brainstorm
Skill3 starsChanged 6 months agoMITView on GitHub
Multi-agent ideation against a free-form prompt. Wraps `jutsu swarm brainstorm "<prompt>"` to run claude / codex / antigravity in parallel with three different angles (claude=long-horizon framing, codex=code-pattern grounding, antigravity=cross-domain analogy), synthesizes into a ranked list of approaches with tradeoffs. Use when the user says "brainstorm", "ideas for", "how should we approach", "options for", or invokes /brainstorm. Designed to feed into `decide` (for ADR capture of the picked option) or `refactor-plan` (for execution of the picked option).
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository26 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- code-simplificationSkill
- dcgSkill
- editorial-reviewSkill
- journalSkill
- readme-updateSkill
- security-and-hardeningSkill
- session-retroSkill
- autopilotSkill
- blunder-huntSkill
- convergence-detectSkill
- deslopSkill
- dispatch-parallelSkill
- doc-reviewSkill
- dreamSkill
- incremental-implementationSkill
- planning-and-task-breakdownSkill
- polishSkill
- pr-reviewSkill
- refactor-planSkill
- scope-checkSkill
- security-auditSkill
- spec-driven-developmentSkill
- unstuckSkill
- verification-before-completionSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 110
Cite reviewer in synthesis: When picking an option, note which lens produced it — useful when you later want to re-examine the assumption.
- Very specific: line 120
Default --max-cost $1.00. With 3 agents in --quick mode, typical brainstorm runs ~$0.05–0.20.
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
brainstorm
Three reviewers walk into a question. Each comes back with a different list. The synthesizer ranks them.
This skill wraps jutsu swarm brainstorm. Free-form prompt input, ranked-list output. Use it before decide (you don't know what to record yet) or before refactor-plan (you don't know which approach to plan against yet).
How agents collaborate
| Lens | Agent | Looks for |
| Long-horizon framing | claude | Ideal end-state, ambition gap, bold-but-defensible moves |
| Code-pattern grounding | codex | Existing patterns, concrete libraries, real-world failure modes |
| Cross-domain analogy | antigravity | Adjacent fields, prior art, RFC/paper precedents |
Severity vocab differs from pr-review/doc-review. Brainstorm options use:
- recommended — high-confidence "this is what I'd do"
- alternative — also good, different tradeoff profile
- risky — works but with caveats
- speculative — wild idea worth recording, not yet defensible
The synthesizer ranks options across reviewers, groups similar approaches, and surfaces "cross-cuts" — themes that appeared in multiple options.
Layout (rich)
brainstorm/
├── SKILL.md
├── skill.yaml
├── scripts/
│ └── run.sh
├── prompts/
│ ├── claude.md long-horizon lens
│ ├── codex.md code-pattern lens
│ ├── antigravity.md cross-domain lens
│ ├── synthesizer.md ranked-list assembler
│ └── debate.md Pass-2 critique template
└── references/
├── lens-design.md why each lens is what it is
└── chaining.md how brainstorm composes with decide / refactor-planFirst-run consent
Brainstorm sends the user prompt to remote model providers. Per-repo consent required before the first run:
jutsu swarm brainstorm --grant-consentThis writes allow-multi-model: true to .kaijutsu/brainstorm.yaml. Subsequent runs work non-interactively.
When to invoke
# Direct
jutsu swarm brainstorm "how do I rate-limit my API endpoints?"
# Via skill wrapper
~/.claude/skills/brainstorm/scripts/run.sh "what's the right cache invalidation strategy?"
# High-stakes question — use --full for a debate round
jutsu swarm brainstorm "should we migrate from Postgres to CockroachDB?" --full --strict
# Iterate cheap on the synth prompt
jutsu swarm brainstorm --replay <key>Reading the output
Same structure as pr-review/doc-review but the disagreement table shows each reviewer's options as 1/N rows by design (different lenses produce different options — that's the point). The synthesis sections matter most:
## Recommended options
- **Redis sliding-window** (proposed by claude, codex) — proven pattern, ...
- **Token bucket per-API-key** (codex) — battle-tested, library exists ...
## Alternatives worth considering
- **CRDT-based limiter** (antigravity, speculative→alternative after debate) — ...
## Speculative
- **Probabilistic admission control** (antigravity) — paper-tier idea, ...
## Cross-cuts
- All three reviewers mentioned graceful degradation under burst.
- Both claude + codex emphasized the importance of per-key limits.The "Cross-cuts" section is the highest-leverage signal — themes that emerged from multiple lenses are usually worth designing for, even if no single option won.
Composes
This skill chains naturally:
brainstorm→ pick a recommended optiondecide→ record the choice as an ADR (Step 5 multi-agent review on the decision record uses doc-review, not brainstorm)refactor-plan(Stage 6) ORspec-driven-development→ execute the chosen option
See references/chaining.md for example workflows.
Hard rules
- Never confuse with doc-review. brainstorm produces NEW options. doc-review reviews EXISTING markdown. Different inputs, different outputs.
- Don't run brainstorm to "review" something. That's doc-review's job.
- Cite reviewer in synthesis. When picking an option, note which lens produced it — useful when you later want to re-examine the assumption.
When NOT to use
- You already know the answer — skip to
decideor implementation. - Question requires tools (running queries, reading specific files) — brainstorm is prompt-only.
- Question is "review my X" — that's doc-review or pr-review.
Cost
Default --max-cost $1.00. With 3 agents in --quick mode, typical brainstorm runs ~$0.05–0.20. --full (with debate) doubles that. --strict adds another synthesis call.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

