brainstorm
Skill2 starsChanged 4 months agoMITView on GitHub
You MUST use this before any creative work — creating features, building components, adding functionality, or modifying behavior. Also trigger when the user mentions brainstorming, wants to think through a design, stress-test a plan, or says 'grill me'. NOT for debugging, code review, writing tests, committing, or mechanical refactors (renaming, version bumps, config changes).
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository67 other files it gives its agents.
- AGENTS.mdAGENTS.md
- agent-architectureSkill
- agent-evaluationSkill
- agent-memorySkill
- agent-post-trainingSkill
- agent-self-evolutionSkill
- agent-tool-designSkill
- api-designSkill
- application-architectureSkill
- code-reviewerSkill
- coding-agent-designSkill
- concurrency-designSkill
- context-engineeringSkill
- dockerSkill
- game-audioSkill
- game-designSkill
- game-narrativeSkill
- game-patternsSkill
- game-performanceSkill
- game-renderingSkill
- game-visualsSkill
- git-commitSkill
- git-prSkill
- godot-shaderSkill
- godotSkill
- gpu-rendering-architectureSkill
- grafanaSkill
- helmSkill
- homelab-monitoringSkill
- k3sSkill
- k8s-networkingSkill
- k8s-operationsSkill
- k8s-storageSkill
- k8s-workloadsSkill
- knowledge-baseSkill
- level-designSkill
- llm-inference-servingSkill
- loggingSkill
- logqlSkill
- love2d-fennelSkill
- love2dSkill
- ml-platform-architectureSkill
- ml-post-trainingSkill
- multi-agent-collaborationSkill
- nix-dendriticSkill
- nix-packagingSkill
- nixSkill
- odin-designSkill
- odin-gamedevSkill
- orchestratorSkill
- physical-ai-systemsSkill
- plannerSkill
- prd-to-storiesSkill
- prd-writingSkill
- promqlSkill
- pr-reviewerSkill
- python-designSkill
- rag-designSkill
- ray-data-pipelinesSkill
- ray-kubernetes-infrastructureSkill
- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
14 rules. 0 are common, 12 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
12
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
Ask questions one at a time.
- Distinctive: line 19
If a question can be answered by exploring the codebase, explore the codebase instead of asking.
- Distinctive: line 23
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until the user says the …
- Distinctive: line 31
Every topic gets questioned.
- Distinctive: line 46
Walk every branch: Follow each line of the decision tree to resolution before moving on.
- Distinctive: line 48
Surface alternatives organically: When multiple valid approaches exist, present them as part of the natural conversation flow rather than a …
- Distinctive: line 59
Answer the objection: When the user pushes back, address their specific point and check the option against their underlying goal instead of …
- Distinctive: line 62
Flag scope early: If the request covers multiple independent subsystems, flag it immediately rather than refining details of something that …
- Distinctive: line 73
Before asking questions, orient yourself from two sources:
- Distinctive: line 114
Before wrapping up, actively challenge your own conclusions:
- Very specific: line 141
Guard: only propose this bucket if .beads/ exists in the project root.
- Very specific: line 142
If it does not, surface these terms as inline recommendations and ask the user to persist them manually — do not emit bd remember commands.
- Distinctive: line 160
Wait for confirmation. The user sees the exact commands (including the full quoted content) before anything runs — this review step is the …
- Distinctive: line 171
If the glossary is empty or contains only ephemeral session chatter, skip the flush entirely.
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorm
Turn ideas into fully formed designs through relentless, opinionated questioning. Interview the user about every aspect of their idea, walking down each branch of the decision tree and resolving dependencies one by one. For each question, lead with your recommended answer.
Ask questions one at a time.
If a question can be answered by exploring the codebase, explore the codebase instead of asking.
<HARD-GATE>
Do NOT invoke any implementation skill, write any code, scaffold any project, or
take any implementation action until the user says the brainstorming session is
done. This applies regardless of perceived simplicity — jumping to code before
understanding the problem leads to wrong assumptions and wasted work.
</HARD-GATE>No Topic Is Too Simple
Every topic gets questioned. A todo list, a single-function utility, a config change — all of them. "Simple" topics are where unexamined assumptions cause the most damage, because nobody thinks to question them. The questioning can be brief for truly simple topics, but you still question before acting.
How You Work
- Always recommend first. State your recommendation and reasoning, then ask the question. This ordering matters — the user reads your position, then responds to it. "I'd recommend X because Y. What's your situation with Z?" is the pattern. This is faster than neutral "what do you think?" and produces better results because you bring your own informed perspective.
- One question at a time. Each message contains exactly one question. Don't ask multiple questions, bullet lists of follow-ups, or restate the same question in different words at the end.
- Walk every branch. Follow each line of the decision tree to resolution before moving on. Don't leave decisions half-explored.
- Surface alternatives organically. When multiple valid approaches exist, present them as part of the natural conversation flow rather than a formal checkpoint. Compare trade-offs and recommend one.
- YAGNI ruthlessly. Challenge features that aren't clearly needed. Remove unnecessary complexity from all designs.
- 80/20 when YAGNI fails. Sometimes you can't say no — a stakeholder has already committed, a business requirement is non-negotiable, or the team has decided. That's okay. When a feature survives the YAGNI challenge, the next question becomes: what's the version that delivers 80% of the value with 20% of the complexity? Strip it to the core need. The goal shifts from elimination to simplification.
- Answer the objection. When the user pushes back, address their specific point and check the option against their underlying goal instead of restating the earlier recommendation.
- Flag scope early. If the request covers multiple independent subsystems, flag it immediately rather than refining details of something that needs decomposition first. Help break it into pieces, then brainstorm the first piece.
Phases
These are a loose guide, not a rigid checklist. The conversation naturally loops between them as new information surfaces.
1. Quick Context Scan
Before asking questions, orient yourself from two sources:
Wiki traversal — If a knowledge base is configured (check AGENTS.md for
Knowledge base: <path>), traverse it using the reading protocol from the
knowledge-base skill: INDEX.md → relevant MOC → 1–5 atomic notes most
relevant to the domain being discussed. Also check plans/ for any active map
if the work looks like part of an ongoing effort. Don't narrate the read — absorb
it and ask questions as if you already knew the context.
Codebase scan — Do a light read of the project structure, docs, and recent commits. Enough to avoid asking questions the codebase already answers. Heavier exploration happens on-demand as the conversation surfaces specific areas worth investigating.
2. Question and Discuss
Grill the user. Understand purpose, constraints, success criteria. Prefer multiple-choice questions when possible, but open-ended is fine. Keep going until you've walked every relevant branch of the decision tree and reached shared understanding.
Scratch glossary — As the conversation resolves domain terms, entity
definitions, and design decisions, accumulate them as a running mental model:
term: definition. No wiki formatting, no file writes — just a lightweight list
you hold in working memory. This prevents re-explanation as terms compound
within the session and gives you the material for the stress-test and handoff.
In existing codebases:
- Explore current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work, include targeted improvements in the discussion — don't propose unrelated refactoring.
For new components:
- Break the system into units with one clear purpose each, communicating through well-defined interfaces.
- For each unit: what does it do, how do you use it, what does it depend on?
- Favor small, well-bounded units — they're easier to reason about, test, and implement correctly.
3. Stress-Test Before Converging
Before wrapping up, actively challenge your own conclusions:
- What assumptions did we make that we didn't examine?
- What alternative approaches didn't we explore?
- Are there trade-offs we accepted implicitly?
- Are there terms we resolved in the scratch glossary whose definitions we assumed but never fully pressure-tested?
Be honest about your own ideas — call your own bluff, audit the beliefs you started
with, and check that novelty isn't masquerading as depth. See references/idea-judgment.md.
Present these to the user as a genuine attempt to find blind spots. They either dig deeper (extending the session) or confirm satisfaction (moving to summary).
4. Summarize and Hand Off
Present a concise summary of the decisions made. If the scratch glossary is
non-empty, include it as a Shared language section — a flat list of
term: definition pairs. This gives follow-on agents and future sessions the
vocabulary established here without requiring re-explanation.
Glossary flush — After presenting the shared language list, classify each term into one of two buckets and present the proposed split to the user for confirmation before writing anything:
- Project-local — terms that only matter inside this repo (implementation
specifics, local naming conventions, project-scoped entities): persist with
bd remember 'term: definition', surfaced next session bybd prime. Guard: only propose this bucket if.beads/exists in the project root. If it does not, surface these terms as inline recommendations and ask the user to persist them manually — do not emitbd remembercommands. - Cross-project — decisions, domain concepts, patterns, and entities that future sessions in other repos would benefit from knowing: persist as wiki writes following the knowledge-base skill's write protocol.
Present the split like this:
Glossary flush — proposed split:
bd remember(project-local) (omit this section if no.beads/exists):
bd remember 'term: definition'Wiki (cross-project):
term: definition→ suggested note path/typeDoes this split look right?
Wait for confirmation. The user sees the exact commands (including the full
quoted content) before anything runs — this review step is the primary
injection safeguard. After the user confirms (or adjusts), execute the
writes. Use single quotes for bd remember arguments so shell does not
interpret $, backticks, or " inside the content.
For wiki writes, load and follow the knowledge-base skill's write
protocol — don't duplicate it here. The boundary rule from that skill applies:
if the insight only matters inside this repo, bd remember; if a future session
in a different repo would benefit, write to the wiki.
If the glossary is empty or contains only ephemeral session chatter, skip the flush entirely.
Ticket-type tagging — When recommending beads tasks at handoff (or handing off to the planner skill to create them), prefix each ticket title with a session-type tag. This tells the next session how to work the ticket, not just what to work on:
| Tag | When to use |
[research] | Unknown facts must be established before the work can proceed. AFK-capable. |
[brainstorming] | A design decision requires a live grilling session. HITL. |
[prototype] | A question is best answered by building something cheap and throwaway. HITL. |
[human-task] | Only a human can do this: provisioning, credentials, external approvals. HITL. |
| (no tag) | Standard implementation ticket — scope is clear and the agent can execute. |
Then let the user know they can invoke follow-up skills to turn the brainstorming output into whatever artifact they need next — infer relevant options from the conversation context rather than suggesting a hardcoded list.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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