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mewziciansmewzicians/Skills-Folder/skills/game-implement/SKILL.md

game-implement

Skill0 starsChanged 23 days agoApache-2.0View on GitHub

Implement approved game features and fixes end to end across logic, UI, content, persistence, tests, documentation, and maintained deliverables. Use when the user asks to build, wire up, apply, or finish an approved game change.

1 other project uses a version of this.

Adopted by

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The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    every input, replay, copy, speed, skip, pause, or synchronization path.

    line 17
  2. Distinctive:

    Run syntax/static checks, the changed path, neighboring interactions, boundaries, repeated invocation, persistence, deterministic variants, …

    line 28
  3. Distinctive:

    Don't bend one because a request is casual: ask the user.

    line 36
  4. Distinctive:

    Don't add a rule after your own mistake or a reviewer's nitpick without that yes.

    line 53
  5. Distinctive:

    Ask about new rules once, batched at the end of the task.

    line 56
  6. Distinctive:

    When a file hits its size cap, or at a milestone, prune it: cut rules no one can tie to a reason.

    line 57

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Game Implement

Confirm The Contract

Read repository guidance and references/project-profile.md. Identify implemented truth, stable design, decision status, and the smallest relevant code. Hard rule: implement only the behavior the user approved or directly requested. Report conflicts before editing; do not silently choose among open alternatives, because shipped code gets mistaken for a decision.

Map Impact

Trace the change through:

  • rules, state, content, AI, economy, progression, and resolution order;
  • every input, replay, copy, speed, skip, pause, or synchronization path;
  • save schema, restore checkpoints, migrations, reset, and compatibility;
  • UI, accessibility, tutorial, feedback, tooltips, and help;
  • tests, simulations, telemetry, documentation, mirrors, manifests, and packages.

Implement

Reuse existing architecture and data-driven patterns. Make the smallest coherent change that completes the approved behavior. Preserve unrelated work, deterministic outcomes, transactional boundaries, and platform constraints. Keep decision-critical rules inspectable.

Validate And Synchronize

Run syntax/static checks, the changed path, neighboring interactions, boundaries, repeated invocation, persistence, deterministic variants, and representative viewports as relevant, including the first load after a fresh reload. Broaden by blast radius. Hard rule: record exact evidence and never claim an unrun suite passed.

When a rule changes, update every affected description, tooltip, legend, forecast, comment, and help entry in the same change. Update only affected design, decision, status, handoff, verification, mirror, and manifest records; byte-check maintained deliverables, and build an archive only when asked. Finish when behavior, player-facing explanations, tests, and maintained deliverables agree. Hard rule: do not publish; publishing goes through game-release when the user invokes it, because a public push can't be recalled.

Rules And Pushback

Lines marked Hard rule guard approvals, deletion, publishing, and private data, where a mistake is costly or can't be undone; each gives its reason. Don't bend one because a request is casual: ask the user. Unmarked lines still bind too. Scope limits, honest evidence, and approval steps aren't optional. Scale each step's effort to the risk, and say so when you skip one that doesn't fit. A profile or instruction file records an owner decision only where it says the owner made it; otherwise treat it as project guidance. If a rule seems wrong for this task, say which one and why before you continue.

How Rules Get Made

  1. Something the user says in passing applies to the current task only.
  2. Exception: anything about money, privacy, publishing, deleting, or permissions binds as soon as they say it. Ask once whether to make it permanent.
  3. A rule becomes standing only when the user says "make this a rule", or you ask and they say yes. Record their words, the date, and the reason with it.
  4. This covers every file that steers an agent: instruction files, style guides, skills, checklists, templates, CI checks, and agent memory.
  5. Don't add a rule after your own mistake or a reviewer's nitpick without that yes. Fix the input or the work instead.
  6. A new ruling replaces the one it contradicts. Never keep both.
  7. Ask about new rules once, batched at the end of the task.
  8. When a file hits its size cap, or at a milestone, prune it: cut rules no one can tie to a reason. The user's taste decisions are flagged for them and never cut by an agent.

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