prototype
Skill2 starsChanged 3 months agoMITView on GitHub
Build a THROWAWAY prototype to flesh out a design before committing to it — either a runnable terminal/script app to explore state & business-logic questions, or several radically different UI variations toggleable from one route to compare looks and flows. The product is a learning, not shippable code. Distinct from /spike (validates ONE binary hypothesis) — prototype EXPLORES a design space with multiple options. TRIGGER when: the user wants to explore how a feature should look or behave, compare UI options, feel out a flow, or "mock something up to react to" before designing for real. DO NOT TRIGGER when: the user wants to validate one risky assumption yes/no (use /spike), build the real feature (use /implement), or work out requirements in words (use /analyst).
194 other projects use a version of this.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
184 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
9 rules. 0 are common, 1 is distinctive, and 8 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
8
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 35
Read .claude/PROJECT.md — Commands (run), Stack (UI framework, language), and
- Very specific: line 40
If CONTEXT.md exists, read it so the prototype uses the project's real domain vocabulary.
- Very specific: line 53
If the question is genuinely both, do Logic first (settle the model), then UI on top of it.
- Very specific: line 54
If it's really a single yes/no feasibility check, this is the wrong skill — route to /spike.
- Very specific: line 60
Put it in a clearly disposable location: a scratch dir (prototype/, .prototype/) at the repo root, or — for UI mode — a single throwaway …
- Very specific: line 78
Run it via PROJECT.md → Commands (run) or a direct one-off invocation.
- Very specific: line 79
Put it in front of the user.
- Very specific: line 91
Discard the code: Delete the prototype, or move it to the scratch dir clearly marked throwaway/gitignored.
- Distinctive: line 122
Facts from PROJECT.md: Run command, UI stack, and routing come from the profile.
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototype: $ARGUMENTS
Build a throwaway prototype to make a fuzzy design concrete enough to react to. You learn fastest by seeing options side by side and poking at them — not by arguing about them in the abstract. The only product is a decision; the code is disposable.
$ARGUMENTS is the design question to explore. If empty, ask what to prototype, then stop.
This skill carries only invariant workflow logic. Run commands, where source lives, the UI stack,
and routing come from .claude/PROJECT.md. Prototype code lives in a clearly throwaway
location and is never promoted into production — the real version is built fresh through the
pipeline.
Phase 0 — Load profile
- Read
.claude/PROJECT.md— Commands (run), Stack (UI framework, language), and Architecture (where the app's routes/entry points live, so the prototype can attach without polluting real source). If missing orTEMPLATE, fall back to the rootCLAUDE.md(always in context) when it carries those facts — proceed on it, noting you're running without a kit profile. Only if neither has them, STOP →/bootstrapfirst. - If
CONTEXT.mdexists, read it so the prototype uses the project's real domain vocabulary.
Phase 1 — Frame & choose a mode
Pin down the question, then pick the mode that answers it:
| Mode | Use when the open question is about… | Build |
| Logic | state, business rules, data shape, an algorithm, a flow's branches | a runnable terminal app / script — see LOGIC.md |
| UI | how it should look or feel, layout, interaction, which of several designs | several radically different variations toggleable from one route — see UI.md |
If the question is genuinely both, do Logic first (settle the model), then UI on top of it.
If it's really a single yes/no feasibility check, this is the wrong skill — route to /spike.
Phase 2 — Build the throwaway
- Put it in a clearly disposable location: a scratch dir (
prototype/,.prototype/) at the repo root, or — for UI mode — a single throwaway route the project can serve, clearly named so no one mistakes it for production. - Cut every corner that isn't the question. Hardcode data, stub services, skip auth, skip tests, skip error handling. The prototype exists to answer one design question, nothing else.
- Logic mode: make it runnable and interactive so the user drives it and sees real behaviour, not a description (LOGIC.md).
- UI mode: build 2–4 genuinely different variations (not tweaks of one), all switchable from one route so the user flips between them and compares (UI.md). Use the project's real UI stack so the look is honest.
For a multi-file build, fan out with the Agent tool, then assemble — but keep it small; a
prototype that's growing into a feature should stop and route to /prepare.
Phase 3 — Run & react
- Run it via
PROJECT.md→ Commands (run) or a direct one-off invocation. - Put it in front of the user.
/grillthem on what they're seeing: which variation, which behaviours feel right, what's missing, where the model breaks. This is the payoff — concrete reactions, not abstract opinions. - Iterate cheaply: tweak and re-run. Cheap iteration is the whole point.
Phase 4 — Capture the decision & discard
- Record the learning — the chosen direction (which variation / which logic model), why, and
the constraints discovered. If domain terms or a design decision crystallized, hand them to
/domain-modelforCONTEXT.md/ an ADR. This learning is what survives. - Discard the code. Delete the prototype, or move it to the scratch dir clearly marked
throwaway/gitignored. Never integrate it — the real feature is built fresh via
analyst → prepare → implement.
Output
## Prototype — <design question>
**Mode**: Logic | UI
**Built**: <what + where (throwaway location)>
**Variations explored**: <UI: A/B/C summary | Logic: the model(s) tried>
**Decision**: <chosen direction> — <why, from the user's reactions>
**Constraints discovered**: <what the prototype revealed>
**Next**: /analyst (spec the chosen design) | /prepare (plan it) | /implement (if trivial)
**Disposition**: deleted | moved to scratch and marked throwawayHard rules
- Throwaway only. Prototype code is never promoted; the real version is built through the pipeline. Its product is a decision, not code.
- Explore options. UI mode shows several genuinely different variations — that's how it differs from a single mock.
- Outside production source. Scratch dir or a clearly-marked throwaway route — never woven into the Architecture source paths.
- Stop if it's becoming a feature. Outgrowing "quick exploration" → route to
/prepare. - Facts from PROJECT.md. Run command, UI stack, and routing come from the profile.
Cross-reference
/spike— validate ONE risky hypothesis (binary, time-boxed). Prototype EXPLORES a design space with multiple options; spike ANSWERS a single can-it-work question.- After:
/analyst(spec the chosen design) or/prepare(plan it). /domain-model— capture terms/decisions the prototype surfaced.
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