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mm-webermm-weber/loremaester/skills/session-creation/SKILL.md

session-creation

Skill20 starsChanged 5 months agoMITView on GitHub

Use when the GM wants to prepare a new RPG session — creating a session folder, main prep file, and scene sub-files in the Obsidian vault. Triggers on requests to prep, plan, or create a new session, or to build encounters and scenes using the 5 Room Dungeon or Situations frameworks.

The file

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We split this skill into the rules it gives an agent

14 rules. About 0 are common, 7 are distinctive, and 7 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈7

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 7

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use /worldbuilding Step 1 + Step 2 to gather context before brainstorming.

    line 39
  2. Distinctive:

    Use the brainstorming skill to work through the Lazy DM template collaboratively.

    line 51
  3. Distinctive:

    If the GM accepts, map each scene to a Room number.

    line 80
  4. Distinctive:

    Every scene must have at minimum Location + Inhabitants + Goal.

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  5. Very specific:

    Use /worldbuilding Step 4 for all file creation.

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  6. Very specific:

    New NPC/Location notes: Create via /worldbuilding with proper frontmatter and folder placement (NPC/, Locations/).

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  7. Very specific:

    Ensure every reference to a known entity uses [[wikilinks]]

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  8. Very specific:

    Update related notes with backlinks (ask GM before modifying existing notes).

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  9. Very specific:

    Call vault_rebuild_graph() so the new files appear in the wikilink index

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  10. Distinctive:

    If 5RD was used: which scenes map to which rooms

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  11. Distinctive:

    Ask if adjustments are needed before finalizing.

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  12. Very specific:

    Headers: Use template style (Step 1:, Step 2:, etc.)

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  13. Distinctive:

    Always ask: before modifying existing vault notes

    line 167
  14. Distinctive:

    Session numbering: Always max(N)+1, never fill gaps

    line 168

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Session Creation Assistant

Orchestrate new session preparation by combining three RPG prep methodologies:

  • 8 Steps of the Lazy DM — the skeleton (mandatory template)
  • 5 Room Dungeon — scene architecture (offered as option)
  • Situations Checklist — scene content (always applied)

REQUIRED SKILLS: /worldbuilding for vault navigation and sourcebook research, brainstorming (superpowers) for collaborative refinement.

Workflow

digraph session_creation {
    "Phase 1:\nResearch & Context" [shape=box];
    "Phase 2:\nBrainstorm 8 Steps" [shape=box];
    "Offer 5RD?" [shape=diamond];
    "Phase 3a:\nBuild Scenes\n(5RD + Situations)" [shape=box];
    "Phase 3b:\nBuild Scenes\n(Situations only)" [shape=box];
    "Phase 4:\nWrite to Vault" [shape=box];
    "Phase 5:\nReview with GM" [shape=doublecircle];

    "Phase 1:\nResearch & Context" -> "Phase 2:\nBrainstorm 8 Steps";
    "Phase 2:\nBrainstorm 8 Steps" -> "Offer 5RD?";
    "Offer 5RD?" -> "Phase 3a:\nBuild Scenes\n(5RD + Situations)" [label="GM accepts"];
    "Offer 5RD?" -> "Phase 3b:\nBuild Scenes\n(Situations only)" [label="GM declines"];
    "Phase 3a:\nBuild Scenes\n(5RD + Situations)" -> "Phase 4:\nWrite to Vault";
    "Phase 3b:\nBuild Scenes\n(Situations only)" -> "Phase 4:\nWrite to Vault";
    "Phase 4:\nWrite to Vault" -> "Phase 5:\nReview with GM";
}

Phase 1: Research & Context

Use /worldbuilding Step 1 + Step 2 to gather context before brainstorming.

  1. Determine next session number: List Sessions/Session * folders, find highest N, use N+1. Always increment, never fill gaps.
  2. Read recent sessions: for the last 1-2 session main files, vault_read_section(note="<session main file>", headings=["Log", "Open Threads"]) for outstanding plot threads, instead of reading the files whole.
  3. Read PlayerNotes: PC/PlayerNotes/ — source of truth for what actually happened to the PCs from the players' perspective. Names may be phonetic or misspelled; cross-reference against canonical vault notes. Read them whole: they are the read ladder's exception for unstructured source material.
  4. Check in-game date (if the vault tracks one): some vaults use a calendar plugin and store events at .obsidian/plugins/<calendar-plugin>/data.json. If present, search for the next in-game date and any upcoming events.
  5. Map vault connections: vault_graph(), vault_search_notes() and vault_mentions() on active NPCs, locations, factions from recent sessions; read the notes themselves with vault_read_note and vault_read_section.
  6. Research sourcebooks: search_lore() and get_chapter() for published material relevant to upcoming content.
  7. Summarize findings for the GM: open threads, active NPCs, current date/location, relevant sourcebook material.

Phase 2: Brainstorm the 8 Steps

Use the brainstorming skill to work through the Lazy DM template collaboratively. The template structure is mandatory — never skip steps.

StepFocusKey Action
1. Review CharactersPC hooksRead PC notes, ask: "What hook draws this character in?"
2. Strong StartOpening sceneCraft an in media res opening with read-aloud text
3. ScenesScene listPhase 3 feeds in here — build scenes with frameworks below
4. Secrets & Clues8-10 discoverable factsKeep abstract from locations; can be revealed anywhere
5. Fantastic LocationsEvocative placesLink to existing type: place notes or create new ones via /worldbuilding
6. Important NPCsKey charactersLink to existing type: NPC notes or create new ones via /worldbuilding
7. Relevant MonstersEncountersStat blocks, encounter levels, system reference links
8. LootRewardsLevel-appropriate items, narrative significance

Phase 3: Build Scenes

Two frameworks are available. The Situations Checklist is always applied. The 5 Room Dungeon is offered as an option — present it to the GM and let them decide.

5 Room Dungeon (offered as option)

Present this mapping to the GM: "Would you like to structure this session's arc using the 5 Room Dungeon framework? 'Rooms' are story beats — they work for dungeons, wilderness, social, or political sessions alike."

RoomPurposeExamples
1: Entrance & GuardianSet mood, immediate action, thresholdAmbush, locked gate, hostile patrol, social gatekeeper
2: Puzzle / RP ChallengeChange pace, foreshadow climaxRiddle, NPC negotiation, environmental puzzle, investigation
3: Trick / SetbackBuild tension, complicateBetrayal, trap, false victory, reinforcements arrive
4: ClimaxMain conflict, highest stakesBoss fight, tense negotiation, race against time
5: Reward / RevelationWrap up, set future hooksTreasure, plot twist, new information, moral choice

If the GM accepts, map each scene to a Room number. Not every session needs all 5 rooms — 3-4 is fine.

Situations Checklist (always applied)

Every scene must have at minimum Location + Inhabitants + Goal. Fill out as many elements as relevant:

ElementQuestionGuidance
LocationWhat is this place?Multiple paths/entrances so players have choice. Link to or create type: place note.
InhabitantsWho is here?Mix intelligent + unintelligent creatures. Include friendly NPCs (turncoats, allies, spirits).
FactionsWhat groups have stakes here?2-3 factions with conflicting interests players can exploit.
GoalWhy are the PCs here?Clear motivation driving the characters into this situation.
ComplicationsWhat shakes things up?Dynamic events: timers, reinforcements, environmental shifts, rituals completing.
Secrets & CluesWhat can be discovered?Tied to location history, faction goals, or broader campaign arcs.

Phase 4: Write to Vault

Use /worldbuilding Step 4 for all file creation.

Folder structure:

Sessions/Session N/
  YYYY-MM-DD Session N.md          <- Main file (type: session)
  Scene Name 1.md                  <- type: Encounter
  Scene Name 2.md                  <- type: Encounter
  New Location Name.md             <- type: place (if needed)

Main session file — based on templates/Session Preparation.md:

---
type: session
world: <vault world>
campaign: <vault campaign>
date: YYYY-MM-DD          # real date
game_date: YYYY-MM-DD     # in-game date (if tracked)
location: ""
characters: ["[[PC One]]", "[[PC Two]]", "[[PC Three]]"]
tags: [session]
---
  • Fill all 8 steps from Phase 2
  • Scenes section: - [ ] [[Scene Name]] checklist linking to sub-files
  • Include ## Log section (empty, filled during play)

Scene sub-files (type: Encounter):

---
type: Encounter
aliases: []
world: <vault world>
campaign: <vault campaign>
date: YYYY-MM-DD
date_ingame: []
pc: []
npc: []
---

Sections: ## Background, ## Description (read-aloud in blockquotes), ## NPCs & Stats, ## Further Developments

New NPC/Location notes: Create via /worldbuilding with proper frontmatter and folder placement (NPC/, Locations/).

After all files are written:

  • Ensure every reference to a known entity uses [[wikilinks]]
  • Update related notes with backlinks (ask GM before modifying existing notes); read only the lines you change, since Edit works after a partial Read
  • Call vault_rebuild_graph() so the new files appear in the wikilink index

Phase 5: Review

Present to the GM:

  1. Complete folder structure with all created files
  2. If 5RD was used: which scenes map to which rooms
  3. Situations checklist coverage per scene
  4. All [[wikilinks]] created (new notes + existing notes referenced)
  5. Any decisions or open questions

Ask if adjustments are needed before finalizing.

Rules

  • 8 Steps template is mandatory — every session gets all 8 steps filled out
  • 5RD is always offered, never forced — GM decides per session
  • Situations minimum: Location + Inhabitants + Goal per scene
  • Canon hierarchy: Vault > sourcebooks (from /worldbuilding)
  • Match the vault's existing voice and style — read a few existing notes to calibrate tone
  • Headers: Use template style (Step 1:, Step 2:, etc.)
  • Never overwrite existing session folders or notes
  • Always ask before modifying existing vault notes
  • Session numbering: Always max(N)+1, never fill gaps

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