agentleFS
luumenlabsluumenlabs/luau-skills/skills/roblox/roblox-cloud/SKILL.md

roblox-cloud

Skill12 starsChanged 8 months agoMITView on GitHub

Use this skill when the task is mainly about Roblox Open Cloud or HTTP-based integration work outside normal gameplay scripting: Do not use this skill when the task is mainly about:

2 other projects use a version of this.

Adopted by

Most recently taken up by

  • Other versions2 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    Wrote their own version · 2

    1. TabooHarmony/roblox-brain★ 150same name
    2. szlay/roblox-base★ 1same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository8 other files it gives its agents.

The file

Show its rules and text

We split this skill into the rules it gives an agent

22 rules. About 0 are common, 22 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈22

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this skill when the task is mainly about Roblox Open Cloud or HTTP-based integration work outside normal gameplay scripting:

    line 10
  2. Distinctive:

    Do not use this skill when the task is mainly about:

    line 20
  3. Distinctive:

    Use this skill if the core question is how to call or integrate with Roblox from HTTP.

    line 28
  4. Distinctive:

    Prefer API keys when the caller is a server, CI job, bot, webhook worker, or in-experience automation that does not need end-user consent.

    line 29
  5. Distinctive:

    Use the machine-readable artifacts when you need exact path templates, schemas, scopes, rate limits, or HttpService usability metadata.

    line 34
  6. Distinctive:

    If a request mixes cloud integration with out-of-scope architecture, answer only the Open Cloud portion and explicitly exclude the rest.

    line 35
  7. Distinctive:

    Default to API keys for non-user automation.

    line 44
  8. Distinctive:

    If the task needs user-specific delegated access, stop and switch to roblox-oauth.

    line 45
  9. Distinctive:

    Keep pagination queries stable across pages.

    line 55
  10. Distinctive:

    Add Content-Type: application/json for JSON bodies.

    line 56
  11. Distinctive:

    Use updateMask only for fields you intend to patch.

    line 58
  12. Distinctive:

    Read nextPageToken for pagination.

    line 60
  13. Distinctive:

    Verify roblox-signature when a secret is configured.

    line 71
  14. Distinctive:

    Treat deliveries as retryable and potentially duplicated.

    line 73
  15. Distinctive:

    Only supported Open Cloud endpoints are callable.

    line 75
  16. Distinctive:

    Only x-api-key and content-type headers are allowed.

    line 76
  17. Distinctive:

    Keep the answer inside scope:

    line 80
  18. Distinctive:

    Do not drift into OAuth implementation details, gameplay networking, or in-experience data architecture.

    line 82
  19. Distinctive:

    Use an API key for a CI job that publishes a place, updates a universe, or lists inventory items.

    line 124
  20. Distinctive:

    Before writing HttpService:RequestAsync, confirm the endpoint is supported for engine use.

    line 129
  21. Distinctive:

    Put the API key in Secrets, send only x-api-key and content-type, and handle 429s with backoff.

    line 130
  22. Distinctive:

    Verify roblox-signature, reject stale timestamps, deduplicate by NotificationId, return 2XX quickly, and process the event asynchronously.

    line 135

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

roblox-cloud

When to Use

Use this skill when the task is mainly about Roblox Open Cloud or HTTP-based integration work outside normal gameplay scripting:

  • Building CI, bots, web backends, scripts, or internal tools that call Roblox web APIs.
  • Choosing API keys for non-user automation and checking the required scopes for an endpoint.
  • Constructing request URLs, bodies, filters, headers, pagination, update masks, or long-running operation polling.
  • Handling Open Cloud errors, quota limits, retries, and rate-limit headers.
  • Deciding whether an endpoint is usable from HttpService inside an experience.
  • Receiving Roblox webhooks on Discord, Slack, or a custom HTTPS endpoint.
  • Reading openapi.json, cloud.docs.json, or service-specific JSON files to generate clients or inspect endpoint metadata.

Do not use this skill when the task is mainly about:

  • OAuth app registration, authorization flows, token exchange, refresh handling, or delegated user consent.
  • DataStore or MemoryStore schema design, save architecture, or cross-server data strategy.
  • Gameplay remotes, replication, or general Roblox engine scripting.

Decision Rules

  • Use this skill if the core question is how to call or integrate with Roblox from HTTP.
  • Prefer API keys when the caller is a server, CI job, bot, webhook worker, or in-experience automation that does not need end-user consent.
  • Hand off to roblox-oauth when the integration needs user-granted access, OAuth registration, refresh tokens, or per-user delegated authorization.
  • Hand off to roblox-data when the question becomes about persistent schema, contention, caching, or store-system design instead of request mechanics.
  • Hand off to roblox-networking for gameplay networking, remotes, or trust-boundary questions.
  • Hand off to roblox-api if the task is only an engine API lookup rather than a cloud integration.
  • Use the machine-readable artifacts when you need exact path templates, schemas, scopes, rate limits, or HttpService usability metadata.
  • If a request mixes cloud integration with out-of-scope architecture, answer only the Open Cloud portion and explicitly exclude the rest.

Instructions

  1. Classify the caller and integration surface:
    • External backend, CLI, CI, or automation worker.
    • Webhook receiver.
    • In-experience HttpService.
  2. Choose authentication at the boundary:
    • Default to API keys for non-user automation.
    • If the task needs user-specific delegated access, stop and switch to roblox-oauth.
  3. Confirm the endpoint before coding:
    • Base URL and path template.
    • Path and query parameters.
    • Required request body schema.
    • Required scopes.
    • Rate limits.
    • Whether HttpService is supported if the call originates in-experience.
  4. Build requests using the documented patterns:
    • Insert path parameters exactly.
    • Keep pagination queries stable across pages.
    • Add Content-Type: application/json for JSON bodies.
    • Send x-api-key for API-key-authenticated requests.
    • Use updateMask only for fields you intend to patch.
  5. Handle Open Cloud response mechanics explicitly:
    • Read nextPageToken for pagination.
    • Poll Operation resources with backoff for long-running calls.
    • Parse Open Cloud JSON types correctly, especially timestamps, durations, bytes, field masks, and decimals.
  6. Handle failure paths as part of the integration:
    • INVALID_ARGUMENT: verify IDs, filters, headers, and body shape.
    • PERMISSION_DENIED or INSUFFICIENT_SCOPE: verify scopes and resource access.
    • RESOURCE_EXHAUSTED or HTTP 429: honor retry-after when present, otherwise use exponential backoff.
    • UNAVAILABLE and similar transient failures: retry with backoff, not tight loops.
  7. For webhooks, design for secure, idempotent receipt:
    • Require a public HTTPS POST endpoint.
    • Return 2XX within 5 seconds.
    • Verify roblox-signature when a secret is configured.
    • Deduplicate by NotificationId.
    • Treat deliveries as retryable and potentially duplicated.
  8. For HttpService, apply the extra platform constraints:
    • Only supported Open Cloud endpoints are callable.
    • Only x-api-key and content-type headers are allowed.
    • x-api-key must come from a Secret.
    • HTTPS only.
    • Path parameters cannot contain ..
  9. Keep the answer inside scope:
    • Focus on cloud requests, auth choice, webhooks, HttpService, rate limits, and tooling artifacts.
    • Do not drift into OAuth implementation details, gameplay networking, or in-experience data architecture.

Using References

  • Open references/open-cloud-overview.md first when you need the high-level model for Open Cloud versus legacy or in-experience calls.
  • Open references/cloud-guides.md when the task matches a known workflow and you need the best guide starting point.
  • Open references/api-patterns-errors-types-scopes-and-rate-limits.md for request construction, pagination, field masks, errors, scopes, and retry behavior.
  • Open references/webhooks-documentation.md for trigger support, payload shape, signature verification, and delivery expectations.
  • Open references/http-service.md when requests originate from a Roblox experience and endpoint support must be validated.
  • Open references/openapi-documentation.md when you need to inspect or generate against the unified OpenAPI description.
  • Open references/cloud-reference-json-files.md when you need to mine local JSON artifacts directly for operation IDs, schemas, scopes, or engine-usability metadata.

Checklist

  • The integration surface is identified as external automation, webhook receiver, or in-experience HttpService.
  • API key usage is chosen only for non-OAuth automation, and OAuth work is handed off when required.
  • Endpoint path, body schema, scopes, and rate limits are confirmed before implementation.
  • Pagination, filtering, and updateMask behavior are understood for the chosen endpoint.
  • Long-running operations are polled instead of assumed synchronous.
  • Error handling covers invalid input, permission failures, and quota exhaustion.
  • Retry logic uses retry-after or exponential backoff.
  • Webhooks are treated as idempotent, signed, and time-bounded.
  • HttpService calls are checked for endpoint support and header limitations.
  • The response stays out of OAuth implementation, data architecture, gameplay networking, and general engine scripting.

Common Mistakes

  • Implementing OAuth flows here instead of switching to roblox-oauth.
  • Assuming every Open Cloud endpoint is callable from HttpService.
  • Sending unsupported headers from HttpService or storing the API key as plain text instead of a Secret.
  • Forgetting that API-key scopes and creator permissions both matter.
  • Changing filter parameters while paginating and then hitting 400 errors.
  • Ignoring Operation polling and assuming async endpoints finish immediately.
  • Retrying 429s or 503s in a tight loop instead of backing off.
  • Treating webhook delivery as exactly once and skipping deduplication.
  • Letting webhook handlers do slow work before returning a 2XX response.
  • Expanding a cloud-integration question into save-schema, gameplay, or remote-security design.

Examples

External automation with an API key

  • Use an API key for a CI job that publishes a place, updates a universe, or lists inventory items.
  • Confirm the endpoint scope, build the request URL, and inspect rate-limit headers for safe batching.

In-experience Open Cloud call

  • Before writing HttpService:RequestAsync, confirm the endpoint is supported for engine use.
  • Put the API key in Secrets, send only x-api-key and content-type, and handle 429s with backoff.

Webhook receiver

  • Configure a public HTTPS endpoint.
  • Verify roblox-signature, reject stale timestamps, deduplicate by NotificationId, return 2XX quickly, and process the event asynchronously.

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.