scroll-video
Skill1 starsChanged 5 months agoMITView on GitHub
Build the foundation of an Apple-style scroll-driven video website — extract frames from a video, render them on canvas, and bind playback to scroll progress with a circle-wipe hero reveal.
1 other project uses a version of this.
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- Taltal190002-mov/claude-skillstheir own version, first seen May 18, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- Taltal190002-mov/claude-skills★ 2same name
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
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- Common
- Distinctive
- Very specific
- Very specific: line 54
No bundler. Vanilla HTML/CSS/JS + CDN libraries only.
- Distinctive: line 455
No white flashes, no blurry canvas
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Scroll-Driven Video — Foundation
The core mechanism: extract a video into still frames, preload them into memory, and paint the correct frame onto a canvas as the user scrolls. Lenis smooths the scroll; GSAP ScrollTrigger drives the frame index. A circle-wipe reveals the canvas as the hero section scrolls away. Text sections float over the canvas, appearing and disappearing at defined scroll positions with staggered entrance animations.
Step 1: Analyze the Video
ffprobe -v error -select_streams v:0 \
-show_entries stream=width,height,duration,r_frame_rate,nb_frames \
-of csv=p=0 "<VIDEO_PATH>"Determine resolution, duration, frame rate, total frames. Then decide:
- Target frame count: 150–300 for a smooth scroll experience
- Short (<10s): extract at original fps, cap at ~300
- Medium (10–30s): 10–15fps
- Long (30s+): 5–10fps
- Output resolution: match aspect ratio, cap width at 1920px
Step 2: Extract Frames
mkdir -p frames
ffmpeg -i "<VIDEO_PATH>" \
-vf "fps=<CALCULATED_FPS>,scale=<WIDTH>:-1" \
-c:v libwebp -quality 80 \
"frames/frame_%04d.webp"Count the output: ls frames/ | wc -l
Step 3: Project Scaffold
project-root/
index.html
css/style.css
js/app.js
frames/frame_0001.webp ...No bundler. Vanilla HTML/CSS/JS + CDN libraries only.
Step 4: HTML Structure
Minimal required structure — in this order:
<!-- 1. Hero: .hero-standalone (100vh, solid bg) -->
<!-- 2. Canvas: .canvas-wrap > canvas#canvas (fixed, full viewport) -->
<!-- 3. Scroll container: #scroll-container (800vh+) containing text sections -->
<section class="hero-standalone">
<h1 class="hero-heading">Your Headline</h1>
</section>
<div class="canvas-wrap">
<canvas id="canvas"></canvas>
</div>
<div id="scroll-container">
<!-- Text section: appears at 20% scroll, leaves at 38% -->
<!-- data-enter / data-leave are percentages of total scroll progress -->
<!-- data-animation picks the entrance type (see 6e) -->
<section class="scroll-section"
data-enter="20" data-leave="38" data-animation="slide-left">
<div class="section-inner">
<span class="section-label">Label / category</span>
<h2 class="section-heading">Your headline here</h2>
<p class="section-body">Supporting text here.</p>
</div>
</section>
<!-- Add more sections — stagger their enter/leave ranges so they don't overlap -->
<section class="scroll-section"
data-enter="42" data-leave="60" data-animation="fade-up">
<div class="section-inner">
<span class="section-label">Another label</span>
<h2 class="section-heading">Second point</h2>
<p class="section-body">More detail here.</p>
</div>
</section>
<!-- Final section: data-persist keeps it visible at end of scroll -->
<section class="scroll-section"
data-enter="75" data-leave="95" data-animation="scale-up" data-persist="true">
<div class="section-inner">
<h2 class="section-heading">Closing statement or CTA</h2>
</div>
</section>
</div>Spacing rule: give each section an 8–12% scroll range (leave minus enter). Space sections so they don't overlap. The total scroll height should be at least 100vh × number-of-sections × 1.5 — 800vh works well for 5–6 sections.
CDN scripts (end of body, in this order):
<script src="https://cdn.jsdelivr.net/npm/lenis@1/dist/lenis.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/ScrollTrigger.min.js"></script>
<script src="js/app.js"></script>Step 5: CSS Foundations
/* Canvas sits fixed behind everything */
.canvas-wrap {
position: fixed;
inset: 0;
z-index: 0;
clip-path: circle(0% at 50% 50%); /* starts hidden, revealed by JS */
}
canvas#canvas {
width: 100%;
height: 100%;
}
/* Hero covers the canvas initially */
.hero-standalone {
position: relative;
z-index: 1;
height: 100vh;
}
/* Scroll container provides the scroll range */
#scroll-container {
position: relative;
z-index: 2;
height: 800vh; /* expand for more scroll time */
}
/* Text sections float over the canvas */
.scroll-section {
position: absolute;
left: 0;
right: 0;
display: flex;
align-items: center;
/* JS positions each section at the midpoint of its enter/leave range */
transform: translateY(-50%);
opacity: 0;
pointer-events: none;
}
/* Section inner constrains text width — adapt placement to your layout */
.section-inner {
max-width: 480px;
padding: 2rem;
}
/* Suggested element styles — adapt to your design */
.section-label {
display: block;
font-size: 0.75rem;
letter-spacing: 0.1em;
text-transform: uppercase;
opacity: 0.6;
margin-bottom: 0.75rem;
}
.section-heading {
font-size: clamp(2rem, 4vw, 3.5rem);
line-height: 1.1;
margin-bottom: 1rem;
}
.section-body {
font-size: 1rem;
line-height: 1.7;
opacity: 0.8;
}Step 6: JavaScript — Core Engine
6a. Lenis Smooth Scroll (always first)
const lenis = new Lenis({
duration: 1.2,
easing: (t) => Math.min(1, 1.001 - Math.pow(2, -10 * t)),
smoothWheel: true,
});
lenis.on("scroll", ScrollTrigger.update);
gsap.ticker.add((time) => lenis.raf(time * 1000));
gsap.ticker.lagSmoothing(0);6b. Frame Preloader
Two-phase: load first 10 frames immediately (fast first paint), then load the rest in background. Hide loader only after all frames are ready.
const FRAME_COUNT = /* total frame count */;
const frames = new Array(FRAME_COUNT).fill(null);
function loadFrame(index) {
return new Promise((resolve) => {
const img = new Image();
const num = String(index + 1).padStart(4, "0");
img.src = `frames/frame_${num}.webp`;
img.onload = () => { frames[index] = img; resolve(); };
});
}
async function preloadFrames() {
// Phase 1: first 10 frames
await Promise.all(Array.from({ length: Math.min(10, FRAME_COUNT) }, (_, i) => loadFrame(i)));
// Phase 2: rest in background
for (let i = 10; i < FRAME_COUNT; i++) loadFrame(i);
}6c. Canvas Renderer — Padded Cover Mode
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const IMAGE_SCALE = 0.85; // 0.82–0.90 sweet spot; avoids clipping into nav
function resizeCanvas() {
const dpr = window.devicePixelRatio || 1;
canvas.width = window.innerWidth * dpr;
canvas.height = window.innerHeight * dpr;
ctx.scale(dpr, dpr);
}
window.addEventListener("resize", resizeCanvas);
resizeCanvas();
let bgColor = "#111";
function sampleBgColor(img) {
// Sample a corner pixel to match the padded border to the frame's edge
const tmpCanvas = document.createElement("canvas");
tmpCanvas.width = img.naturalWidth;
tmpCanvas.height = img.naturalHeight;
const tmpCtx = tmpCanvas.getContext("2d");
tmpCtx.drawImage(img, 0, 0);
const [r, g, b] = tmpCtx.getImageData(0, 0, 1, 1).data;
bgColor = `rgb(${r},${g},${b})`;
}
function drawFrame(index) {
const img = frames[index];
if (!img) return;
const cw = canvas.width / (window.devicePixelRatio || 1);
const ch = canvas.height / (window.devicePixelRatio || 1);
const iw = img.naturalWidth, ih = img.naturalHeight;
const scale = Math.max(cw / iw, ch / ih) * IMAGE_SCALE;
const dw = iw * scale, dh = ih * scale;
const dx = (cw - dw) / 2, dy = (ch - dh) / 2;
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, cw, ch);
ctx.drawImage(img, dx, dy, dw, dh);
}6d. Frame-to-Scroll Binding
const FRAME_SPEED = 2.0; // 1.8–2.2; higher = video finishes earlier in the scroll
const scrollContainer = document.getElementById("scroll-container");
let currentFrame = 0;
ScrollTrigger.create({
trigger: scrollContainer,
start: "top top",
end: "bottom bottom",
scrub: true,
onUpdate: (self) => {
const accelerated = Math.min(self.progress * FRAME_SPEED, 1);
const index = Math.min(Math.floor(accelerated * FRAME_COUNT), FRAME_COUNT - 1);
if (index !== currentFrame) {
currentFrame = index;
if (index % 20 === 0 && frames[index]) sampleBgColor(frames[index]);
requestAnimationFrame(() => drawFrame(currentFrame));
}
},
});6e. Circle-Wipe Hero Reveal
const heroSection = document.querySelector(".hero-standalone");
const canvasWrap = document.querySelector(".canvas-wrap");
ScrollTrigger.create({
trigger: scrollContainer,
start: "top top",
end: "bottom bottom",
scrub: true,
onUpdate: (self) => {
const p = self.progress;
// Hero fades out as scroll begins
heroSection.style.opacity = Math.max(0, 1 - p * 15);
// Canvas reveals via expanding circle clip-path
const wipeProgress = Math.min(1, Math.max(0, (p - 0.01) / 0.06));
const radius = wipeProgress * 75; // 0% → 75% of viewport
canvasWrap.style.clipPath = `circle(${radius}% at 50% 50%)`;
},
});6f. Text Section Animation System
Each .scroll-section declares its own enter/leave range and animation type via data attributes. The system reads these and wires up ScrollTrigger automatically — no hardcoding per section.
function setupSections() {
document.querySelectorAll(".scroll-section").forEach((section) => {
const enter = parseFloat(section.dataset.enter) / 100;
const leave = parseFloat(section.dataset.leave) / 100;
const type = section.dataset.animation || "fade-up";
const persist = section.dataset.persist === "true";
// Position section absolutely at the midpoint of its scroll range
const containerHeight = scrollContainer.offsetHeight;
const midpoint = (enter + leave) / 2;
section.style.top = `${midpoint * containerHeight}px`;
// Build entrance timeline
const children = section.querySelectorAll(
".section-label, .section-heading, .section-body, .cta-button"
);
const tl = gsap.timeline({ paused: true });
switch (type) {
case "fade-up":
tl.from(children, { y: 50, opacity: 0, stagger: 0.12, duration: 0.9, ease: "power3.out" });
break;
case "slide-left":
tl.from(children, { x: -80, opacity: 0, stagger: 0.14, duration: 0.9, ease: "power3.out" });
break;
case "slide-right":
tl.from(children, { x: 80, opacity: 0, stagger: 0.14, duration: 0.9, ease: "power3.out" });
break;
case "scale-up":
tl.from(children, { scale: 0.85, opacity: 0, stagger: 0.12, duration: 1.0, ease: "power2.out" });
break;
case "rotate-in":
tl.from(children, { y: 40, rotation: 3, opacity: 0, stagger: 0.1, duration: 0.9, ease: "power3.out" });
break;
case "clip-reveal":
tl.from(children, { clipPath: "inset(100% 0 0 0)", opacity: 0, stagger: 0.15, duration: 1.2, ease: "power4.inOut" });
break;
default: // fallback to fade-up
tl.from(children, { y: 50, opacity: 0, stagger: 0.12, duration: 0.9, ease: "power3.out" });
}
let isVisible = false;
ScrollTrigger.create({
trigger: scrollContainer,
start: "top top",
end: "bottom bottom",
scrub: false,
onUpdate: (self) => {
const p = self.progress;
const inRange = p >= enter && p <= leave;
if (inRange && !isVisible) {
section.style.opacity = "1";
section.style.pointerEvents = "auto";
tl.restart();
isVisible = true;
} else if (!inRange && isVisible && !persist) {
section.style.opacity = "0";
section.style.pointerEvents = "none";
tl.pause(0); // reset for re-entry
isVisible = false;
}
},
});
});
}Animation types quick reference:
data-animation | Enters from |
fade-up | below, fades in |
slide-left | left |
slide-right | right |
scale-up | scaled down, fades in |
rotate-in | slight rotation + below |
clip-reveal | clips from bottom up |
Vary animation types across sections — avoid repeating the same type back to back.
Step 7: Initialization Order
gsap.registerPlugin(ScrollTrigger);
// 1. Lenis
// 2. Canvas resize
// 3. Preload frames, then:
preloadFrames().then(() => {
drawFrame(0);
// 4. Frame-to-scroll binding
// 5. Circle-wipe hero reveal
// 6. Text sections
setupSections();
});Step 8: Test
Serve via HTTP — not file:// (frames won't load from filesystem):
npx serve .
# or
python -m http.server 8000Verify:
- Frames load and display before scroll starts
- Scroll moves video forward smoothly
- Hero fades and canvas circle-wipes in as you scroll past the hero
- No white flashes, no blurry canvas
Troubleshooting
| Symptom | Fix |
| Frames not loading | Must serve via HTTP, not file:// |
| Choppy scroll | Increase scrub value or reduce frame count |
| White flash | All frames must be loaded before hiding loader |
| Blurry canvas | Apply devicePixelRatio scaling |
| Lenis conflicts with ScrollTrigger | Ensure lenis.on("scroll", ScrollTrigger.update) is connected |
| Product clips into nav | Lower IMAGE_SCALE to 0.82–0.85 |
| Video feels sluggish | FRAME_SPEED below 1.8; raise to 2.0–2.2 |
Clip-Path Variations for the Reveal
- Circle (default):
circle(0% at 50% 50%)→circle(75% at 50% 50%) - Wipe from left:
inset(0 100% 0 0)→inset(0 0% 0 0) - Wipe from bottom:
inset(100% 0 0 0)→inset(0% 0 0 0)
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