game-plan
Skill0 starsChanged 24 days agoApache-2.0View on GitHub
Continue game design, systems, progression, economy, content, pacing, and balance planning from a project's durable sources of truth. Use to brainstorm, critique, compare, resume, or lock design decisions without implementing them; for simulation or telemetry evidence, use game-balance-lab.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- ThiagoFdaSLopes/game-dev-skillstheir own version, first seen Oct 25, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- ThiagoFdaSLopes/game-dev-skills★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository11 other files it gives its agents.
- context-continuitySkill
- game-balance-labSkill
- game-debugSkill
- game-full-verificationSkill
- game-implementSkill
- game-playtest-analysisSkill
- game-qa-cleanupSkill
- game-releaseSkill
- game-ux-auditSkill
- music-composerSkill
- skill-auditorSkill
The file
We split this skill into the rules it gives an agent
11 rules. About 0 are common, 10 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈10
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 10
Read repository guidance and GAME_PROJECT_PROFILE.md when present.
- Distinctive: line 11
Use references/project-profile.md to map implementation, stable design, decision ledger, status, handoff, archives, and test evidence.
- Distinctive: line 13
Keep implemented, approved, draft, open, rejected, and superseded states distinct.
- Distinctive: line 19
Check interactions with the game's core loop, resources, progression, difficulty, content availability, accessibility, and technical …
- Distinctive: line 21
Ask at most three questions when subjective intent cannot be recovered from evidence.
- Distinctive: line 27
Hard rule: leave unanswered questions open and never apply a default silently.
- Distinctive: line 30
Do not edit implementation during planning.
- Distinctive: line 40
Don't bend one because a request is casual: ask the user.
- Distinctive: line 57
Don't add a rule after your own mistake or a reviewer's nitpick without that yes.
- Distinctive: line 60
Ask about new rules once, batched at the end of the task.
- Distinctive: line 61
When a file hits its size cap, or at a milestone, prune it: cut rules no one can tie to a reason.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Plan
Establish Project Truth
- Read repository guidance and
GAME_PROJECT_PROFILE.mdwhen present. - Use references/project-profile.md to map implementation, stable design, decision ledger, status, handoff, archives, and test evidence.
- Inspect implementation only when a claim depends on current behavior.
- Keep implemented, approved, draft, open, rejected, and superseded states distinct.
Plan
- State the requested topic, relevant approved constraints, and unresolved decisions.
- Evaluate proposals rather than automatically endorsing them.
- Check interactions with the game's core loop, resources, progression, difficulty, content availability, accessibility, and technical constraints.
- Recommend a concrete direction with benefits, costs, risks, and the smallest useful experiment.
- Ask at most three questions when subjective intent cannot be recovered from evidence.
Preserve Decisions
- Hard rule: lock only the exact choice the user explicitly approves, because work built on a decision the user never made is costly to unwind. Approval is an explicit statement naming the choice; silence, enthusiasm, questions, or "continue" approve nothing.
- When the user delegates a specific choice ("use your judgment on this", "you pick"), make it within that scope, label it agent-chosen under that delegation rather than approved, and list it in your report so it is easy to overturn. Delegation never authorizes publishing, deleting files, or changing a previously approved value.
- Hard rule: leave unanswered questions open and never apply a default silently. Never infer rejection from silence or nonselection, and never quietly revive a rejected idea; reopen it only by proposing it again.
- Record approved decisions in the configured decision ledger when edits are permitted; otherwise report the exact pending ledger entry.
- Move only useful superseded reasoning to the configured archive.
- Do not edit implementation during planning.
Stop
Finish when the user has a clear recommendation or decision, exact status is recorded or reported as a pending update, and implementation work is either explicitly requested or left separate.
Rules And Pushback
Lines marked Hard rule guard approvals, deletion, publishing, and private data, where a mistake is costly or can't be undone; each gives its reason. Don't bend one because a request is casual: ask the user. Unmarked lines still bind too. Scope limits, honest evidence, and approval steps aren't optional. Scale each step's effort to the risk, and say so when you skip one that doesn't fit. A profile or instruction file records an owner decision only where it says the owner made it; otherwise treat it as project guidance. If a rule seems wrong for this task, say which one and why before you continue.
How Rules Get Made
- Something the user says in passing applies to the current task only.
- Exception: anything about money, privacy, publishing, deleting, or permissions binds as soon as they say it. Ask once whether to make it permanent.
- A rule becomes standing only when the user says "make this a rule", or you ask and they say yes. Record their words, the date, and the reason with it.
- This covers every file that steers an agent: instruction files, style guides, skills, checklists, templates, CI checks, and agent memory.
- Don't add a rule after your own mistake or a reviewer's nitpick without that yes. Fix the input or the work instead.
- A new ruling replaces the one it contradicts. Never keep both.
- Ask about new rules once, batched at the end of the task.
- When a file hits its size cap, or at a milestone, prune it: cut rules no one can tie to a reason. The user's taste decisions are flagged for them and never cut by an agent.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

