agentleFS
mirzaaghazadehmirzaaghazadeh/unity-meta-quest-skills/AGENTS.md

unity-meta-quest-skills

AGENTS.md1 starsChanged 30 days agoMITView on GitHub

Guidance for AI coding agents (Claude Code, Codex, Cursor, Copilot and others) working with this repository. People should start at README.md. This repo is a skill library: 82 Agent Skills for building Meta Quest VR games in Unity with the Unity CLI and shipping them on the Meta Horizon Store. It holds no app code. Every folder name equals its skill's name:. Every third-party folder has a SOURCE.md (upstream repo, commit, license, review notes). 1. Ask where (one game project…

  • Reads credentials

The file

We split this AGENTS.md into the rules it gives an agent

8 rules. About 0 are common, 0 are distinctive, and 8 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  • could be automatic: a setting could enforce it
  1. Very specific:

    Every folder name equals its skill's name:.

    line 22
  2. Very specific:

    Pick one method: Use the Claude Code plugin when you are Claude Code: claude plugin install quest-core --marketplace …

    line 29
  3. Very specific:

    Check for duplicates first: Look for Meta's meta-vr plugin, Unity's unity@unity-agent-plugin plugin, existing .claude/skills/ folders with …

    line 33
  4. Very specific:

    Confirm: before changing user-level Claude settings (--scope user, ~/.claude/skills).

    line 37
  5. Very specific:

    Start with quest-dev-workflow (the router) and hz-quest-verify-first (verify Quest facts against live docs with metavr docs search).

    line 43
  6. Very specific:

    Prefer the horizon-* skills' values over Meta's hz-store-submit where they differ (see skills/meta-official/ERRATA.md).

    line 50
  7. Very specific:

    New or moved skills: add the path to exactly one bundle in .claude-plugin/marketplace.json, add a row to the README catalog, and for …

    line 61
  8. Very specific:

    Never commit .env files, keystores (*.keystore, *.jks) or credentials.

    line 71

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

AGENTS.md

Guidance for AI coding agents (Claude Code, Codex, Cursor, Copilot and others) working with this repository. People should start at README.md.

This repo is a skill library: 82 Agent Skills for building Meta Quest VR games in Unity with the Unity CLI and shipping them on the Meta Horizon Store. It holds no app code.

Layout

skills/meta-official/<skill>/    26  Meta's skills, copied unchanged (Apache-2.0) + ERRATA.md
skills/unity-official/<skill>/   20  Unity's skills, copied unchanged (Unity Companion License)
skills/custom/<skill>/           13  Original skills by Navid Mirzaaghazadeh (MIT)
skills/community/<skill>/        23  Third-party skills, copied unchanged (MIT/Apache/Unlicense)
.claude-plugin/marketplace.json      Five plugin bundles; the single source of truth for bundles
install.sh                           Installs bundles or skills by reading marketplace.json
docs/                                install.md, usage.md, research notes, CLI reference
mcp/                                 Optional MCP config for `metavr` and `unity`

Every folder name equals its skill's name:. Every third-party folder has a SOURCE.md (upstream repo, commit, license, review notes).

If a user asks you to install skills from this repo

  1. Ask where (one game project or every project) and which bundle. Default to quest-core in the game project.
  2. Pick one method. Use the Claude Code plugin when you are Claude Code: claude plugin install quest-core --marketplace mirzaaghazadeh/unity-meta-quest-skills --scope project. Otherwise use ./install.sh --project <dir> <bundle> from a clone, or npx skills add / gh skill install (see docs/install.md).
  3. Check for duplicates first. Look for Meta's meta-vr plugin, Unity's unity@unity-agent-plugin plugin, existing .claude/skills/ folders with the same names, and Meta skills installed by metavr init / metavr skills install (run metavr skills status; they live in ~/.agents/skills). Tell the user instead of installing a second copy.
  4. Confirm before changing user-level Claude settings (--scope user, ~/.claude/skills).
  5. Tell the user to start a new session or run /reload-plugins, then suggest: "Use quest-dev-workflow to plan my Quest game."

If you are using these skills in a game project

  • Start with quest-dev-workflow (the router) and hz-quest-verify-first (verify Quest facts against live docs with metavr docs search).
  • Drive the open Editor with the unity-cli / unity-pipeline skills (unity status, unity command run_script) rather than hand-editing .unity, .prefab or .asset files.
  • Ask before: any store upload or --publish, anything touching the LIVE/production channel, submitting for review, installing tools, or editing Claude/MCP config.
  • Never print, log or commit keystore passwords or app secrets.
  • Prefer the horizon-* skills' values over Meta's hz-store-submit where they differ (see skills/meta-official/ERRATA.md).

If you are changing this repository

  • Don't edit files under skills/meta-official/, skills/unity-official/ or third-party folders in skills/community/. Refresh them from upstream as described in their SOURCE.md. Record disagreements with live docs in skills/meta-official/ERRATA.md.
  • Custom skills (skills/custom/): keep name: equal to the folder name, keep the license: MIT and metadata.author fields and the "Made by" line, cite a Meta or Unity URL for every number or flag, mark anything unconfirmed as unverified, and update Last verified:.
  • New or moved skills: add the path to exactly one bundle in .claude-plugin/marketplace.json, add a row to the README catalog, and for third-party skills add LICENSE/NOTICE, a SOURCE.md and a row in THIRD_PARTY_NOTICES.md. Follow CONTRIBUTING.md for the review rules.
  • Check before committing:
    claude plugin validate . --strict      # marketplace and skill frontmatter
    ./install.sh --list                    # every bundle resolves
    ./install.sh --project /tmp/skilltest --dry-run all
  • Never commit .env files, keystores (*.keystore, *.jks) or credentials. .gitignore blocks the common ones.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.