agentleFS
mik2winmik2win/foureyes/skills/prototype/SKILL.md

prototype

Skill2 starsChanged 3 months agoMITView on GitHub

Build a THROWAWAY prototype to flesh out a design before committing to it — either a runnable terminal/script app to explore state & business-logic questions, or several radically different UI variations toggleable from one route to compare looks and flows. The product is a learning, not shippable code. Distinct from /spike (validates ONE binary hypothesis) — prototype EXPLORES a design space with multiple options. TRIGGER when: the user wants to explore how a feature should look or behave, compare UI options, feel out a flow, or "mock something up to react to" before designing for real. DO NOT TRIGGER when: the user wants to validate one risky assumption yes/no (use /spike), build the real feature (use /implement), or work out requirements in words (use /analyst).

194 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use playtest-report, soak-test and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    playtest-report

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    Also in 12 projects that use this

  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 9 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 9 projects that use this

  • CoralGameSkill

    team-polish

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    Also in 14 projects that use this

  • +5 more from lilangMax
  • +3 more from CoralGame

The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 1 is distinctive, and 8 are very specific to this project.

  • 0

    Common

    Most of the 179 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read .claude/PROJECT.md — Commands (run), Stack (UI framework, language), and

    line 35
  2. Very specific:

    If CONTEXT.md exists, read it so the prototype uses the project's real domain vocabulary.

    line 40
  3. Very specific:

    If the question is genuinely both, do Logic first (settle the model), then UI on top of it.

    line 53
  4. Very specific:

    If it's really a single yes/no feasibility check, this is the wrong skill — route to /spike.

    line 54
  5. Very specific:

    Put it in a clearly disposable location: a scratch dir (prototype/, .prototype/) at the repo root, or — for UI mode — a single throwaway …

    line 60
  6. Very specific:

    Run it via PROJECT.md → Commands (run) or a direct one-off invocation.

    line 78
  7. Very specific:

    Put it in front of the user.

    line 79
  8. Very specific:

    Discard the code: Delete the prototype, or move it to the scratch dir clearly marked throwaway/gitignored.

    line 91
  9. Distinctive:

    Facts from PROJECT.md: Run command, UI stack, and routing come from the profile.

    line 122

“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Prototype: $ARGUMENTS

Build a throwaway prototype to make a fuzzy design concrete enough to react to. You learn fastest by seeing options side by side and poking at them — not by arguing about them in the abstract. The only product is a decision; the code is disposable.

$ARGUMENTS is the design question to explore. If empty, ask what to prototype, then stop.

This skill carries only invariant workflow logic. Run commands, where source lives, the UI stack, and routing come from .claude/PROJECT.md. Prototype code lives in a clearly throwaway location and is never promoted into production — the real version is built fresh through the pipeline.


Phase 0 — Load profile

  1. Read .claude/PROJECT.md — Commands (run), Stack (UI framework, language), and Architecture (where the app's routes/entry points live, so the prototype can attach without polluting real source). If missing or TEMPLATE, fall back to the root CLAUDE.md (always in context) when it carries those facts — proceed on it, noting you're running without a kit profile. Only if neither has them, STOP → /bootstrap first.
  2. If CONTEXT.md exists, read it so the prototype uses the project's real domain vocabulary.

Phase 1 — Frame & choose a mode

Pin down the question, then pick the mode that answers it:

ModeUse when the open question is about…Build
Logicstate, business rules, data shape, an algorithm, a flow's branchesa runnable terminal app / script — see LOGIC.md
UIhow it should look or feel, layout, interaction, which of several designsseveral radically different variations toggleable from one route — see UI.md

If the question is genuinely both, do Logic first (settle the model), then UI on top of it. If it's really a single yes/no feasibility check, this is the wrong skill — route to /spike.


Phase 2 — Build the throwaway

  • Put it in a clearly disposable location: a scratch dir (prototype/, .prototype/) at the repo root, or — for UI mode — a single throwaway route the project can serve, clearly named so no one mistakes it for production.
  • Cut every corner that isn't the question. Hardcode data, stub services, skip auth, skip tests, skip error handling. The prototype exists to answer one design question, nothing else.
  • Logic mode: make it runnable and interactive so the user drives it and sees real behaviour, not a description (LOGIC.md).
  • UI mode: build 2–4 genuinely different variations (not tweaks of one), all switchable from one route so the user flips between them and compares (UI.md). Use the project's real UI stack so the look is honest.

For a multi-file build, fan out with the Agent tool, then assemble — but keep it small; a prototype that's growing into a feature should stop and route to /prepare.


Phase 3 — Run & react

  1. Run it via PROJECT.md → Commands (run) or a direct one-off invocation.
  2. Put it in front of the user. /grill them on what they're seeing: which variation, which behaviours feel right, what's missing, where the model breaks. This is the payoff — concrete reactions, not abstract opinions.
  3. Iterate cheaply: tweak and re-run. Cheap iteration is the whole point.

Phase 4 — Capture the decision & discard

  1. Record the learning — the chosen direction (which variation / which logic model), why, and the constraints discovered. If domain terms or a design decision crystallized, hand them to /domain-model for CONTEXT.md / an ADR. This learning is what survives.
  2. Discard the code. Delete the prototype, or move it to the scratch dir clearly marked throwaway/gitignored. Never integrate it — the real feature is built fresh via analyst → prepare → implement.

Output

## Prototype — <design question>

**Mode**: Logic | UI
**Built**: <what + where (throwaway location)>
**Variations explored**: <UI: A/B/C summary | Logic: the model(s) tried>
**Decision**: <chosen direction> — <why, from the user's reactions>
**Constraints discovered**: <what the prototype revealed>
**Next**: /analyst (spec the chosen design) | /prepare (plan it) | /implement (if trivial)
**Disposition**: deleted | moved to scratch and marked throwaway

Hard rules

  • Throwaway only. Prototype code is never promoted; the real version is built through the pipeline. Its product is a decision, not code.
  • Explore options. UI mode shows several genuinely different variations — that's how it differs from a single mock.
  • Outside production source. Scratch dir or a clearly-marked throwaway route — never woven into the Architecture source paths.
  • Stop if it's becoming a feature. Outgrowing "quick exploration" → route to /prepare.
  • Facts from PROJECT.md. Run command, UI stack, and routing come from the profile.

Cross-reference

  • /spike — validate ONE risky hypothesis (binary, time-boxed). Prototype EXPLORES a design space with multiple options; spike ANSWERS a single can-it-work question.
  • After: /analyst (spec the chosen design) or /prepare (plan it).
  • /domain-model — capture terms/decisions the prototype surfaced.

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.