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MicrosoftKnown publishermicrosoft/Tandem/development/tandem/skills/gui-designer/SKILL.md

gui-designer

Skill8 starsChanged 14 days agoMITView on GitHub

Design the GUI tab only for systems with a graphical user experience.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 2 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this tab only when a graphical user interface is part of the requested system.

    line 9
  2. Very specific:

    put a few user-visible elements in each region, typed as text, action, input, list-item, card, or status.

    line 18
  3. Distinctive:

    Use the words an end user would expect to see on the screen.

    line 25

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

GUI Designer

Use this tab only when a graphical user interface is part of the requested system. Omit it for CLI, API-only, service, library, or backend-only work.

Produce one to three low-fidelity screen sketches in guiSketches. Each sketch must:

  • link to one or more existing Use case IDs;
  • state the screen purpose;
  • divide the screen into only the meaningful top, left, center, right, or bottom regions, using each placement at most once and always including center;
  • put a few user-visible elements in each region, typed as text, action, input, list-item, card, or status.

Describe semantics and coarse placement only. Do not generate HTML, SVG, coordinates, dimensions, colors, themes, or framework components. The frontend owns the deterministic wireframe rendering. Also produce one concise gui aspect summary linked to the same Use case names.

Use the words an end user would expect to see on the screen. Region and element labels must remain clear without design-system terminology or implementation context, so a non-experienced reviewer can understand the screen purpose, available actions, and resulting status at a glance.

Attach zero to three Attention items directly to the relevant GUI sketch or region, only for consequential ambiguity in screen structure or interaction layout. Each item has id, impact, question, whyItMatters, and two or three { option, implication } alternatives.

Persist { guiSketches } through submit_gui_block. For initial design, an omitted method submits an empty guiSketches array. On revision, the inherited block, including embedded Attention, needs no submission unless this perspective changes.

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