review-loop
Skill30 starsChanged 26 days agoMITView on GitHub
動畫影片的視覺自我審查循環(HyperFrames 版)— 輸出草稿、在每個時間軸節拍截圖拼成 contact sheet、逐張對照檢查表、修正、重來。只要動畫的畫面或時間有任何修改,以及在宣告影片完成之前,都一定要使用此技能。
54 other projects use a version of this.
Adopted by
Most recently taken up by
- revisit-studies/studytheir own version, first seen Nov 9, 2026
- Mmbugraaslan/motion-plustheir own version, first seen Nov 8, 2026
- zane-tv/holdframetheir own version, first seen Nov 8, 2026
- seankoji-com/.agentstheir own version, first seen Nov 8, 2026
- BK202503/open-claude-alltheir own version, first seen Nov 8, 2026
- Latand/delegatustheir own version, first seen Nov 8, 2026
Used with
Projects with it also use polish, to-spec and 9 more.
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HK-hubSkillpolish
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
Also in 3 projects that use this
GoogleSkillto-spec
Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.
Also in 4 projects that use this
GoogleSkillimprove-codebase-architecture
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Also in 5 projects that use this
AWSSkillship
Finalize dev work on an issue branch — update docs, push, and open a PR.
Also in 4 projects that use this
MicrosoftSkillcouncil
Convene the persona panel — six orthogonal review lenses — on a target. Cold independent fan-out, debate-to-consensus, synthesized verdict with recorded dissent and a roster manifest.
Also in 3 projects that use this
SentrySkillreview
Fixture review skill.
Also in 5 projects that use this
- +4 more from google
Other versions54 projects use a version of this.
Word for word · 0
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None found.
Wrote their own version · 54
- didi/mpx★ 4ksame name
- blockscout/frontend★ 310same name
- microsoft/bocpy★ 184same name
- 9thLevelSoftware/legion★ 76same name
- microsoft/Trieste★ 53same name
- revisit-studies/study★ 46same name
- timharris707/skills★ 44same name
- Latand/delegatus★ 37same name
- spxrogers/agentsync★ 35same name
- mthines/agent-skills★ 20same name
44 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository2 other files it gives its agents.
- motion-designSkill
- motion-explainerSkill
The file
Files
Review loop(HyperFrames 版)
你看不了影片,但你看得了畫面。沒有看過「目前這一版」輸出的 contact sheet,絕對不要回報影片完成。
改編自 whaleyxbt/claude-motion 的
review-loopskill(MIT,見同資料夾LICENSE)。原版的npm run …指令改成 HyperFrames CLI 和 ffmpeg,以及本資料夾的scripts/sheet.py。標示「(本版新增)」的段落不是原作內容。
下面的 SHEET 指的是 python "<此技能資料夾>/scripts/sheet.py"。此技能資料夾通常在 ~/.claude/skills/review-loop(Claude Code)或 ~/.agents/skills/review-loop(Codex)。所有路徑都用絕對路徑。需要 Python + Pillow 和 ffmpeg。
循環
- 先過機器檢查(本版新增):在專案資料夾執行
npx hyperframes check。它一次跑完 lint、執行期、版面溢出、動作和對比度檢查(官方已經把validate/inspect標為過時,改用check)。有錯先修,修完再往下。細節見官方hyperframes-cliskill。- 遮罩揭示在進場途中一定會報
container_overflow,屬於刻意設計,在遮罩容器加data-layout-allow-overflow。但如果落定之後還報text_box_overflow,就是容器太矮,會切到字(中文和上標特別容易),要把容器加高。
- 遮罩揭示在進場途中一定會報
- 草稿:在專案資料夾執行
npx hyperframes render --quality draft --output renders/draft.mp4。 - Contact sheet:取每個節拍「落定」的那一刻,4×2 拼成
beats-N.png,每格標上時間。每格預設 360 px 寬,也就是手機動態上的實際寬度。節拍時間依專案種類而定:- motion-explainer 系列的專案(有
audio_meta.json):每個旁白子句結束前 0.15 秒。SHEET --video <專案>/renders/draft.mp4 --at "$(python <motion-explainer 系列技能資料夾>/scripts/review_times.py --project <專案>)" --out <專案>/review --name draft - 用
timeline.js管理節拍的專案(motion-design第 1 節):每個節拍後 0.3 秒。SHEET --video <專案>/renders/draft.mp4 --timeline <專案>/timeline.js --out <專案>/review
- motion-explainer 系列的專案(有
- 每一張 sheet 都要打開來看(用你讀取圖片檔的工具),逐項對照下面的檢查表。只看檔名或 log 不算看過。
- 可疑的地方放大看:
- 掃一段轉場:
SHEET --video … --from 3 --to 5 --every 0.2 --name scrub - 看特定時刻:
SHEET --video … --at 3.7,3.75,3.8 --name exact - 看單格全解析度:
ffmpeg -v error -ss <秒數> -i <專案>/renders/draft.mp4 -frames:v 1 frame.png - 不想重新輸出影片時,可以直接從 composition 截圖:
npx hyperframes snapshot --at 3.7,5.2 --no-end --describe false -o <資料夾>,再用SHEET --images … --labels …拼起來。
- 掃一段轉場:
- 修正後回到第 0 步。完整跑一輪都沒有發現問題,才停。
- 最終版:用高品質輸出成片(motion-explainer 的專案照它的第 8 節輸出),再對成片跑一次第 2 步,然後做聲音檢查(見下方)。
檢查表
構圖
- 每格只有一個焦點。兩個東西搶戲時,其中一個要等。
- 沒有非刻意的碰撞或重疊,特別是轉場時,退場和進場的元素共用同一塊空間。
- 安全區:重要內容不要離邊緣不到約 60 px。
- 第 0 格是真正的畫面,不是黑的(它就是社群平台上的縮圖)。
文字
- 沒有被遮罩、容器或畫面邊緣切到(除非是刻意的)。
- 縮成手機寬度(sheet 的格子)時,關鍵訊息仍然讀得清楚。
- 該被閱讀的時候,文字沒有在動。
- (本版新增)中文:沒有錯字;全部是繁體字形,沒有混入簡體;標點用全形;沒有字型缺字(出現方框或明顯不同的字體)。
節奏
- 每個要讓人讀的狀態都停得夠久(見
motion-design第 4 節)。如果停留中段的格子裡文字還在動,就代表停留太短。 - 場景之間是重疊銜接,不是切到空白畫面。
- 退場比進場快。
一致性
- 只用
:root色票裡的顏色;強調色標的就是這一格的重點。 - 同一個元素在每個出現的場景裡看起來都一樣。
聲音(只在有聲音時)
- 波形:
ffmpeg -v error -i <成片> -filter_complex "showwavespic=s=1600x240" -frames:v 1 wave.png,打開圖片檢查聲音的峰值有沒有落在節拍上(例如重音落在數字出現的那一刻)。 - 響度(本版新增,取代原作的
npm run wave):ffmpeg -hide_banner -nostats -i <成片> -af ebur128=peak=true -f null -看最後摘要的Integrated loudness和True peak。目標是 −14 LUFS ±1,true peak ≤ −1 dBFS。 - 中文旁白的口音和情緒,請使用者用耳朵聽,不要拿分數代替(本版新增)。
回報
完成時要說清楚:檢查了什麼、修了什麼、哪一張 sheet 可以看到結果。沒有重新輸出並親眼看過的修正,不要宣稱已經修好。
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