luau-performance
Skill12 starsChanged 8 months agoMITView on GitHub
Use for Luau performance work focused on profiling hotspots, allocation-aware code structure, table and iteration costs, builtin and function-call fast paths, compiler/runtime optimization behavior, and environment constraints that change execution speed.
In this repository8 other files it gives its agents.
- luau-coreSkill
- luau-typesSkill
- roblox-apiSkill
- roblox-cloudSkill
- roblox-coreSkill
- roblox-dataSkill
- roblox-networkingSkill
- roblox-oauthSkill
The file
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We split this skill into the rules it gives an agent
31 rules. About 0 are common, 21 are distinctive, and 10 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈21
Distinctive · estimate
This author's own choices. Worth a look.
10
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Use this skill when the task is primarily about Luau runtime cost:
- Distinctive: line 20
Do not use this skill when the task is mainly about:
- Distinctive: line 28
Start with measurement. If the code is non-trivial, profile or benchmark before making optimization claims.
- Very specific: line 31
Keep performance-sensitive modules in a pure environment.
- Distinctive: line 32
Prefer stable table shapes, direct field access, direct builtin calls, and simple call graphs in hot code.
- Distinctive: line 33
Use environment-specific compilation features only after measurement shows a likely win and the runtime actually supports them.
- Very specific: line 34
If the task shifts into core language teaching, use luau-core.
- Very specific: line 35
If the task shifts into types, inference, or annotations as the main subject, use luau-types.
- Very specific: line 36
If the task depends on Roblox engine architecture instead of Luau execution behavior, hand off to the appropriate roblox/* skill.
- Distinctive: line 37
If a request mixes performance work with out-of-scope topics, answer only the Luau runtime portion and exclude the rest.
- Distinctive: line 49
avoid rebuilding tables every iteration,
- Distinctive: line 50
avoid creating fresh closures in loops unless necessary,
- Distinctive: line 51
avoid retaining tables or connections longer than needed.
- Distinctive: line 53
use literals to create object-like tables with all known fields up front,
- Distinctive: line 54
keep object layouts uniform across calls,
- Very specific: line 55
use table.create only for array-like tables with known capacity.
- Very specific: line 57
use generalized iteration for k, v in t do for normal table traversal,
- Very specific: line 58
use ipairs only when stop-at-first-nil behavior is required,
- Distinctive: line 59
use numeric loops when the index itself is needed or sequential writes are part of the algorithm.
- Distinctive: line 60
Keep builtin fast paths obvious:
- Very specific: line 61
call builtins directly, such as math.max(x, y) or string.byte(s, 1),
- Distinctive: line 62
do not hide hot builtin calls behind unnecessary indirection,
- Distinctive: line 63
prefer builtin function form over method form when fastcall behavior depends on it.
- Distinctive: line 64
Keep call sites compiler-friendly:
- Very specific: line 65
prefer local function for hot helpers,
- Distinctive: line 66
avoid unnecessary mutation of captured values,
- Distinctive: line 67
keep small helpers local to the module when that improves inlining opportunities.
- Distinctive: line 68
Keep metatable usage cheap in hot code:
- Very specific: line 71
avoid __index functions and deep lookup chains on critical paths.
- Distinctive: line 72
Treat environment features as performance constraints:
- Distinctive: line 85
Do not open other skill references unless the task clearly crosses into another skill's scope.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
luau-performance
When to Use
Use this skill when the task is primarily about Luau runtime cost:
- Profiling code to find real hotspots before changing implementation details.
- Reducing allocation churn, GC pressure, or closure creation in repeated paths.
- Choosing faster table construction, lookup, append, and iteration patterns.
- Making code cooperate with Luau fast paths for builtin calls, method calls, and imports.
- Explaining how compiler and runtime optimizations affect hot functions.
- Tuning a confirmed hot path while balancing readability and maintainability.
- Accounting for sandbox or environment behavior only when it changes Luau execution or deoptimizes code.
Do not use this skill when the task is mainly about:
- Teaching general Luau syntax, control flow, tables, or metatables from first principles.
- Designing deep type-system abstractions, analyzer behavior, or advanced type utilities.
- Roblox-specific replication, streaming, rendering, networking, physics, or other engine performance patterns.
Decision Rules
- Start with measurement. If the code is non-trivial, profile or benchmark before making optimization claims.
- Fix algorithmic cost before micro-optimizing bytecode-level details.
- Prioritize changes that remove repeated work, repeated allocation, or repeated dynamic dispatch in hot paths.
- Keep performance-sensitive modules in a pure environment. Avoid
getfenv,setfenv, andloadstringwhere speed matters. - Prefer stable table shapes, direct field access, direct builtin calls, and simple call graphs in hot code.
- Use environment-specific compilation features only after measurement shows a likely win and the runtime actually supports them.
- If the task shifts into core language teaching, use
luau-core. - If the task shifts into types, inference, or annotations as the main subject, use
luau-types. - If the task depends on Roblox engine architecture instead of Luau execution behavior, hand off to the appropriate
roblox/*skill. - If a request mixes performance work with out-of-scope topics, answer only the Luau runtime portion and exclude the rest.
Instructions
- Define the workload first:
- what runs often,
- what allocates often,
- what is on the critical path,
- what metric matters most: wall time, frame budget, or memory churn.
- Profile before rewriting. Use sampling or environment tooling to identify functions that actually dominate runtime.
- Optimize the largest validated bottleneck first. Do not spread micro-optimizations across cold code.
- Reduce allocation pressure in repeated paths:
- avoid rebuilding tables every iteration,
- avoid creating fresh closures in loops unless necessary,
- avoid retaining tables or connections longer than needed.
- Shape tables for the runtime:
- use literals to create object-like tables with all known fields up front,
- keep object layouts uniform across calls,
- use
table.createonly for array-like tables with known capacity.
- Choose iteration deliberately:
- use generalized iteration
for k, v in t dofor normal table traversal, - use
ipairsonly when stop-at-first-nilbehavior is required, - use numeric loops when the index itself is needed or sequential writes are part of the algorithm.
- use generalized iteration
- Keep builtin fast paths obvious:
- call builtins directly, such as
math.max(x, y)orstring.byte(s, 1), - do not hide hot builtin calls behind unnecessary indirection,
- prefer builtin function form over method form when fastcall behavior depends on it.
- call builtins directly, such as
- Keep call sites compiler-friendly:
- prefer
local functionfor hot helpers, - avoid unnecessary mutation of captured values,
- keep small helpers local to the module when that improves inlining opportunities.
- prefer
- Keep metatable usage cheap in hot code:
- store data on the object itself,
- point
__indexdirectly at a table, - avoid
__indexfunctions and deep lookup chains on critical paths.
- Treat environment features as performance constraints:
getfenv,setfenv, andloadstringcan deoptimize imports and fast builtin handling,- debugging and breakpoints can alter observed runtime behavior in some environments,
- native compilation, where supported, should be applied selectively and measured.
- Preserve practicality. Prefer the simplest change that removes measurable cost, even if a more aggressive rewrite is theoretically faster.
Using References
- Open
references/luau-performance-guide.mdfor the main Luau fast-path model: table access, imports, method calls, iteration, and allocation-aware table construction. - Open
references/profiling-guide.mdfor profiler workflow, interpreting flame graphs, naming functions for attribution, and environment-specific profiling notes. - Open
references/runtime-and-compiler-optimization-notes.mdfor compiler limits, inlining, constant folding, upvalues, closure caching, and selective native compilation guidance. - Open
references/library-performance-sensitive-patterns.mdfor practical choices aroundmath,string,table, iteration helpers, and array-oriented APIs. - Open
references/sandbox-constraints-relevant-to-runtime-behavior.mdfor the environment rules that disable or weaken runtime optimizations. - Do not open other skill references unless the task clearly crosses into another skill's scope.
Checklist
- A measurement plan or profiler result exists for the claimed hotspot.
- The proposed change targets a path that runs often enough to matter.
- Algorithmic cost has been considered before micro-tuning syntax.
- Allocation churn is reduced where the code repeats.
- Table shape and iteration strategy match the data pattern.
- Builtin calls stay direct enough to preserve fast paths where possible.
- Environment deoptimizers such as
getfenv,setfenv, orloadstringare avoided in hot modules. - Any environment-specific compilation feature is justified by measurement, not guesswork.
- The guidance stays within Luau execution behavior and avoids Roblox engine performance topics.
Common Mistakes
- Optimizing unmeasured code because it "looks hot."
- Using
table.createfor dictionaries instead of arrays. - Assuming
pairsoripairsare automatically faster than generalized iteration. - Rewriting
obj:Method()into cached method locals even when Luau already optimizes method calls well. - Hiding builtin calls behind wrappers or indirect dispatch on a hot path.
- Varying object table keys heavily and then expecting field lookup caching to stay effective.
- Using
getfenvonly for reads and assuming it has no optimization cost. - Sprinkling native compilation directives everywhere without measuring memory, startup, or actual runtime wins.
Examples
Preallocate and fill arrays sequentially
local function buildSquares(count)
local result = table.create(count)
for i = 1, count do
result[i] = i * i
end
return result
endKeep builtins direct in hot code
local function clamp01(x)
return math.min(math.max(x, 0), 1)
endUse stable object layouts and direct __index
local Counter = {}
Counter.__index = Counter
function Counter.new(step)
return setmetatable({
value = 0,
step = step,
}, Counter)
end
function Counter:advance()
self.value += self.step
return self.value
endAvoid deoptimizing the environment in performance-sensitive modules
local function magnitude2(x, y)
return math.sqrt(x * x + y * y)
end
return magnitude2Does it work?
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