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mirzaaghazadehmirzaaghazadeh/unity-meta-quest-skills/skills/custom/horizon-launch-roadmap/SKILL.md

horizon-launch-roadmap

Skill1 starsChanged 30 days agoMITView on GitHub

Plan and sequence a Unity Meta Quest game launch on the Meta Horizon Store: which skill to use at each phase, the irreversible decisions (package name, signing key, Early Access, pre-order and Coming Soon windows, Data Use Checkup auto-approval, Meta VR Glasses input and targeting), and a dated timeline counting back from launch day (Coming Soon up to 360 days, pre-orders up to 90 days, submit at least 2 weeks ahead, release date at least 14 days out), plus post-launch growth tools (alerts, price A/B tests, Try Before You Buy). Use when the user asks "how do I publish my Quest game", "what's the release process", "plan my launch", "when should I submit", "can I do early access / pre-orders", "should I support Meta VR Glasses", or starts a new Quest game meant for the store.

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SKILL.md

Horizon Store launch roadmap for a Unity Quest game

Made by Navid Mirzaaghazadeh · part of unity-meta-quest-skills · MIT

This is a routing and planning skill. Each phase points to the skill that does the work. Since 2024-07-31 every Quest app ships through the Meta Horizon Store; App Lab is merged (distribution-options). Review has two stages: technical (the VRCs), then content ("completeness, polish, and value", per publish-app-review, 2026-07-07). Press coverage of the 2024 App Lab merge said subjective-quality rejections would end. Meta's current page still describes a content review, so plan for one.

Decide early: one-way doors

DecisionWhy it's hard to undoSource
Package nameMust be unique and is the app's identity on the Storepublish-mobile-manifest
Signing keystoreEvery update must use the same key. Back it up in two placeshz-store-submit (Meta skill)
Version code schemeOnly goes up, across every channel and draftpublish-mobile-manifest; unity-prepare-for-publish
Early AccessCan be enabled only for newly published apps. Disabling is irreversibleearly-access (2025-12-17)
Coming Soon / pre-ordersCan be created only during the initial submission. Pre-order price can't change. You can't move the release date to within 2 weeks of todaypre-launch-listings (2026-08-06)
Data Use CheckupAuto-approval ends at the first review submission or a raised channel limit. Test every Platform SDK feature before thatpublish-data-use (2026-10-14); hz-store-submit
Age groupMixed Ages requires the Get Age Category API within 30 days. Children apps lose all Platform SDK featuresage-groups (2026-04-02)
Org verificationWithout it you can't publish, update or recertifypublish-organization-verification
Input model (Meta VR Glasses)VR Glasses (spring 2027) ship without controllers, and the Store shows hand-capable titles first to people without them. Retrofitting hands late is expensive; decide at design time whether every flow works with hands (and gaze)app-compatibility (2026-10-13); Connect recap (2026-09-24)
Device targetingLIVE must always keep a forward-compatible build (Future devices), and every build in a submission must be one. A launched device can't be dropped from all builds; you can only hide the app with Purchase-Blocked Devicestarget-builds-by-device (2026-09-04)

Phases and skills

PhaseDoSkills
0. SetupUnity ≥ 6000.0.66f2, Meta XR SDK, OpenXR, URP; Dashboard org + app; verify orghz-quest-verify-first, unity-cli, hz-new-project-creation, hz-unity-meta-core-sdk, quest-unity-project-settings
1. Build the gameInteraction, UI, comfort, MR features; hands and gaze if you target VR Glasseshz-unity-meta-interaction-sdk, hz-unity-meta-quest-ui, hz-immersive-designer, hz-unity-meta-mixed-reality-utility-kit, meta-vr-glasses-unity
2. Platform featuresEntitlement, achievements, IAP, leaderboards, presence; create add-ons (Monetization > Add-ons; publishing one needs the DUC)hz-unity-platform-sdk (fill in DUC before submitting; steps in horizon-store-listing-assets §4)
3. Internal and external testingSigned builds to ALPHA/BETA (200 users default, up to 2,500); test usershorizon-store-publish-unity, metavr-cli, hz-vr-debug
4. Performance and complianceOVR Metrics 45-min runs; VRC audit; fix FAILshorizon-vrc-checklist, hz-perfetto-debug, hz-unity-code-review
5. ListingArt, metadata, IARC, age group, privacy policy, pricehorizon-store-listing-assets
6. SubmitA draft build in the Production (LIVE) channel attached on the Build tab (only those can be attached), age group self-certified, sharing preferences confirmed, then Submission tab > Submit for Review (the user's click)horizon-store-publish-unity Step 7, hz-store-submit
7. Release and live opsRelease now or schedule; subscribe to analytics alerts; sales, bundles, promo codes, keys; price A/B tests (US only) and Try Before You Buy once there is data; updates via production; yearly DUC recertificationhorizon-store-listing-assets (references/policy-pricing.md), horizon-store-publish-unity

Timeline, counting back from launch day L

WhenMilestoneRule
≤ L-360 dComing Soon page live (optional)Up to 360 days before launch, created during initial submission, needs approval. The older monetization overview says 180 days
≤ L-90 dPre-orders open (optional)Up to 90 days before launch; paid apps or free apps with paid IAP; charged 24 h before launch
L-6 to L-4 weeksRelease candidate in RC channel; full VRC audit passes; listing completeLeave room for one rejection cycle
≥ L-2 weeksSubmit for ReviewMeta: submit at least two weeks before the target launch
≥ L-14 dRelease date set (pre-order launches)Full release submission with a date at least 14 days out
After approvalChoose release now or a scheduled date; wishlists openYou can't set a release date before approval. Managed releases go through the account manager
LLaunchCopy future builds to production to update users. Subscribe to threshold alerts (crash rate > 5%, Quest 3 FPS < 72, 1-star ratings, startup > 19 s); analytics need > 100 lifetime active users
L + weeksGrowth experimentsPrice A/B test: starts ≥ 3 days after setup, up to 90 days, US only, keep it 30+ days away from a sale. TBYB: first trial at ≤ 50% audience (30-day experiment)
Spring 2027Meta VR Glasses on saleAn approved Production build marked Future devices reaches them with no new APK
L + 1 yearDUC recertificationOtherwise the app is removed from the Store

Plan for review taking longer than two weeks. Meta's hz-store-submit says holidays and resubmissions stretch it.

Before telling the user a date or rule

These rules change. Re-verify with metavr docs search "<rule>" or metavr docs fetch <url> if "Last verified" is more than a few months old, and cite the URL in the answer.

Sources

Pages moved from developers.meta.com/horizon/ to /vr/ (old links redirect).

Last verified: 2026-10-24

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