session-creation
Skill20 starsChanged 5 months agoMITView on GitHub
Use when the GM wants to prepare a new RPG session — creating a session folder, main prep file, and scene sub-files in the Obsidian vault. Triggers on requests to prep, plan, or create a new session, or to build encounters and scenes using the 5 Room Dungeon or Situations frameworks.
In this repository3 other files it gives its agents.
- chronikSkill
- vault-scoutSkill
- worldbuildingSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
14 rules. About 0 are common, 7 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 39
Use /worldbuilding Step 1 + Step 2 to gather context before brainstorming.
- Distinctive: line 51
Use the brainstorming skill to work through the Lazy DM template collaboratively.
- Distinctive: line 80
If the GM accepts, map each scene to a Room number.
- Distinctive: line 84
Every scene must have at minimum Location + Inhabitants + Goal.
- Very specific: line 97
Use /worldbuilding Step 4 for all file creation.
- Very specific: line 140
New NPC/Location notes: Create via /worldbuilding with proper frontmatter and folder placement (NPC/, Locations/).
- Very specific: line 143
Ensure every reference to a known entity uses [[wikilinks]]
- Very specific: line 144
Update related notes with backlinks (ask GM before modifying existing notes).
- Very specific: line 145
Call vault_rebuild_graph() so the new files appear in the wikilink index
- Distinctive: line 151
If 5RD was used: which scenes map to which rooms
- Distinctive: line 156
Ask if adjustments are needed before finalizing.
- Very specific: line 165
Headers: Use template style (Step 1:, Step 2:, etc.)
- Distinctive: line 167
Always ask: before modifying existing vault notes
- Distinctive: line 168
Session numbering: Always max(N)+1, never fill gaps
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Session Creation Assistant
Orchestrate new session preparation by combining three RPG prep methodologies:
- 8 Steps of the Lazy DM — the skeleton (mandatory template)
- 5 Room Dungeon — scene architecture (offered as option)
- Situations Checklist — scene content (always applied)
REQUIRED SKILLS: /worldbuilding for vault navigation and sourcebook research, brainstorming (superpowers) for collaborative refinement.
Workflow
digraph session_creation {
"Phase 1:\nResearch & Context" [shape=box];
"Phase 2:\nBrainstorm 8 Steps" [shape=box];
"Offer 5RD?" [shape=diamond];
"Phase 3a:\nBuild Scenes\n(5RD + Situations)" [shape=box];
"Phase 3b:\nBuild Scenes\n(Situations only)" [shape=box];
"Phase 4:\nWrite to Vault" [shape=box];
"Phase 5:\nReview with GM" [shape=doublecircle];
"Phase 1:\nResearch & Context" -> "Phase 2:\nBrainstorm 8 Steps";
"Phase 2:\nBrainstorm 8 Steps" -> "Offer 5RD?";
"Offer 5RD?" -> "Phase 3a:\nBuild Scenes\n(5RD + Situations)" [label="GM accepts"];
"Offer 5RD?" -> "Phase 3b:\nBuild Scenes\n(Situations only)" [label="GM declines"];
"Phase 3a:\nBuild Scenes\n(5RD + Situations)" -> "Phase 4:\nWrite to Vault";
"Phase 3b:\nBuild Scenes\n(Situations only)" -> "Phase 4:\nWrite to Vault";
"Phase 4:\nWrite to Vault" -> "Phase 5:\nReview with GM";
}Phase 1: Research & Context
Use /worldbuilding Step 1 + Step 2 to gather context before brainstorming.
- Determine next session number: List
Sessions/Session *folders, find highest N, use N+1. Always increment, never fill gaps. - Read recent sessions: for the last 1-2 session main files,
vault_read_section(note="<session main file>", headings=["Log", "Open Threads"])for outstanding plot threads, instead of reading the files whole. - Read PlayerNotes:
PC/PlayerNotes/— source of truth for what actually happened to the PCs from the players' perspective. Names may be phonetic or misspelled; cross-reference against canonical vault notes. Read them whole: they are the read ladder's exception for unstructured source material. - Check in-game date (if the vault tracks one): some vaults use a calendar plugin and store events at
.obsidian/plugins/<calendar-plugin>/data.json. If present, search for the next in-game date and any upcoming events. - Map vault connections:
vault_graph(),vault_search_notes()andvault_mentions()on active NPCs, locations, factions from recent sessions; read the notes themselves withvault_read_noteandvault_read_section. - Research sourcebooks:
search_lore()andget_chapter()for published material relevant to upcoming content. - Summarize findings for the GM: open threads, active NPCs, current date/location, relevant sourcebook material.
Phase 2: Brainstorm the 8 Steps
Use the brainstorming skill to work through the Lazy DM template collaboratively. The template structure is mandatory — never skip steps.
| Step | Focus | Key Action |
| 1. Review Characters | PC hooks | Read PC notes, ask: "What hook draws this character in?" |
| 2. Strong Start | Opening scene | Craft an in media res opening with read-aloud text |
| 3. Scenes | Scene list | Phase 3 feeds in here — build scenes with frameworks below |
| 4. Secrets & Clues | 8-10 discoverable facts | Keep abstract from locations; can be revealed anywhere |
| 5. Fantastic Locations | Evocative places | Link to existing type: place notes or create new ones via /worldbuilding |
| 6. Important NPCs | Key characters | Link to existing type: NPC notes or create new ones via /worldbuilding |
| 7. Relevant Monsters | Encounters | Stat blocks, encounter levels, system reference links |
| 8. Loot | Rewards | Level-appropriate items, narrative significance |
Phase 3: Build Scenes
Two frameworks are available. The Situations Checklist is always applied. The 5 Room Dungeon is offered as an option — present it to the GM and let them decide.
5 Room Dungeon (offered as option)
Present this mapping to the GM: "Would you like to structure this session's arc using the 5 Room Dungeon framework? 'Rooms' are story beats — they work for dungeons, wilderness, social, or political sessions alike."
| Room | Purpose | Examples |
| 1: Entrance & Guardian | Set mood, immediate action, threshold | Ambush, locked gate, hostile patrol, social gatekeeper |
| 2: Puzzle / RP Challenge | Change pace, foreshadow climax | Riddle, NPC negotiation, environmental puzzle, investigation |
| 3: Trick / Setback | Build tension, complicate | Betrayal, trap, false victory, reinforcements arrive |
| 4: Climax | Main conflict, highest stakes | Boss fight, tense negotiation, race against time |
| 5: Reward / Revelation | Wrap up, set future hooks | Treasure, plot twist, new information, moral choice |
If the GM accepts, map each scene to a Room number. Not every session needs all 5 rooms — 3-4 is fine.
Situations Checklist (always applied)
Every scene must have at minimum Location + Inhabitants + Goal. Fill out as many elements as relevant:
| Element | Question | Guidance |
| Location | What is this place? | Multiple paths/entrances so players have choice. Link to or create type: place note. |
| Inhabitants | Who is here? | Mix intelligent + unintelligent creatures. Include friendly NPCs (turncoats, allies, spirits). |
| Factions | What groups have stakes here? | 2-3 factions with conflicting interests players can exploit. |
| Goal | Why are the PCs here? | Clear motivation driving the characters into this situation. |
| Complications | What shakes things up? | Dynamic events: timers, reinforcements, environmental shifts, rituals completing. |
| Secrets & Clues | What can be discovered? | Tied to location history, faction goals, or broader campaign arcs. |
Phase 4: Write to Vault
Use /worldbuilding Step 4 for all file creation.
Folder structure:
Sessions/Session N/
YYYY-MM-DD Session N.md <- Main file (type: session)
Scene Name 1.md <- type: Encounter
Scene Name 2.md <- type: Encounter
New Location Name.md <- type: place (if needed)Main session file — based on templates/Session Preparation.md:
---
type: session
world: <vault world>
campaign: <vault campaign>
date: YYYY-MM-DD # real date
game_date: YYYY-MM-DD # in-game date (if tracked)
location: ""
characters: ["[[PC One]]", "[[PC Two]]", "[[PC Three]]"]
tags: [session]
---- Fill all 8 steps from Phase 2
- Scenes section:
- [ ] [[Scene Name]]checklist linking to sub-files - Include
## Logsection (empty, filled during play)
Scene sub-files (type: Encounter):
---
type: Encounter
aliases: []
world: <vault world>
campaign: <vault campaign>
date: YYYY-MM-DD
date_ingame: []
pc: []
npc: []
---Sections: ## Background, ## Description (read-aloud in blockquotes), ## NPCs & Stats, ## Further Developments
New NPC/Location notes: Create via /worldbuilding with proper frontmatter and folder placement (NPC/, Locations/).
After all files are written:
- Ensure every reference to a known entity uses
[[wikilinks]] - Update related notes with backlinks (ask GM before modifying existing notes); read only the lines you change, since
Editworks after a partialRead - Call
vault_rebuild_graph()so the new files appear in the wikilink index
Phase 5: Review
Present to the GM:
- Complete folder structure with all created files
- If 5RD was used: which scenes map to which rooms
- Situations checklist coverage per scene
- All
[[wikilinks]]created (new notes + existing notes referenced) - Any decisions or open questions
Ask if adjustments are needed before finalizing.
Rules
- 8 Steps template is mandatory — every session gets all 8 steps filled out
- 5RD is always offered, never forced — GM decides per session
- Situations minimum: Location + Inhabitants + Goal per scene
- Canon hierarchy: Vault > sourcebooks (from /worldbuilding)
- Match the vault's existing voice and style — read a few existing notes to calibrate tone
- Headers: Use template style (
Step 1:,Step 2:, etc.) - Never overwrite existing session folders or notes
- Always ask before modifying existing vault notes
- Session numbering: Always max(N)+1, never fill gaps
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