constraints, and assign physics ownership
- roblox-npcs: Navigate NPCs, handle blocked paths, and build patrol or chase behavior
- roblox-testing: Reproduce bugs, write tests, and profile performance
<!-- catalog:specialists:end -->Shared constraints
- Server authority first. Validate or simulate on the server. Client is for input, prediction, and cosmetics.
- Everything that talks to the cloud is fallible. Wrap DataStore, Marketplace, Http, etc. calls in pcall. Have a plan for transient vs permanent errors.
- Preload assets. ContentProvider:PreloadAsync for animations, images, sounds, models.
- Use modern APIs. Animator + LoadAnimation, task.* scheduler, TweenService, IKControl, CollectionService tags, Attributes, etc. Avoid deprecated BodyMovers, wait/spawn/delay, Humanoid:LoadAnimation, etc.
- Respect limits. DataStore budgets scale with concurrent users but are still finite. Particles and transparent UI are fill-rate expensive. Profile early.
- Structure for maintainability. ServerScriptService for authority, ReplicatedStorage for shared modules, StarterGui for client UI roots, clear module boundaries, consistent naming.
- Test the hard parts. Studio with API access only on test places. Multiple device classes. Low graphics quality for effects/UI. Concurrency (multiple servers touching the same keys).
Modern API notes
- Deferred events: Set
Workspace.SignalBehavior = Enum.SignalBehavior.Deferred(or use the corresponding project setting) so events queue and flush, avoiding re-entrancy issues. - Chat: Use
TextChatServicefor modern chat; the legacyChatservice still exists but is the older API. - MemoryStore: Use
MemoryStoreServicefor cross-server, short-lived, or high-throughput data, not regular DataStores. - Parallel Luau: Use
Actorinstances andtask.synchronize()/task.desynchronize()for compute-heavy work, with careful shared-state rules. - buffer type: Use the
bufferLuau type for compact binary data, serialization, and bit/byte manipulation. - UI safe zones: Use
ScreenGui.ScreenInsetsand related properties to respect device notches and safe areas. - ConfigService: Use a centralized configuration system (commonly a custom ConfigService module or
Configurationinstances) for live configuration and feature flags.
Workflow
- Load the specialist that owns the task. For broad architecture work, also read architecture-principles.md.
- Follow that specialist's reference links for the feature or failure you are handling. For systems that interact, read cross-skill-integration.md.
- Adapt script examples to the project and check their maturity labels. Validate changes in a dedicated test experience.
- Before handing off, report which checks passed, which need Roblox integration, and any unresolved API or policy questions. Check uncertain behavior against the official sources above.
<!-- catalog:references:start -->Reference index
- architecture-principles.md: Choose authority boundaries, data flow, or project structure across systems.
- cross-skill-integration.md: Combine purchases with persistence, or animation with effects and UI.
<!-- catalog:references:end -->Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

