unity-meta-quest-skills
AGENTS.md1 starsChanged 30 days agoMITView on GitHub
Guidance for AI coding agents (Claude Code, Codex, Cursor, Copilot and others) working with this repository. People should start at README.md. This repo is a skill library: 82 Agent Skills for building Meta Quest VR games in Unity with the Unity CLI and shipping them on the Meta Horizon Store. It holds no app code. Every folder name equals its skill's name:. Every third-party folder has a SOURCE.md (upstream repo, commit, license, review notes). 1. Ask where (one game project…
- Reads credentials
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository83 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- game-gdd-authorSkill
- game-playtestSkill
- prototype-fastSkill
- quest3-verify-firstSkill
- review-game-trailerSkill
- scenario-blender-expertSkill
- scenario-blender-retopologySkill
- scenario-blender-uv-bakingSkill
- scenario-unity-expertSkill
- scenario-unity-mobileSkill
- scenario-unity-performanceSkill
- scenario-unity-pipeline-automationSkill
- scenario-unity-shadersSkill
- submit-game-versionSkill
- test-designing-guideSkill
- unity-multiplayerSkill
- unity-xr-mr-ui-directorSkill
- unity-xrSkill
- xr-perceptual-constraints-displays-and-trackingSkill
- xr-platforms-audio-and-comfortSkill
- xr-referenceSkill
- xr-rendering-input-and-spatial-understandingSkill
- xr-ux-design-and-performance-budgetingSkill
- horizon-launch-roadmapSkill
- horizon-store-listing-assetsSkill
- horizon-store-publish-unitySkill
- horizon-vrc-checklistSkill
- meta-vr-glasses-unitySkill
- meta-xr-operator-unitySkill
- quest-asset-sourcingSkill
- quest-dev-workflowSkill
- quest-level-blockoutSkill
- quest-unity-project-settingsSkill
- unity-quest-android-buildSkill
- unity-quest-dev-setupSkill
- unity-test-runner-cliSkill
- hz-api-upgradeSkill
- hz-immersive-designerSkill
- hz-new-project-creationSkill
- hz-perfetto-debugSkill
- hz-quest-verify-firstSkill
- hz-simpleperf-debugSkill
- hz-store-submitSkill
- hz-unity-code-reviewSkill
- hz-unity-device-readinessSkill
- hz-unity-face-trackingSkill
- hz-unity-fbx-importSkill
- hz-unity-meta-core-sdkSkill
- hz-unity-meta-interaction-sdkSkill
- hz-unity-meta-mixed-reality-utility-kitSkill
- hz-unity-meta-movement-sdk-retargetingSkill
- hz-unity-meta-quest-uiSkill
- hz-unity-passthrough-camera-accessSkill
- hz-unity-placementSkill
- hz-unity-platform-sdkSkill
- hz-unity-project-analyzerSkill
- hz-unity-sdk-upgradeSkill
- hz-unity-tmp-resourcesSkill
- hz-vr-debugSkill
- The first 60 shown.
The file
We split this AGENTS.md into the rules it gives an agent
8 rules. About 0 are common, 0 are distinctive, and 8 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
8
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- could be automatic: a setting could enforce it
- Very specific: line 22
Every folder name equals its skill's name:.
- Very specific: line 29
Pick one method: Use the Claude Code plugin when you are Claude Code: claude plugin install quest-core --marketplace …
- Very specific: line 33
Check for duplicates first: Look for Meta's meta-vr plugin, Unity's unity@unity-agent-plugin plugin, existing .claude/skills/ folders with …
- Very specific: line 37
Confirm: before changing user-level Claude settings (--scope user, ~/.claude/skills).
- Very specific: line 43
Start with quest-dev-workflow (the router) and hz-quest-verify-first (verify Quest facts against live docs with metavr docs search).
- Very specific: line 50
Prefer the horizon-* skills' values over Meta's hz-store-submit where they differ (see skills/meta-official/ERRATA.md).
- Very specific: line 61
New or moved skills: add the path to exactly one bundle in .claude-plugin/marketplace.json, add a row to the README catalog, and for …
- Very specific: line 71
Never commit .env files, keystores (*.keystore, *.jks) or credentials.
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
AGENTS.md
Guidance for AI coding agents (Claude Code, Codex, Cursor, Copilot and others) working with this repository. People should start at README.md.
This repo is a skill library: 82 Agent Skills for building Meta Quest VR games in Unity with the Unity CLI and shipping them on the Meta Horizon Store. It holds no app code.
Layout
skills/meta-official/<skill>/ 26 Meta's skills, copied unchanged (Apache-2.0) + ERRATA.md
skills/unity-official/<skill>/ 20 Unity's skills, copied unchanged (Unity Companion License)
skills/custom/<skill>/ 13 Original skills by Navid Mirzaaghazadeh (MIT)
skills/community/<skill>/ 23 Third-party skills, copied unchanged (MIT/Apache/Unlicense)
.claude-plugin/marketplace.json Five plugin bundles; the single source of truth for bundles
install.sh Installs bundles or skills by reading marketplace.json
docs/ install.md, usage.md, research notes, CLI reference
mcp/ Optional MCP config for `metavr` and `unity`Every folder name equals its skill's name:. Every third-party folder has a SOURCE.md
(upstream repo, commit, license, review notes).
If a user asks you to install skills from this repo
- Ask where (one game project or every project) and which bundle. Default to
quest-corein the game project. - Pick one method. Use the Claude Code plugin when you are Claude Code:
claude plugin install quest-core --marketplace mirzaaghazadeh/unity-meta-quest-skills --scope project. Otherwise use./install.sh --project <dir> <bundle>from a clone, ornpx skills add/gh skill install(see docs/install.md). - Check for duplicates first. Look for Meta's
meta-vrplugin, Unity'sunity@unity-agent-pluginplugin, existing.claude/skills/folders with the same names, and Meta skills installed bymetavr init/metavr skills install(runmetavr skills status; they live in~/.agents/skills). Tell the user instead of installing a second copy. - Confirm before changing user-level Claude settings (
--scope user,~/.claude/skills). - Tell the user to start a new session or run
/reload-plugins, then suggest: "Use quest-dev-workflow to plan my Quest game."
If you are using these skills in a game project
- Start with
quest-dev-workflow(the router) andhz-quest-verify-first(verify Quest facts against live docs withmetavr docs search). - Drive the open Editor with the
unity-cli/unity-pipelineskills (unity status,unity command run_script) rather than hand-editing.unity,.prefabor.assetfiles. - Ask before: any store upload or
--publish, anything touching the LIVE/production channel, submitting for review, installing tools, or editing Claude/MCP config. - Never print, log or commit keystore passwords or app secrets.
- Prefer the
horizon-*skills' values over Meta'shz-store-submitwhere they differ (seeskills/meta-official/ERRATA.md).
If you are changing this repository
- Don't edit files under
skills/meta-official/,skills/unity-official/or third-party folders inskills/community/. Refresh them from upstream as described in theirSOURCE.md. Record disagreements with live docs inskills/meta-official/ERRATA.md. - Custom skills (
skills/custom/): keepname:equal to the folder name, keep thelicense: MITandmetadata.authorfields and the "Made by" line, cite a Meta or Unity URL for every number or flag, mark anything unconfirmed as unverified, and updateLast verified:. - New or moved skills: add the path to exactly one bundle in
.claude-plugin/marketplace.json, add a row to the README catalog, and for third-party skills addLICENSE/NOTICE, aSOURCE.mdand a row inTHIRD_PARTY_NOTICES.md. Follow CONTRIBUTING.md for the review rules. - Check before committing:
claude plugin validate . --strict # marketplace and skill frontmatter ./install.sh --list # every bundle resolves ./install.sh --project /tmp/skilltest --dry-run all - Never commit
.envfiles, keystores (*.keystore,*.jks) or credentials..gitignoreblocks the common ones.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

