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marinvchmarinvch/Cortex/skills/retrospective/SKILL.md

retrospective

Skill1 starsChanged 18 days agoMITView on GitHub

Biweekly vault ritual — Notice, Decide, Build, to find one piece of leverage and ship it.

69 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use dev-story, team-level and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • lilangMaxSkill

    dev-story

    Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

    Also in 12 projects that use this

  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 12 projects that use this

  • CoralGameSkill

    team-narrative

    Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

    Also in 12 projects that use this

  • lilangMaxSkill

    create-stories

    Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

    Also in 11 projects that use this

  • +7 more from lilangMax
  • +1 more from CoralGame

The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 58 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    If your workload doubled tomorrow, what breaks first?

    line 21
  2. Very specific:

    Eliminate → Automate → Delegate: Ask "what if we just stop doing this?" If nothing breaks, exit cheerfully — that's a win.

    line 29
  3. Distinctive:

    If they can't name one, stop.

    line 36
  4. Very specific:

    Write the scoped spec to decisions/log.md as a dated entry.

    line 38
  5. Distinctive:

    Ask how to ship, lowest-infrastructure first:

    line 41
  6. Distinctive:

    Default to the highest non-automated option that solves it.

    line 48

“Common” is measured: kept by at least 6 in 10 of the 58 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

/retrospective — find one piece of leverage, ship it

One interview = one artifact. Also installs the [[operating-principles]] habits over time. Reads context/priorities.md, context/current-focus.md, connections.md, decisions/log.md, recent daily/*, and existing skills/*.

Phase 1 — Notice (find the candidate)

Ask, conversationally:

  1. What did you do 3+ times this week? (frequency)
  2. What felt manual, boring, or copy-paste? (drudgery)
  3. Where did you think "a smart intern could do this"? (delegation)
  4. If your workload doubled tomorrow, what breaks first? (constraint)
  5. What knowledge did you keep re-looking-up? (a missing note)

Output: 1-3 candidates, one line of "why this is leverage" each. Ask the user to pick one.

Phase 2 — Decide (scope it)

Walk the five filters from [[operating-principles]]:

  1. Constraint — which bottleneck does this solve?
  2. Eliminate → Automate → Delegate. Ask "what if we just stop doing this?" If nothing breaks, exit cheerfully — that's a win. Log it to decisions/log.md and stop.
  3. Map the steps — trigger, inputs, transformations, decision points, destination. If they can't articulate them, send them to sketch it first.
  4. Lowest autonomy that works — suggest < draft < supervise < auto. Default low; push back on "fully autonomous" without proof.
  5. Tie to an outcome — more output / less time / fewer errors / learning + a specific metric. If they can't name one, stop.

Write the scoped spec to decisions/log.md as a dated entry.

Phase 3 — Build (ship one artifact)

Ask how to ship, lowest-infrastructure first:

  1. A note — a permanent note in notes/ (often the answer for "I keep re-looking this up").
  2. A template — a reusable scaffold in templates/.
  3. A saved prompt / SOP — a resources/ doc the user runs by hand.
  4. A new ritual — a skills/<name>/SKILL.md (deterministic first; one AI step only if needed).
  5. A scheduled task — only once the manual version works.

Default to the highest non-automated option that solves it. Build it, confirm it works, and remind the user to run it manually for a week before trusting it.

Output every run

  1. One decisions/log.md entry. 2. One shipped artifact. 3. A one-screen recap.

Rules

  • Notice always runs first, even if the user arrives with an idea.
  • Eliminate-first: if the answer is "stop doing it", that's success, not failure.
  • Boring is beautiful — bias to notes/templates/prompts over agents.

When the floor is not met

Notice → Decide → Build asks the model to survey everything, pick the one piece of leverage, and ship it. The survey is the part that degrades: a weaker setup picks the most recent thing rather than the most leveraged, and the ritual becomes a to-do list.

Below the floor: run /audit-notes score instead. It scores the four layers against fixed criteria and names the top three gaps by a stated weighting, so the ranking comes from the rubric rather than from judgment.

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