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mejbaurbaharmejbaurbahar/fagun/skills/mobile-testing/SKILL.md

mobile-testing

Skill1 starsChanged 4 months agoMITView on GitHub

Use when testing mobile apps (iOS/Android native, or responsive/mobile-web) — device/viewport matrices, touch gesture testing, mobile-specific network and lifecycle conditions, and app-store readiness checks.

7 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

8 rules. 0 are common, 7 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 6 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use Chrome DevTools MCP emulate/resize_page or Claude in Chrome to test key breakpoints: 375px (small phone), 414px (large phone), 768px …

    line 9
  2. Distinctive:

    Check touch target size (min ~44×44px) — mouse-precision UI often ships touch targets too small to tap reliably.

    line 10
  3. Distinctive:

    Check for hover-dependent functionality that has no touch equivalent (tooltips, hover menus).

    line 11
  4. Distinctive:

    Test both orientations (portrait/landscape) if the app doesn't lock orientation.

    line 12
  5. Distinctive:

    Test with the mobile viewport's actual user-agent, not just a resized desktop window — some sites serve different code paths by UA.

    line 13
  6. Distinctive:

    Permissions: test both grant and deny paths for every permission (camera, location, notifications, contacts) — deny path is the one that …

    line 19
  7. Distinctive:

    App update path: test upgrading from the previous released version (migrations, cached data compatibility), not just fresh installs.

    line 21
  8. Distinctive:

    Always include exact device model, OS version, app version/build number, and network condition in the report — mobile bugs are frequently …

    line 33

“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Mobile Testing

Responsive/mobile-web testing (most common in this harness)

  • Use Chrome DevTools MCP emulate/resize_page or Claude in Chrome to test key breakpoints: 375px (small phone), 414px (large phone), 768px (tablet), plus the actual design breakpoints if known.
  • Check touch target size (min ~44×44px) — mouse-precision UI often ships touch targets too small to tap reliably.
  • Check for hover-dependent functionality that has no touch equivalent (tooltips, hover menus).
  • Test both orientations (portrait/landscape) if the app doesn't lock orientation.
  • Test with the mobile viewport's actual user-agent, not just a resized desktop window — some sites serve different code paths by UA.

Native app testing (iOS/Android)

  • Device/OS matrix: pick a representative spread — oldest supported OS version, newest, one low-end device (perf-constrained), one high-end. Don't test only on the simulator/emulator; real-device testing catches sensor, permissions-dialog, and performance issues simulators miss.
  • Lifecycle testing: backgrounding mid-flow (payment, upload) and resuming, force-quit and relaunch (state restore correctness), low-memory termination behavior, incoming call/notification interruption.
  • Network conditions: airplane mode mid-request, flaky/slow 3G simulation, switching wifi→cellular mid-session — does the app recover gracefully or lose state/crash?
  • Permissions: test both grant and deny paths for every permission (camera, location, notifications, contacts) — deny path is the one that gets skipped and ships broken.
  • Push notifications: delivery, deep-linking from a notification tap, badge count accuracy.
  • App update path: test upgrading from the previous released version (migrations, cached data compatibility), not just fresh installs.

Touch gesture testing

  • Tap, long-press, swipe (all directions where relevant), pinch-zoom, double-tap-zoom, drag-and-drop reorder.
  • Accidental-gesture resistance: does a scroll accidentally trigger a swipe-to-delete? Does a slightly-off tap on an adjacent element misfire?

App store readiness (if shipping to stores)

  • Screenshots/metadata match current UI (stale store screenshots are a common rejection/complaint source).
  • Privacy manifest / data-collection disclosures match what the app actually collects.
  • Crash-free session rate from a beta/TestFlight build before submitting.

Reporting

Always include exact device model, OS version, app version/build number, and network condition in the report — mobile bugs are frequently device/OS-specific and unreproducible without this. Use [[bug-reporting]].

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