design-taste-frontend
Skill1 starsChanged 5 months agoMITView on GitHub
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
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182 other projects use a version of this, 28 of them edited.
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- Markssuave/Markssuave-Agent-skillstheir own version, first seen Nov 8, 2026
- KhucHieuNghi/agents-skillstheir own version, first seen Nov 8, 2026
- chrysogonus/power-agentstheir own version, first seen Nov 8, 2026
- EricGrill/agents-skills-pluginstheir own version, first seen Nov 8, 2026
- ppswdev/pp_skillstheir own version, first seen Nov 8, 2026
- dhruvsaxena1998/skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use stitch-design-taste, design-taste-frontend-v1 and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
HK-hubSkillstitch-design-taste
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HK-hubSkilldesign-taste-frontend-v1
The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is `design-taste-frontend` (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.
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Add `flutter_localizations` and `intl` dependencies, enable "generate true" in `pubspec.yaml`, and create an `l10n.yaml` configuration file. Use when initializing localization support for a new Flutter project.
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LangChainSkillembedded-captions
Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.
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Other versions182 projects use a version of this.
Word for word · 0
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Edited · 28
- SuperCmdLabs/SuperCmd★ 3.2k71% same
- jihe520/mindpocket★ 34971% same
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- DawnMoon1542/agents-skills★ 871% same
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- rajnandan1/such-skills★ 371% same
- tyfarrago-hub/taste★ 371% same
- huangzida/skills★ 271% same
- qihangzhang-272/agent-skill-library★ 271% same
- ahmadawais/skills★ 171% same
18 more not listed
Wrote their own version · 154
- Leonxlnx/taste-skill★ 112ksame name
- simstudioai/sim★ 30ksame name
- caorushizi/mediago★ 9.3ksame name
- zxlie/FeHelper★ 5.7ksame name
- archestra-ai/archestra★ 4.4ksame name
- wannabespace/conar★ 1.5ksame name
- coco-research/coco★ 797same name
- Ohh-889/skyroc-admin★ 795same name
- ChrisChen667788/wind-comic★ 706same name
- keven1024/015★ 427same name
144 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
Show its rules and text
We split this skill into the rules it gives an agent
21 rules. 0 are common, 5 are distinctive, and 16 are very specific to this project.
0
Common
Most of the 178 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
16
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
Before applying anything below, read references/ui-anti-slop.md and apply every rule in it.
- Very specific: line 24
DEPENDENCY VERIFICATION [MANDATORY]: Before importing ANY 3rd party library (e.g.
- Very specific: line 27
INTERACTIVITY ISOLATION: If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an …
- Very specific: line 28
State Management: Use local useState/useReducer for isolated UI.
- Distinctive: line 29
Styling Policy: Use Tailwind CSS (v3/v4) for 90% of styling.
- Very specific: line 30
TAILWIND VERSION LOCK: Check package.json first. Do not use v4 syntax in v3 projects.
- Distinctive: line 32
ANTI-EMOJI POLICY [CRITICAL]: NEVER use emojis in code, markup, text content, or alt text.
- Very specific: line 36
Viewport Stability [CRITICAL]: NEVER use h-screen for full-height Hero sections.
- Very specific: line 37
Grid over Flex-Math: NEVER use complex flexbox percentage math (w-[calc(33%-1rem)]).
- Very specific: line 46
"Liquid Glass" Refraction: When glassmorphism is needed, go beyond backdrop-blur.
- Very specific: line 48
Perpetual Micro-Interactions: When MOTION_INTENSITY > 5, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, …
- Very specific: line 49
Layout Transitions: Always utilize Framer Motion's layout and layoutId props for smooth re-ordering, resizing, and shared element …
- Very specific: line 59
4-7 (Offset): Use margin-top: -2rem overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over …
- Very specific: line 64
1-3 (Static): No automatic animations. CSS :hover and :active states only.
- Very specific: line 65
4-7 (Fluid CSS): Use transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1).
- Distinctive: line 141
When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy.
- Very specific: line 146
Surfaces: Use rounded-[2.5rem] for all major containers.
- Very specific: line 149
Pixel-Perfection: Use generous p-8 or p-10 padding inside cards.
- Distinctive: line 152
All cards must contain "Perpetual Micro-Interactions." Use the following Framer Motion principles:
- Very specific: line 153
Spring Physics: No linear easing. Use type: "spring", stiffness: 100, damping: 20 for a premium, weighty feel.
- Distinctive: line 155
Infinite Loops: Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the …
“Common” is measured: kept by at least 6 in 10 of the 178 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
High-Agency Frontend Skill
0. ANTI-SLOP BASELINE [MANDATORY]
Before applying anything below, read references/ui-anti-slop.md and apply every rule in it. That file is the canonical anti-slop ruleset (typography, color, layout, motion, states, content, icons, code quality, accessibility). This skill adds the following stricter / additional stances on top of it:
- Serif is strictly banned on Dashboard/Software UI (anti-slop allows editorial serif; this skill forbids serif on data UI entirely).
- Aesthetic target is "Vercel-core meets Dribbble-clean": absolute neutral bases, single high-contrast accent, dial-driven variance (Section 1).
- Everything in the dial system, React/Next architecture, Framer technique sections, Creative Arsenal, and Bento paradigm below is unique to this skill and not in the anti-slop reference.
1. ACTIVE BASELINE CONFIGURATION
- DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
- MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
- VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)
AI Instruction: The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.
2. DEFAULT ARCHITECTURE & CONVENTIONS
Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:
- DEPENDENCY VERIFICATION [MANDATORY]: Before importing ANY 3rd party library (e.g.
framer-motion,lucide-react,zustand), you MUST checkpackage.json. If the package is missing, you MUST output the installation command (e.g.npm install package-name) before providing the code. Never assume a library exists. - Framework & Interactivity: React or Next.js. Default to Server Components (
RSC).- RSC SAFETY: Global state works ONLY in Client Components. In Next.js, wrap providers in a
"use client"component. - INTERACTIVITY ISOLATION: If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with
'use client'at the very top. Server Components must exclusively render static layouts.
- RSC SAFETY: Global state works ONLY in Client Components. In Next.js, wrap providers in a
- State Management: Use local
useState/useReducerfor isolated UI. Use global state strictly for deep prop-drilling avoidance. - Styling Policy: Use Tailwind CSS (v3/v4) for 90% of styling.
- TAILWIND VERSION LOCK: Check
package.jsonfirst. Do not use v4 syntax in v3 projects. - T4 CONFIG GUARD: For v4, do NOT use
tailwindcssplugin inpostcss.config.js. Use@tailwindcss/postcssor the Vite plugin.
- TAILWIND VERSION LOCK: Check
- ANTI-EMOJI POLICY [CRITICAL]: NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
- Responsiveness & Spacing:
- Standardize breakpoints (
sm,md,lg,xl). - Contain page layouts using
max-w-[1400px] mx-autoormax-w-7xl. - Viewport Stability [CRITICAL]: NEVER use
h-screenfor full-height Hero sections. ALWAYS usemin-h-[100dvh]to prevent catastrophic layout jumping on mobile browsers (iOS Safari). - Grid over Flex-Math: NEVER use complex flexbox percentage math (
w-[calc(33%-1rem)]). ALWAYS use CSS Grid (grid grid-cols-1 md:grid-cols-3 gap-6) for reliable structures.
- Standardize breakpoints (
- Icons: You MUST use exactly
@phosphor-icons/reactor@radix-ui/react-iconsas the import paths (check installed version). StandardizestrokeWidthglobally (e.g., exclusively use1.5or2.0).
3. DESIGN ENGINEERING DIRECTIVES
The bias-correction rules (typography, color calibration, layout diversification, anti-card-overuse, interactive states, form patterns) are now in references/ui-anti-slop.md §1-5. Apply them via the dial values in Section 1: when a dial raises variance/density/motion, push those anti-slop rules harder (e.g. VISUAL_DENSITY > 7 → the §2 "cards only when elevation communicates hierarchy" rule becomes "no card containers at all, use 1px dividers").
4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
To actively combat generic AI designs, systematically implement these high-end coding concepts as your baseline:
- "Liquid Glass" Refraction: When glassmorphism is needed, go beyond
backdrop-blur. Add a 1px inner border (border-white/10) and a subtle inner shadow (shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]) to simulate physical edge refraction. - Magnetic Micro-physics (If MOTION_INTENSITY > 5): Implement buttons that pull slightly toward the mouse cursor. CRITICAL: NEVER use React
useStatefor magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion'suseMotionValueanduseTransformoutside the React render cycle to prevent performance collapse on mobile. - Perpetual Micro-Interactions: When
MOTION_INTENSITY > 5, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (type: "spring", stiffness: 100, damping: 20) to all interactive elements—no linear easing. - Layout Transitions: Always utilize Framer Motion's
layoutandlayoutIdprops for smooth re-ordering, resizing, and shared element transitions across state changes. - Staggered Orchestration: Do not mount lists or grids instantly. Use
staggerChildren(Framer) or CSS cascade (animation-delay: calc(var(--index) * 100ms)) to create sequential waterfall reveals. CRITICAL: ForstaggerChildren, the Parent (variants) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.
5. PERFORMANCE GUARDRAILS
See references/ui-anti-slop.md §4 (Motion & Performance) — DOM cost, hardware acceleration, z-index restraint, grain/blur placement. No additions.
6. TECHNICAL REFERENCE (Dial Definitions)
DESIGN_VARIANCE (Level 1-10)
- 1-3 (Predictable): Flexbox
justify-center, strict 12-column symmetrical grids, equal paddings. - 4-7 (Offset): Use
margin-top: -2removerlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data. - 8-10 (Asymmetric): Masonry layouts, CSS Grid with fractional units (e.g.,
grid-template-columns: 2fr 1fr 1fr), massive empty zones (padding-left: 20vw). - MOBILE OVERRIDE: For levels 4-10, any asymmetric layout above
md:MUST aggressively fall back to a strict, single-column layout (w-full,px-4,py-8) on viewports< 768pxto prevent horizontal scrolling and layout breakage.
MOTION_INTENSITY (Level 1-10)
- 1-3 (Static): No automatic animations. CSS
:hoverand:activestates only. - 4-7 (Fluid CSS): Use
transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1). Useanimation-delaycascades for load-ins. Focus strictly ontransformandopacity. Usewill-change: transformsparingly. - 8-10 (Advanced Choreography): Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use
window.addEventListener('scroll').
VISUAL_DENSITY (Level 1-10)
- 1-3 (Art Gallery Mode): Lots of white space. Huge section gaps. Everything feels very expensive and clean.
- 4-7 (Daily App Mode): Normal spacing for standard web apps.
- 8-10 (Cockpit Mode): Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. Mandatory: Use Monospace (
font-mono) for all numbers.
7. AI TELLS (FORBIDDEN PATTERNS)
The full forbidden-pattern list (visual/CSS, typography, layout/spacing, content "Jane Doe" effect, external resources) is in references/ui-anti-slop.md §1, §2, §3, §6, §7. This skill enforces all of them; no skill-specific additions beyond the Section 0 stricter stances.
8. THE CREATIVE ARSENAL (High-End Inspiration)
Do not default to generic UI. Pull from this library of advanced concepts to ensure the output is visually striking and memorable. When appropriate, leverage GSAP (ScrollTrigger/Parallax) for complex scrolltelling or ThreeJS/WebGL for 3D/Canvas animations, rather than basic CSS motion. CRITICAL: Never mix GSAP/ThreeJS with Framer Motion in the same component tree. Default to Framer Motion for UI/Bento interactions. Use GSAP/ThreeJS EXCLUSIVELY for isolated full-page scrolltelling or canvas backgrounds, wrapped in strict useEffect cleanup blocks.
The Standard Hero Paradigm
- Stop doing centered text over a dark image. Try asymmetric Hero sections: Text cleanly aligned to the left or right. The background should feature a high-quality, relevant image with a subtle stylistic fade (darkening or lightening gracefully into the background color depending on if it is Light or Dark mode).
Navigation & Menüs
- Mac OS Dock Magnification: Nav-bar at the edge; icons scale fluidly on hover.
- Magnetic Button: Buttons that physically pull toward the cursor.
- Gooey Menu: Sub-items detach from the main button like a viscous liquid.
- Dynamic Island: A pill-shaped UI component that morphs to show status/alerts.
- Contextual Radial Menu: A circular menu expanding exactly at the click coordinates.
- Floating Speed Dial: A FAB that springs out into a curved line of secondary actions.
- Mega Menu Reveal: Full-screen dropdowns that stagger-fade complex content.
Layout & Grids
- Bento Grid: Asymmetric, tile-based grouping (e.g., Apple Control Center).
- Masonry Layout: Staggered grid without fixed row heights (e.g., Pinterest).
- Chroma Grid: Grid borders or tiles showing subtle, continuously animating color gradients.
- Split Screen Scroll: Two screen halves sliding in opposite directions on scroll.
- Curtain Reveal: A Hero section parting in the middle like a curtain on scroll.
Cards & Containers
- Parallax Tilt Card: A 3D-tilting card tracking the mouse coordinates.
- Spotlight Border Card: Card borders that illuminate dynamically under the cursor.
- Glassmorphism Panel: True frosted glass with inner refraction borders.
- Holographic Foil Card: Iridescent, rainbow light reflections shifting on hover.
- Tinder Swipe Stack: A physical stack of cards the user can swipe away.
- Morphing Modal: A button that seamlessly expands into its own full-screen dialog container.
Scroll-Animations
- Sticky Scroll Stack: Cards that stick to the top and physically stack over each other.
- Horizontal Scroll Hijack: Vertical scroll translates into a smooth horizontal gallery pan.
- Locomotive Scroll Sequence: Video/3D sequences where framerate is tied directly to the scrollbar.
- Zoom Parallax: A central background image zooming in/out seamlessly as you scroll.
- Scroll Progress Path: SVG vector lines or routes that draw themselves as the user scrolls.
- Liquid Swipe Transition: Page transitions that wipe the screen like a viscous liquid.
Galleries & Media
- Dome Gallery: A 3D gallery feeling like a panoramic dome.
- Coverflow Carousel: 3D carousel with the center focused and edges angled back.
- Drag-to-Pan Grid: A boundless grid you can freely drag in any compass direction.
- Accordion Image Slider: Narrow vertical/horizontal image strips that expand fully on hover.
- Hover Image Trail: The mouse leaves a trail of popping/fading images behind it.
- Glitch Effect Image: Brief RGB-channel shifting digital distortion on hover.
Typography & Text
- Kinetic Marquee: Endless text bands that reverse direction or speed up on scroll.
- Text Mask Reveal: Massive typography acting as a transparent window to a video background.
- Text Scramble Effect: Matrix-style character decoding on load or hover.
- Circular Text Path: Text curved along a spinning circular path.
- Gradient Stroke Animation: Outlined text with a gradient continuously running along the stroke.
- Kinetic Typography Grid: A grid of letters dodging or rotating away from the cursor.
Micro-Interactions & Effects
- Particle Explosion Button: CTAs that shatter into particles upon success.
- Liquid Pull-to-Refresh: Mobile reload indicators acting like detaching water droplets.
- Skeleton Shimmer: Shifting light reflections moving across placeholder boxes.
- Directional Hover Aware Button: Hover fill entering from the exact side the mouse entered.
- Ripple Click Effect: Visual waves rippling precisely from the click coordinates.
- Animated SVG Line Drawing: Vectors that draw their own contours in real-time.
- Mesh Gradient Background: Organic, lava-lamp-like animated color blobs.
- Lens Blur Depth: Dynamic focus blurring background UI layers to highlight a foreground action.
9. THE "MOTION-ENGINE" BENTO PARADIGM
When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy. This goes beyond static cards and enforces a "Vercel-core meets Dribbble-clean" aesthetic heavily reliant on perpetual physics.
A. Core Design Philosophy
- Aesthetic: High-end, minimal, and functional.
- Palette: Background in
#f9fafb. Cards are pure white (#ffffff) with a 1px border ofborder-slate-200/50. - Surfaces: Use
rounded-[2.5rem]for all major containers. Apply a "diffusion shadow" (a very light, wide-spreading shadow, e.g.,shadow-[0_20px_40px_-15px_rgba(0,0,0,0.05)]) to create depth without clutter. - Typography: Strict
Geist,Satoshi, orCabinet Groteskfont stack. Use subtle tracking (tracking-tight) for headers. - Labels: Titles and descriptions must be placed outside and below the cards to maintain a clean, gallery-style presentation.
- Pixel-Perfection: Use generous
p-8orp-10padding inside cards.
B. The Animation Engine Specs (Perpetual Motion)
All cards must contain "Perpetual Micro-Interactions." Use the following Framer Motion principles:
- Spring Physics: No linear easing. Use
type: "spring", stiffness: 100, damping: 20for a premium, weighty feel. - Layout Transitions: Heavily utilize the
layoutandlayoutIdprops to ensure smooth re-ordering, resizing, and shared element state transitions. - Infinite Loops: Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the dashboard feels "alive".
- Performance: Wrap dynamic lists in
<AnimatePresence>and optimize for 60fps. PERFORMANCE CRITICAL: Any perpetual motion or infinite loop MUST be memoized (React.memo) and completely isolated in its own microscopic Client Component. Never trigger re-renders in the parent layout.
C. The 5-Card Archetypes (Micro-Animation Specs)
Implement these specific micro-animations when constructing Bento grids (e.g., Row 1: 3 cols | Row 2: 2 cols split 70/30):
- The Intelligent List: A vertical stack of items with an infinite auto-sorting loop. Items swap positions using
layoutId, simulating an AI prioritizing tasks in real-time. - The Command Input: A search/AI bar with a multi-step Typewriter Effect. It cycles through complex prompts, including a blinking cursor and a "processing" state with a shimmering loading gradient.
- The Live Status: A scheduling interface with "breathing" status indicators. Include a pop-up notification badge that emerges with an "Overshoot" spring effect, stays for 3 seconds, and vanishes.
- The Wide Data Stream: A horizontal "Infinite Carousel" of data cards or metrics. Ensure the loop is seamless (using
x: ["0%", "-100%"]) with a speed that feels effortless. - The Contextual UI (Focus Mode): A document view that animates a staggered highlight of a text block, followed by a "Float-in" of a floating action toolbar with micro-icons.
10. FINAL PRE-FLIGHT CHECK
Evaluate your code against this matrix before outputting. This is the last filter you apply to your logic.
- Is global state used appropriately to avoid deep prop-drilling rather than arbitrarily?
- Is mobile layout collapse (
w-full,px-4,max-w-7xl mx-auto) guaranteed for high-variance designs? - Do full-height sections safely use
min-h-[100dvh]instead of the buggedh-screen? - Do
useEffectanimations contain strict cleanup functions? - Are empty, loading, and error states provided?
- Are cards omitted in favor of spacing where possible?
- Did you strictly isolate CPU-heavy perpetual animations in their own Client Components?
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